From 9ca1ba85b6040853ddbb5f9eb155404cbed1bba8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 24 一月 2025 11:34:39 +0800 Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】击杀boss后退出boss状态; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py index d4cce3b..10a3eea 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py @@ -1590,6 +1590,13 @@ curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, tick) #GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID()) return +def SetBossStateExit(curPlayer): + ## 设置退出boss状态 + if not IsInBossState(curPlayer): + return + curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0) + PlayerControl.SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BossState, 0) + return def ProcessAreaExp(curPlayer, tick): ##给场景经验 -- Gitblit v1.8.0