From 9ca1ba85b6040853ddbb5f9eb155404cbed1bba8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 一月 2025 11:34:39 +0800
Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】击杀boss后退出boss状态;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index d4cce3b..10a3eea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1590,6 +1590,13 @@
     curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, tick)
     #GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID())
     return
+def SetBossStateExit(curPlayer):
+    ## 设置退出boss状态
+    if not IsInBossState(curPlayer):
+        return
+    curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
+    PlayerControl.SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BossState, 0)
+    return
     
 def ProcessAreaExp(curPlayer, tick):
     ##给场景经验

--
Gitblit v1.8.0