From 9cff46fa2c92a65d2560a1737e2c07bba24ef3ff Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 一月 2025 11:34:14 +0800
Subject: [PATCH] 1111 【越南】【英语】【BT】【砍树】修复坐骑自动升级时一次性使用多倍单次消耗培养丹时少算培养任务次数bug;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py |    7 +++++--
 1 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index bc7a597..a82f78b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -576,7 +576,7 @@
 #struct    tagCMHorseUp
 #{
 #    tagHead        Head;
-#    BYTE        UseItemCnt;        //消耗材料个数
+#    WORD        UseItemCnt;        //消耗材料个数
 #    BYTE        IsAutoBuy;        //是否自动购买
 #};
 def OnHorseClassLVUP(index, curPackData, tick):
@@ -643,7 +643,10 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, updEatItemCount)
     
     # 升阶
-    EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算
+    upItemPerCount = horseIpyData.GetUpEatItemPerCount()
+    upCnt = costItemCount / upItemPerCount
+    for _ in range(upCnt):
+        EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算
     if updClassLV > horseLV:
         EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
         # 玩家马匹进阶

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