From 9cffd0c35e3e2707e1752b91977f01098ac79cb2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 01 九月 2018 16:29:19 +0800
Subject: [PATCH] fix:3176 多倍修行点开启时间/结束时间为凌晨5点

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   61 ++++++++++++++++--------------
 1 files changed, 32 insertions(+), 29 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index a1feead..2d324ce 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -177,7 +177,7 @@
 TYPE_Calc_JobCAtkReducePer,             # 弓手攻击伤害减免
 
 TYPE_Calc_CommMapExpRate,               # 常规地图经验倍率加成
-TYPE_Calc_FujiaHitRate,                 # 富甲一击几率
+TYPE_Calc_FinalHurtPer,                 # 最终伤害百分比
 TYPE_Calc_FuhaoHitRate,                 # 富豪一击几率 95
 TYPE_Calc_BossIDHurt,                   # 对指定boss伤害加成固定值
 TYPE_Calc_BossIDHurtAddPer,             # 对指定boss伤害加成倍率
@@ -363,6 +363,9 @@
 
 def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
     ## 获取物品类型对应存放的默认背包类型
+    if defaultPack == ShareDefine.rptTreasure:
+        #寻宝背包不做处理
+        return defaultPack
     for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
         if itemType in itemTypeList:
             return pack
@@ -397,6 +400,7 @@
 Def_Effect_AddDienstgrad = 204   #使用物品获得称号
 Def_Effect_UseItemGiveZhenQi = 205      #使用道具给予真气
 Def_Effect_ItemGiveFamilyActivity = 208      #使用道具给予仙盟活跃令
+Def_Effect_ItemGiveFamilyContribution = 209      #使用道具给予仙盟贡献
 Def_Effect_TJGAddTime = 210      #增加脱机挂时间
 Def_Effect_ItemAddExp = 213      #给经验道具 
 Def_Effect_ItemAddLV = 214       #直接升级道具 
@@ -554,7 +558,8 @@
 Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
 Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
 Def_Skill_Effect_RandWarn = 1061 # 随机预警
-Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害 
+Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
+Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害  
 Def_Skill_Effect_AreaAttackkCount = 1200    #区域技能攻击数量
 Def_Skill_Effect_PowerPart = 1206  # 充能能量分段,触发即算一次充能,拉进度条蓄力
 Def_Skill_Effect_ProcessAttack = 1314  # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
@@ -744,7 +749,9 @@
 Def_HurtType_SuperHit,       # 暴击 7
 Def_HurtType_LuckyHit,       # 会心一击伤害 8
 Def_HurtType_Miss,           # 闪避 9
-) = range(1, 10)
+Def_HurtType_Immune,           # 免疫 10
+Def_HurtType_RealmSupress,     # 境界压制 11
+) = range(1, 12)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -769,7 +776,8 @@
                        Def_HurtType_Parry,          # 格挡 5
                        Def_HurtType_DoubleHit,      # 连击 6
                        Def_HurtType_SuperHit,       # 暴击 7
-                       Def_HurtType_LuckyHit,       # 会心一击伤害 8]
+                       Def_HurtType_LuckyHit,       # 会心一击伤害 8
+                       Def_HurtType_RealmSupress,     # 境界压制 11
                        ]
 
 #---------------------------------------------------------------------
@@ -1024,13 +1032,13 @@
 ) = range( 0, Def_PA_MaxReason )
 
 #提示原因及对应的提示mark组成的字典
-Def_MessageDic = {Def_PASysMessage_NewGuy:"XW_RY_CancelWay01",            #攻击新手
+Def_MessageDic = {Def_PASysMessage_NewGuy:"FairyGrabBossNewPlayer",            #攻击新手
                   Def_PASysMessage_IsSafeArea: "CannotAtk01",             #安全区域
                   Def_PASysMessage_AttackMode:"AtkModeErr",               #攻击模式
                   Def_PASysMessage_CountrySafe:"PlayerPK_Error_GoalLvLow",#国家保护
                   Def_PASysMessage_IsSafeArea_Country:"Cadres_PK_Lost",   #国家安全区保护
                   Def_PASysMessage_NewGuyNotPK:"PK_lhs_0",                #新手不能PK
-                  Def_PASysMessage_NotAttackNewGuy:"PK_lhs_31379",        #不能攻击新手
+                  Def_PASysMessage_NotAttackNewGuy:"FairyGrabBossNewPlayer",        #不能攻击新手
                   Def_PASysMessage_NotAttackFamily:"Old_andyshao_161795", #不能攻击同家族成员
                   Def_PASysMessage_NotAttackTeam:"PK_lhs_861048",         #不能攻击队友
                   Def_PASysMessage_AttackNotPK:"PK_lhs_202580",           #攻击方PK值过大,不能PK
@@ -1093,8 +1101,6 @@
 Def_LuckyHitVal = 11000
 #卓越一击的攻击力相对普攻倍值
 Def_GreatHitVal = 12500
-#富甲一击的攻击力相对普攻倍值
-Def_FujiaHitVal = 11000
 #富豪一击的攻击力相对普攻倍值
 Def_FuhaoHitVal = 11000
 #服务器统一使用万分率(用于计算百分比 10000为100%)
@@ -1911,6 +1917,7 @@
 Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
 
 #---地图NPC---
+Map_NPC_ActivityBossRebornCount = 'ActivityBossRebornCount_%s' # 活动boss已刷新只数,参数(标识点)
 Map_NPC_WorldBossLastReBornTick = 'WorldBossLastReBornTick_%s' # 世界boss上次重生时间
 Map_NPC_WorldBossDeadTick = 'WorldBossDeadTick_%s' # 世界boss死亡时间
 Map_NPC_RandomMapNPCID = 'RandMapNPCID_%s' # 当前地图随机NPCID, 参数为标识点mark
@@ -2033,6 +2040,7 @@
 Def_NPCHurtTypeAll    = 4       #所有玩家
 Def_NPCHurtTypeFaction= 5       #阵营
 Def_NPCHurtTypeSpecial= 6       #特殊, 指定某些玩家, 玩家ID取ShareDefine.Def_MapItemInfo_SpecOwner
+Def_NPCHurtTypeFamily = 7       #仙盟 7
 
 #掉落归属类型-NPC表的定义
 DropOwnerType = (
@@ -2043,7 +2051,8 @@
 DropOwnerType_MaxHurtPlayer, # 最大伤血玩家, 伤血不会被重置, 仅限玩家 4
 DropOwnerType_Faction, # 阵营 5
 DropOwnerType_Special, # 特殊 6
-) = range(7)
+DropOwnerType_Family, # 仙盟 7
+) = range(8)
 
 #------------------------------------------------
 #技能类型
@@ -2954,6 +2963,8 @@
     Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
 ) = range(17)
 
+#---SetDict 含NPC字典KEY,不存于数据库---
+Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
@@ -3101,7 +3112,7 @@
 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
-Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
 Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
 Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
 Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
@@ -3345,7 +3356,7 @@
 Def_PDict_TreasureStartCalcFreeCntTime = "TreasureFreeCntTime_%s"  # 寻宝 - 开始计算免费次数CD时间, 参数(寻宝编号)
 
 Def_PDict_TreasureFreeTime = "TreasureFreeTime_%s_%s"  # 寻宝开始免费计时time值, 参数(寻宝类型, 寻宝索引)
-Def_PDict_TreasureCount = "TreasureCount_%s"  # 寻宝次数, 参数(寻宝类型)
+Def_PDict_TreasureCount = "TreasureCount_%s_%s"  # 寻宝次数, 参数(寻宝类型,是否免费)
 Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
 
 Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
@@ -3377,6 +3388,7 @@
 Def_PDict_FirstGoldTry = "FirstGoldTry"     # 首充试用状态 0-不可试用 1-可试用 2-已试用
 Def_PDict_DailyGoldChargeState = "DailyGoldChargeState"  # 天天首充活动状态,0-未开启;1-已开启
 Def_PDict_DailyChargeState = "DailyChargeState"  # 当日是否已充值
+Def_PDict_SuperGiftData = "SuperGiftData"  # 超值礼包数据
 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord"  # 天天首充领奖记录,0-不可领;1-可领;2-已领
 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt"  # 当日已充值数
 Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex"  # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
@@ -3532,6 +3544,9 @@
 
 #上古战场
 Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage"  # 本次达到阶段
+
+#仙盟宴会
+Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt"  # 答题数量
 
 #虚拟背包物品数据
 Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引)
@@ -3894,7 +3909,7 @@
 AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
 AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗致命一击概率
 AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
-AttrName_FujiaHitRate = "FujiaHitRate"  # 富甲一击概率
+AttrName_FinalHurtPer = "FinalHurtPer"  # 最终伤害百分比
 AttrName_FuhaoHitRate = "FuhaoHitRate"  # 富豪一击概率
 AttrName_FinalHurt = "FinalHurt"  # 最终固定伤害增加
 AttrName_FinalHurtReduce = "FinalHurtReduce"  # 最终固定伤害减少
@@ -4024,7 +4039,7 @@
     ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
     AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
     AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
-    AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear],
+    AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
     AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
     ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
@@ -4280,21 +4295,6 @@
 TriggerType_OneDamage,   # 伤害降低到1点 49
 ) = range(1, 50)
 
-#增强类型定义,参考SkillBoosts下的SkillBoost_文件
-BoostType_HappenRate = 4    # 触发几率特殊处理 - 增强
-WeakenType_HappenRate = 104    # 触发几率特殊处理 - 减弱
-
-#MapConfig表中的索引定义-----------------------------------------------------------
-# 表SkillBoostEffDropRate 中的 列表索引定义
-(
-Def_SkillBoostTable_SkillTypeID,
-Def_SkillBoostTable_BoostType,
-Def_SkillBoostTable_SkillEffectID,
-Def_SkillBoostTable_ParentSkillTypeID,  # 相对Def_SkillBoostTable_SkillTypeID的父技能如召唤
-Def_SkillBoostTable_MinValue,
-Def_SkillBoostTable_MaxValue,
-Def_SkillBoostTable_NotifyValue,
-) = range(7)
 
 # NPC功能类型定义
 Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
@@ -4857,7 +4857,10 @@
 Def_SkillFuncType_PetSkill, #6为宠物技能
 Def_SkillFuncType_GWSkill,  #7为神兵技能
 Def_SkillFuncType_NormalAttack,  #8为普攻
-) = range(9)
+Def_SkillFuncType_SP15,  #9为SP15级 服务端未用到
+Def_SkillFuncType_SkillRoll,  #10为翻滚    服务端未用到
+Def_SkillFuncType_RealmSuppress,  #11为境界压制 目前是NPC在用
+) = range(12)
 
 # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
 Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #平凡小怪 0    # c++ 定义为普通NPC视野刷新

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