From 9cffd0c35e3e2707e1752b91977f01098ac79cb2 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 01 九月 2018 16:29:19 +0800 Subject: [PATCH] fix:3176 多倍修行点开启时间/结束时间为凌晨5点 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 61 ++++++++++++++++-------------- 1 files changed, 32 insertions(+), 29 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index a1feead..2d324ce 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -177,7 +177,7 @@ TYPE_Calc_JobCAtkReducePer, # 弓手攻击伤害减免 TYPE_Calc_CommMapExpRate, # 常规地图经验倍率加成 -TYPE_Calc_FujiaHitRate, # 富甲一击几率 +TYPE_Calc_FinalHurtPer, # 最终伤害百分比 TYPE_Calc_FuhaoHitRate, # 富豪一击几率 95 TYPE_Calc_BossIDHurt, # 对指定boss伤害加成固定值 TYPE_Calc_BossIDHurtAddPer, # 对指定boss伤害加成倍率 @@ -363,6 +363,9 @@ def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem): ## 获取物品类型对应存放的默认背包类型 + if defaultPack == ShareDefine.rptTreasure: + #寻宝背包不做处理 + return defaultPack for pack, itemTypeList in Def_PackItemTypeList_Dict.items(): if itemType in itemTypeList: return pack @@ -397,6 +400,7 @@ Def_Effect_AddDienstgrad = 204 #使用物品获得称号 Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气 Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令 +Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献 Def_Effect_TJGAddTime = 210 #增加脱机挂时间 Def_Effect_ItemAddExp = 213 #给经验道具 Def_Effect_ItemAddLV = 214 #直接升级道具 @@ -554,7 +558,8 @@ Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性 Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子 Def_Skill_Effect_RandWarn = 1061 # 随机预警 -Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害 +Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害 +Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害 Def_Skill_Effect_AreaAttackkCount = 1200 #区域技能攻击数量 Def_Skill_Effect_PowerPart = 1206 # 充能能量分段,触发即算一次充能,拉进度条蓄力 Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端 @@ -744,7 +749,9 @@ Def_HurtType_SuperHit, # 暴击 7 Def_HurtType_LuckyHit, # 会心一击伤害 8 Def_HurtType_Miss, # 闪避 9 -) = range(1, 10) +Def_HurtType_Immune, # 免疫 10 +Def_HurtType_RealmSupress, # 境界压制 11 +) = range(1, 12) #Def_HurtType_SuckBlood, # 吸血 ( @@ -769,7 +776,8 @@ Def_HurtType_Parry, # 格挡 5 Def_HurtType_DoubleHit, # 连击 6 Def_HurtType_SuperHit, # 暴击 7 - Def_HurtType_LuckyHit, # 会心一击伤害 8] + Def_HurtType_LuckyHit, # 会心一击伤害 8 + Def_HurtType_RealmSupress, # 境界压制 11 ] #--------------------------------------------------------------------- @@ -1024,13 +1032,13 @@ ) = range( 0, Def_PA_MaxReason ) #提示原因及对应的提示mark组成的字典 -Def_MessageDic = {Def_PASysMessage_NewGuy:"XW_RY_CancelWay01", #攻击新手 +Def_MessageDic = {Def_PASysMessage_NewGuy:"FairyGrabBossNewPlayer", #攻击新手 Def_PASysMessage_IsSafeArea: "CannotAtk01", #安全区域 Def_PASysMessage_AttackMode:"AtkModeErr", #攻击模式 Def_PASysMessage_CountrySafe:"PlayerPK_Error_GoalLvLow",#国家保护 Def_PASysMessage_IsSafeArea_Country:"Cadres_PK_Lost", #国家安全区保护 Def_PASysMessage_NewGuyNotPK:"PK_lhs_0", #新手不能PK - Def_PASysMessage_NotAttackNewGuy:"PK_lhs_31379", #不能攻击新手 + Def_PASysMessage_NotAttackNewGuy:"FairyGrabBossNewPlayer", #不能攻击新手 Def_PASysMessage_NotAttackFamily:"Old_andyshao_161795", #不能攻击同家族成员 Def_PASysMessage_NotAttackTeam:"PK_lhs_861048", #不能攻击队友 Def_PASysMessage_AttackNotPK:"PK_lhs_202580", #攻击方PK值过大,不能PK @@ -1093,8 +1101,6 @@ Def_LuckyHitVal = 11000 #卓越一击的攻击力相对普攻倍值 Def_GreatHitVal = 12500 -#富甲一击的攻击力相对普攻倍值 -Def_FujiaHitVal = 11000 #富豪一击的攻击力相对普攻倍值 Def_FuhaoHitVal = 11000 #服务器统一使用万分率(用于计算百分比 10000为100%) @@ -1911,6 +1917,7 @@ Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数 #---地图NPC--- +Map_NPC_ActivityBossRebornCount = 'ActivityBossRebornCount_%s' # 活动boss已刷新只数,参数(标识点) Map_NPC_WorldBossLastReBornTick = 'WorldBossLastReBornTick_%s' # 世界boss上次重生时间 Map_NPC_WorldBossDeadTick = 'WorldBossDeadTick_%s' # 世界boss死亡时间 Map_NPC_RandomMapNPCID = 'RandMapNPCID_%s' # 当前地图随机NPCID, 参数为标识点mark @@ -2033,6 +2040,7 @@ Def_NPCHurtTypeAll = 4 #所有玩家 Def_NPCHurtTypeFaction= 5 #阵营 Def_NPCHurtTypeSpecial= 6 #特殊, 指定某些玩家, 玩家ID取ShareDefine.Def_MapItemInfo_SpecOwner +Def_NPCHurtTypeFamily = 7 #仙盟 7 #掉落归属类型-NPC表的定义 DropOwnerType = ( @@ -2043,7 +2051,8 @@ DropOwnerType_MaxHurtPlayer, # 最大伤血玩家, 伤血不会被重置, 仅限玩家 4 DropOwnerType_Faction, # 阵营 5 DropOwnerType_Special, # 特殊 6 -) = range(7) +DropOwnerType_Family, # 仙盟 7 +) = range(8) #------------------------------------------------ #技能类型 @@ -2954,6 +2963,8 @@ Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16 ) = range(17) +#---SetDict 含NPC字典KEY,不存于数据库--- +Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性 #---SetDict 玩家字典KEY,不存于数据库--- # key的长度不能超过29个字节 @@ -3101,7 +3112,7 @@ Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成 -Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率 +Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率 Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加 Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害 @@ -3345,7 +3356,7 @@ Def_PDict_TreasureStartCalcFreeCntTime = "TreasureFreeCntTime_%s" # 寻宝 - 开始计算免费次数CD时间, 参数(寻宝编号) Def_PDict_TreasureFreeTime = "TreasureFreeTime_%s_%s" # 寻宝开始免费计时time值, 参数(寻宝类型, 寻宝索引) -Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型) +Def_PDict_TreasureCount = "TreasureCount_%s_%s" # 寻宝次数, 参数(寻宝类型,是否免费) Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型) Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型> @@ -3377,6 +3388,7 @@ Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用 Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启 Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值 +Def_PDict_SuperGiftData = "SuperGiftData" # 超值礼包数据 Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领 Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数 Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引 @@ -3532,6 +3544,9 @@ #上古战场 Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage" # 本次达到阶段 + +#仙盟宴会 +Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt" # 答题数量 #虚拟背包物品数据 Def_PDict_VPackItem = "VPackItem_%s_%s" # 虚拟背包物品数据, 参数(背包类型, 位置索引) @@ -3894,7 +3909,7 @@ AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率 AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率 AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率 -AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率 +AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比 AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率 AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加 AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少 @@ -4024,7 +4039,7 @@ ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear], AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear], - AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear], + AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear], AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear], ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear], ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear], @@ -4280,21 +4295,6 @@ TriggerType_OneDamage, # 伤害降低到1点 49 ) = range(1, 50) -#增强类型定义,参考SkillBoosts下的SkillBoost_文件 -BoostType_HappenRate = 4 # 触发几率特殊处理 - 增强 -WeakenType_HappenRate = 104 # 触发几率特殊处理 - 减弱 - -#MapConfig表中的索引定义----------------------------------------------------------- -# 表SkillBoostEffDropRate 中的 列表索引定义 -( -Def_SkillBoostTable_SkillTypeID, -Def_SkillBoostTable_BoostType, -Def_SkillBoostTable_SkillEffectID, -Def_SkillBoostTable_ParentSkillTypeID, # 相对Def_SkillBoostTable_SkillTypeID的父技能如召唤 -Def_SkillBoostTable_MinValue, -Def_SkillBoostTable_MaxValue, -Def_SkillBoostTable_NotifyValue, -) = range(7) # NPC功能类型定义 Def_NPCFuncType_Goblin = 70 # 盗宝哥布林 @@ -4857,7 +4857,10 @@ Def_SkillFuncType_PetSkill, #6为宠物技能 Def_SkillFuncType_GWSkill, #7为神兵技能 Def_SkillFuncType_NormalAttack, #8为普攻 -) = range(9) +Def_SkillFuncType_SP15, #9为SP15级 服务端未用到 +Def_SkillFuncType_SkillRoll, #10为翻滚 服务端未用到 +Def_SkillFuncType_RealmSuppress, #11为境界压制 目前是NPC在用 +) = range(12) # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal , #平凡小怪 0 # c++ 定义为普通NPC视野刷新 -- Gitblit v1.8.0