From 9d0b6e92a4cdb313f5b5c451715cc1dfcb227177 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 六月 2024 11:18:00 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(增加摇人功能、支持自己驱赶;优化刷福地物品相关GM命令;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   16 +++++++---------
 1 files changed, 7 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index ca0555f..aad18b7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2424,7 +2424,7 @@
         return False
     return callFunc(curPlayer)
 
-def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
     ## 回合战斗请求 - 地图验证
     # @return: 是否允许
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2435,12 +2435,11 @@
         # 默认不限制
         return True
     
-    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
 
-def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet):
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
     ## 回合战斗结束
-    # @return: 是否需要同步GameServer, 奖励列表, 发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
-    # @return: None - 无结算逻辑,可走TurnAttack模块通用逻辑
+    # @return: 是否需要同步GameServer, 奖励列表
     
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
     
@@ -2449,9 +2448,9 @@
     if callFunc == None:
         return
     
-    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet)
+    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet)
 
-def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
+def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret):
     ## 回合战斗结束 - GameServer处理完毕返回
     
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2461,6 +2460,5 @@
     if callFunc == None:
         return
     
-    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret)
+    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret)
 
-    
\ No newline at end of file

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