From 9d83acea1ff47d5b04e3ce700cdd4148e58d386a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 15 三月 2019 16:38:05 +0800 Subject: [PATCH] 6343 【后端】【2.0】多套装备刷属性优化 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 170 +++++++++++++++++++++++++++----------------------------- 1 files changed, 81 insertions(+), 89 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 82b4586..f51c7c8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,7 +68,7 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 133 +Def_Calc_AllAttrType_MAX = 127 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( #基础属性 @@ -188,12 +188,6 @@ TYPE_Calc_BaseDefAddPer, # 基础防御百分比 TYPE_Calc_BaseHitAddPer, # 基础命中百分比 TYPE_Calc_BaseMissAddPer, # 基础闪避百分比 -TYPE_Calc_HorcruxBasePer, # 魂器基础百分比 -TYPE_Calc_EquipBaseAddPer, # 装备基础百分比 105 -TYPE_Calc_WeaponAtkAddPer, # 武器基础攻击百分比 -TYPE_Calc_RelicsAtkAddPer, # 圣器基础攻击百分比 -TYPE_Calc_ArmorMaxHPAddPer, # 防具基础生命百分比 -TYPE_Calc_ArmorDefAddPer, # 防具基础防御百分比 TYPE_Calc_GodWeaponMaxHPPer, # 神兵生命百分比 110 TYPE_Calc_GodWeaponAtkPer, # 神兵攻击百分比 TYPE_Calc_StoneMaxHPPer, # 宝石生命百分比 @@ -403,9 +397,11 @@ ShareDefine.retBelt:[Def_ItemType_retBelt], ShareDefine.retTrousers:[Def_ItemType_retTrousers], ShareDefine.retShoes:[Def_ItemType_retShoes], + ShareDefine.retGlove:[Def_ItemType_retGlove], ShareDefine.retNeck:[Def_ItemType_retNeck], ShareDefine.retFairyCan:[Def_ItemType_retFairyCan], ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2], + ShareDefine.retJade:[Def_ItemType_retJade], ShareDefine.retWing:[Def_ItemType_retWing], ShareDefine.retGuard1:[Def_ItemType_retGuard1], ShareDefine.retGuard2:[Def_ItemType_retGuard2], @@ -794,9 +790,6 @@ Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1) #装备类型 Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1) - -#武器类型 -Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2] #神兽装备类型 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1) @@ -2384,18 +2377,6 @@ #数据中的装备位置和程序中的装备位置对照表 #参考 ShareDefine.RoleEquipType -#武器装备栏位置列表 -Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2] - -#仙器, 装备栏位置列表 -Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2] - - -#攻击类装备, 装备栏位置列表 -Def_AttackEquipRetList = [ShareDefine.retWeapon] -#防御类装备, 装备栏位置列表 -Def_DefenceEquipRetList = [ShareDefine.retClothes] - # 可操作强化洗练等功能的公共装备部位索引 Pack_EquipPart_CanPlusStar = { IPY_GameWorld.rptEquip:[ @@ -2412,19 +2393,18 @@ ShareDefine.retFairyCan2, #11 仙器2 ShareDefine.retJade, #12 玉佩 ], - } -## 基础装备位 - 武器 -BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2] -## 基础装备位 - 防具 -BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes] -## 基础装备位 - 圣器 -BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2] -BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics - -#玩家当前可装备的装备类型 -Type_Equip_CanTake = ShareDefine.RoleEquipType +## 装备位 - 基础攻击类 +EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove] +## 装备位 - 基础防具类 +EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes] +## 装备位 - 仙器 +EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2] +## 装备位 - 特殊 +EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade] +## 装备位 - 所有基础 +EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor #装备物品位置,不需要重刷属性 EquipItemNoRefreshState = [ @@ -2440,17 +2420,7 @@ ShareDefine.retGuard1, #14 守护1 ShareDefine.retHorse, #19 坐骑 ] -#套装装备部位列表 -Def_SuitEquipPlaceList = [ - ShareDefine.retWeapon, #1 主手 - ShareDefine.retWeapon2, #2 副手 - ShareDefine.retHat, #3 帽子 - ShareDefine.retClothes, #4 衣服 - ShareDefine.retBelt, #5 腰带 - ShareDefine.retTrousers, #6 裤子 - ShareDefine.retShoes, #7 鞋子 - ShareDefine.retGlove, #8 手套 - ] + #--------------------------------------------------------------------- #特殊物品光环,永久存在 Def_SuperBuffList = [ @@ -3226,12 +3196,6 @@ Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比 Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比 Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比 -Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比 -Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比 -Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比 -Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比 -Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比 -Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比 Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比 Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比 Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比 @@ -3256,9 +3220,6 @@ Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id) Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引) Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级 - -Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号] -Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s" # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号] Def_PDict_QueryTechLVUPState = "QueryTechLVUPState" # 查询科技等级提升状态 @@ -4315,13 +4276,6 @@ ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer, - TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear], - ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear], ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear], @@ -4342,14 +4296,6 @@ TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF], TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit], TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss], - TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, - TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF], - TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP], - TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF], TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP], TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP], @@ -4364,6 +4310,27 @@ TYPE_Calc_AttrMaxHP], TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], } + +# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...} +# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位 +EquipBassAttrAddInfoSet = { + ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_GloveAddPer: [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]], + ShareDefine.Def_Effect_ClothesAddPer: [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_HatAddPer: [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_TrousersAddPer: [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_ShoesAddPer: [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]], + ShareDefine.Def_Effect_FairyCanAddPer: [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_FairyCan2AddPer: [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_NeckAddPer: [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + ShareDefine.Def_Effect_JadeAddPer: [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]], + } #属性线性索引 CalcAttrIndexList = ( @@ -4384,14 +4351,14 @@ #刷属性功能分类索引 CalcAttrFuncList = ( Def_CalcAttrFunc_RoleBase, # 角色基础 0 -Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 -Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 -Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 -Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 -Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5 -Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 +Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 - 废弃 +Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 - 废弃 +Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 - 废弃 +Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 - 废弃 +Def_CalcAttrFunc_Plus, # 装备位强化 5 +Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 - 废弃 Def_CalcAttrFunc_Stone, # 装备宝石 7 -Def_CalcAttrFunc_Suit, # 套装 8 +Def_CalcAttrFunc_Suit, # 套装 8 - 废弃 Def_CalcAttrFunc_Wing, # 翅膀 9 Def_CalcAttrFunc_Wash, # 洗练 10 Def_CalcAttrFunc_Pet, # 灵宠 11 @@ -4400,10 +4367,10 @@ Def_CalcAttrFunc_GodWeapon, # 神兵 14 Def_CalcAttrFunc_Dienstgrad, # 称号 15 Def_CalcAttrFunc_Rune, # 符印 16 -Def_CalcAttrFunc_Horcrux, # 魂器 17 +Def_CalcAttrFunc_17, # Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19 -Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 +Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 - 废弃 Def_CalcAttrFunc_Success, # 成就属性 21 Def_CalcAttrFunc_VIP, # VIP属性 22 Def_CalcAttrFunc_Stove, # 炼丹炉 23 @@ -4426,10 +4393,25 @@ Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40 Def_CalcAttrFunc_Coat, # 时装41 Def_CalcAttrFunc_ZXEquip, # 诛仙装备42 -Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 -Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 -) = range(45) - +Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43 - 废弃 +Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44 - 废弃 +Def_CalcAttrFunc_45, +Def_CalcAttrFunc_Equip1, # 境界装备1阶 46 +Def_CalcAttrFunc_Equip2, # 境界装备2阶 47 +Def_CalcAttrFunc_Equip3, # 境界装备3阶 48 +Def_CalcAttrFunc_Equip4, # 境界装备4阶 49 +Def_CalcAttrFunc_Equip5, # 境界装备5阶 50 +Def_CalcAttrFunc_Equip6, # 境界装备6阶 51 +Def_CalcAttrFunc_Equip7, # 境界装备7阶 52 +Def_CalcAttrFunc_Equip8, # 境界装备8阶 53 +Def_CalcAttrFunc_Equip9, # 境界装备9阶 54 +Def_CalcAttrFunc_Equip10, # 境界装备10阶 55 +Def_CalcAttrFunc_Equip11, # 境界装备11阶 56 +Def_CalcAttrFunc_Equip12, # 境界装备12阶 57 +Def_CalcAttrFunc_Equip13, # 境界装备13阶 58 +Def_CalcAttrFunc_Equip14, # 境界装备14阶 59 +Def_CalcAttrFunc_Equip15, # 境界装备15阶 60 +) = range(61) # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4, @@ -4444,13 +4426,9 @@ #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase], # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS -# ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics, -# Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip, -# Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars], - ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars], - ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx], +# ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint], + ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus], ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone], - ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit], ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing], ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash], ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign], @@ -4461,7 +4439,6 @@ ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon], ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad], ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune], - ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux], ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1], ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2], ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP], @@ -4472,7 +4449,22 @@ ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat], # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus], - ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone], + #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone], + ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1], + ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2], + ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3], + ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4], + ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5], + ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6], + ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7], + ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8], + ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9], + ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10], + ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11], + ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12], + ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13], + ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14], + ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15], ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose], } -- Gitblit v1.8.0