From 9d83acea1ff47d5b04e3ce700cdd4148e58d386a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 16:38:05 +0800
Subject: [PATCH] 6343 【后端】【2.0】多套装备刷属性优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py |   88 +++++++++++++++++++++++++++++++++++--------
 1 files changed, 71 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index ed2f6f1..4e52c5d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -213,7 +213,7 @@
         singItem.Clear()
     #===============================================================================================
     # # (跨服掉落功勋物品, 不给实际物品,转化为功勋值)
-    # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsMergeServer():
+    # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsCrossServer():
     #    #=======================================================================
     #    # # 不需要队伍提示
     #    # if not isTeamNotify:
@@ -266,9 +266,10 @@
             return
 
         if dropItemNPCID:
+            serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
             mapID = GameWorld.GetGameWorld().GetMapID()
             NPCCommon.SendGameServerGoodItemRecord(mapID, dropItemNPCID, curPlayer.GetName(), 
-                                                   curPlayer.GetPlayerID(), curItemID, equipInfo)
+                                                   curPlayer.GetPlayerID(), curItemID, equipInfo, serverGroupID)
             
         # 不需要队伍提示
         #=======================================================================
@@ -570,13 +571,20 @@
     maxCnt = ItemCommon.GetCanUseCountDaily(curItem)
     if maxCnt <= 0:
         return -1
+    curItemID = curItem.GetItemTypeID()
+    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
+    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
+        if curItemID not in itemIDList:
+            continue
+        for itemID in itemIDList:
+            if itemID == curItemID:
+                continue
+            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
     
-    itemID = curItem.GetItemTypeID()
-    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
     canUseCnt = max(0, maxCnt - useCnt)
     
     if canUseCnt <= 0:
-        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (itemID, useCnt, maxCnt))
+        GameWorld.DebugLog("已达到今日使用次数上限!itemID=%s,useCnt=%s,maxCnt=%s" % (curItemID, useCnt, maxCnt))
         #PlayerControl.NotifyCode(curPlayer, notifyMark, [itemID])
         
     #GameWorld.DebugLog("物品ID(%s)今日已使用次数(%s), maxCnt=%s" % (itemID, useCnt, maxCnt))
@@ -697,7 +705,8 @@
                            ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # 给人物金钱
                            ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                            ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
-                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint"    #单个属性点重置
+                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #单个属性点重置
+                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #增加跨服PK次数
                            } 
     
     #根据物品效果使用{物品效果ID:call的py名}
@@ -713,7 +722,9 @@
                             ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                             ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                             ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
-                            #ChConfig.Def_PhoneVip_EffID:"Item_AddPhoneVip", # 手机VIP物品卡
+                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
+                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
+                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
                             #ChConfig.Def_Effect_AddZhenQiByTimes:"Item_AddZhenQiByTimes", # 增加真气按一天使用次数减少
                             #ChConfig.Def_Effect_AddPrestige:"Item_AddPrestige",  # 给人物威望
                             #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
@@ -1519,12 +1530,45 @@
         GameWorld.DebugLog("    物品无法使用!")
         return
     
+    # 使用拍品
+    if curItem.GetIsBind():
+        DoLogic_PlayerUseAuctionItem(curPlayer, curItem)
+        return
+    
     if useCnt <= 0:
         useCnt = curItem.GetCount()
         GameWorld.DebugLog("    没指定使用个数,默认使用全部=%s" % useCnt)
         
     __DoLogic_PlayerUseItemSelf(curPlayer, itemIndex, tick, useCnt, exData)
 
+    return
+
+def DoLogic_PlayerUseAuctionItem(curPlayer, curItem):
+    ## 玩家使用拍品
+    playerID = curPlayer.GetPlayerID()
+    itemID = curItem.GetItemTypeID()
+        
+    curItem.SetIsBind(0) # 设置为非拍品
+    curItem.ClearUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
+    GameWorld.DebugLog("玩家使用拍品: itemID=%s" % (itemID), playerID)
+    
+    if ItemCommon.GetIsEquip(curItem):
+        # 生成传奇属性
+        legendAttrInfo = ItemControler.GetAddEquipLegendAttr(curItem, curPlayer)
+        if not legendAttrInfo:
+            GameWorld.ErrLog("使用装备拍品没有传奇属性!itemID=%s" % (itemID), playerID)
+            return
+        attrIDList, attrValueList = legendAttrInfo
+        # 传奇属性
+        if attrIDList and attrValueList and len(attrIDList) == len(attrValueList):
+            curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+            curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+            for i, attrID in enumerate(attrIDList):
+                value = attrValueList[i]
+                curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, attrID)
+                curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, value)
+        ItemCommon.MakeEquipGS(curItem)
+        
     return
 
 #---------------------------------------------------------------------
@@ -1864,10 +1908,10 @@
     #===========================================================================
            
     # 套装
-    if equipData.isSuite:
-        curItem.SetIsSuite(equipData.isSuite)
-    if equipData.suiteLV:
-        curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
+    #if equipData.isSuite:
+    #    curItem.SetIsSuite(equipData.isSuite)
+    #if equipData.suiteLV:
+    #    curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
     # 物品来源
     if equipData.source:
         curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source)
@@ -2000,14 +2044,12 @@
 #            makeItemID = int(itemDictData['ItemID'])
 #            itemCount = 1
 #            itemDictData['IsBind'] = isBind
-#            if not ItemControler.GivePlayerEquip(curPlayer, itemDictData, False, 
-#                                                 [IPY_GameWorld.rptItem]):
+#            if not ItemControler.GivePlayerEquip(curPlayer, itemDictData):
 #                GameWorld.ErrLog("使用特殊运营物品 给予定制物品失败")
 #                return
 #        else:
 #            #给予物品
-#            if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, isBind, 
-#                                         [IPY_GameWorld.rptItem], False):
+#            if not ItemControler.GivePlayerItem(curPlayer, newItemId, itemCount, 0, [IPY_GameWorld.rptItem]):
 #                GameWorld.ErrLog("使用特殊运营物品 给予普通物品失败")
 #                return
 #        #PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [makeItemID, itemCount])
@@ -2065,6 +2107,18 @@
         return
     #先删原物品再给新物品
     ItemCommon.DelItem(curPlayer, timeOutItem, 1, False, "RenewItem")
-    ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, True, [IPY_GameWorld.rptItem])
+    ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, 0, [IPY_GameWorld.rptItem])
     PlayerControl.NotifyCode(curPlayer, 'Guardian_ContinuePay')
-    return
\ No newline at end of file
+    return
+
+#// A3 08 物品过期 #tagCMItemTimeout
+#
+#struct    tagCMItemTimeout
+#
+#{
+#    tagHead        Head;
+#    BYTE        PackType;        //背包类型
+#    BYTE        ItemIndex;        //物品在背包中索引
+#};
+def OnItemTimeout(index, clientData, tick):
+    return

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