From 9d83acea1ff47d5b04e3ce700cdd4148e58d386a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 三月 2019 16:38:05 +0800
Subject: [PATCH] 6343 【后端】【2.0】多套装备刷属性优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |   15 +--------------
 1 files changed, 1 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 76e3ac9..4514eb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -54,19 +54,6 @@
 import random
 import GameObj
 
-# 可吞噬的装备位
-Def_EatItem_EquipPlace = [
-    ShareDefine.retWeapon,      #1 主手
-    ShareDefine.retWeapon2,     #2 副手
-    ShareDefine.retHat,         #3 帽子
-    ShareDefine.retClothes,     #4 衣服
-    ShareDefine.retBelt,        #5 腰带
-    ShareDefine.retTrousers,    #6 裤子
-    ShareDefine.retShoes,       #7 鞋子
-    ShareDefine.retNeck,        #8 项链
-
-]
-
 Def_EatSpace = 5    # 低于X格自动吞噬
 
 
@@ -537,7 +524,7 @@
     
     equipScores = {}
     equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    for i in Def_EatItem_EquipPlace:
+    for i in ChConfig.EquipPlace_Base:
         equipItem = equipPack.GetAt(i)
         if not equipItem or equipItem.IsEmpty():
             continue

--
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