From 9d83acea1ff47d5b04e3ce700cdd4148e58d386a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 15 三月 2019 16:38:05 +0800 Subject: [PATCH] 6343 【后端】【2.0】多套装备刷属性优化 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 15 +-------------- 1 files changed, 1 insertions(+), 14 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index 76e3ac9..4514eb2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -54,19 +54,6 @@ import random import GameObj -# 可吞噬的装备位 -Def_EatItem_EquipPlace = [ - ShareDefine.retWeapon, #1 主手 - ShareDefine.retWeapon2, #2 副手 - ShareDefine.retHat, #3 帽子 - ShareDefine.retClothes, #4 衣服 - ShareDefine.retBelt, #5 腰带 - ShareDefine.retTrousers, #6 裤子 - ShareDefine.retShoes, #7 鞋子 - ShareDefine.retNeck, #8 项链 - -] - Def_EatSpace = 5 # 低于X格自动吞噬 @@ -537,7 +524,7 @@ equipScores = {} equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) - for i in Def_EatItem_EquipPlace: + for i in ChConfig.EquipPlace_Base: equipItem = equipPack.GetAt(i) if not equipItem or equipItem.IsEmpty(): continue -- Gitblit v1.8.0