From 9d9430082ec01ad0c0dcad5b4c062525c4053548 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 07 一月 2025 19:00:09 +0800
Subject: [PATCH] 10289 【越南】【英语】【砍树】【BT】运势-服务端(寻宝设定表增加配置不同的寻宝广播key)
---
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 106 +++++++++++++++++++++++++++++++++++++++++++---------
1 files changed, 87 insertions(+), 19 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index c6f4d3c..365de47 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
##获取服务器根路径
return GameServerPath.split("CoreServerGroup")[0]
+def GetSizeof(o, isAsize=True):
+ return 0
+ #if isAsize:
+ # return asizeof.asizeof(o)
+ #return sys.getsizeof(0)
+
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -206,8 +212,9 @@
Def_FamilySetting_LvUpCost, #家族升级需要消耗升级所需资金
Def_FamilySetting_WeekMissionMoneyMax,#每周任务最大可获得仙盟资金
Def_FamilySetting_BossFBCnt, #BOSS副本次数
+Def_FamilySetting_ZhenbaogeWeights, #珍宝阁总权重
Def_FamilySetting_Max, #表长度异常(必须放最后)
-) = range(0, 6 + 1)
+) = range(0, 7 + 1)
FamilySettingDict = {
Def_FamilySetting_MaxMemberCnt:'MemberCnt',
Def_FamilySetting_MaxHuFaCnt:'DeputyLeaderCnt',
@@ -215,6 +222,7 @@
Def_FamilySetting_LvUpCost:'NeedMoney',
Def_FamilySetting_WeekMissionMoneyMax:'WeekMissionMoneyMax',
Def_FamilySetting_BossFBCnt:'BossFBCnt',
+ Def_FamilySetting_ZhenbaogeWeights:'ZhenbaogeWeights',
}
#家族成员接口对应家族配置表索引
@@ -263,7 +271,7 @@
#创建家族,最大字符数
Def_CreatFamily_MaxStr = 33
#创建角色,最大字符数, UTF8是3个字节 最少3个字母 最大5中文加1个字母
-Def_CreatRole_MaxStr = 16
+Def_CreatRole_MaxStr = 20
Def_CreatRole_MinStr = 3
@@ -370,6 +378,7 @@
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成
Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知
Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名)
+Def_WorldKey_OperationActionStateJoin = "StateJoin_%s" #运营活动可参与状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID)
Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK
@@ -436,6 +445,12 @@
Def_PlayerKey_PrivateTalk = 'PrivateTalk' #追踪密频(1:开启 0:关闭)
#---------------------------------------------------------------------
+# GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
+# GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
+(
+gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
+) = range(1)
+
#GM工具回复值
Def_GMTool_Succeed = 1
Def_GMTool_Fail = 250
@@ -519,6 +534,17 @@
#查询无限制家族的行为类型列表
Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
#------------------------------------------------------------------------------
+#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
+Def_RecDataKey_ServerIDList = "ServerIDList"
+Def_RecDataKey_PlayerInfo = "PlayerInfo"
+
+#玩家记录上线需要直接同步给前端的类型
+Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
+
+#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
+Def_PlayerRecCountDict = {
+ ShareDefine.Def_PlayerRecType_PayCoin:100,
+ }
#玩家通用信息记录类型保存的条数
UniversalGameRecTypeSaveCnt = {
@@ -574,19 +600,19 @@
ShareDefine.Def_BT_Realm : 100, #境界榜
ShareDefine.Def_BT_TotalRecharge : 100, #充值榜
- ShareDefine.Def_BT_Campaign_Plus : 100, #强化战力(开服活动榜)
- ShareDefine.Def_BT_Campaign_Horse : 100, #坐骑战力(开服活动榜)
- ShareDefine.Def_BT_Campaign_StoneLV : 100, #宝石等级(开服活动榜)
- ShareDefine.Def_BT_Campaign_LV : 100, #冲级排行(开服活动榜)
- ShareDefine.Def_BT_Campaign_RealmLV : 100, #境界等级(开服活动榜)
- ShareDefine.Def_BT_Campaign_FightPower : 100, #战力排行(开服活动榜)
- ShareDefine.Def_BT_Campaign_RuneLV : 100, #符印等级(开服活动榜)
- ShareDefine.Def_BT_Campaign_GodWeaponLV : 100, #神兵等级(开服活动榜)
- ShareDefine.Def_BT_Campaign_Recharge : 100, #累计充值(开服活动榜)
- ShareDefine.Def_BT_Campaign_PetLV : 100, #灵宠等级(开服活动榜)
- ShareDefine.Def_BT_Campaign_LingGen : 100, #灵根总点(开服活动榜)
- ShareDefine.Def_BT_Campaign_StarLV : 100, #升星等级(开服活动榜)
- ShareDefine.Def_BT_Campaign_Wash : 100, #洗练战力(开服活动榜)
+ ShareDefine.Def_BT_Campaign_Plus : 500, #强化战力(开服活动榜)
+ ShareDefine.Def_BT_Campaign_Horse : 500, #坐骑战力(开服活动榜)
+ ShareDefine.Def_BT_Campaign_StoneLV : 500, #宝石等级(开服活动榜)
+ ShareDefine.Def_BT_Campaign_LV : 500, #冲级排行(开服活动榜)
+ ShareDefine.Def_BT_Campaign_RealmLV : 500, #境界等级(开服活动榜)
+ ShareDefine.Def_BT_Campaign_FightPower : 500, #战力排行(开服活动榜)
+ ShareDefine.Def_BT_Campaign_RuneLV : 500, #符印等级(开服活动榜)
+ ShareDefine.Def_BT_Campaign_GodWeaponLV : 500, #神兵等级(开服活动榜)
+ ShareDefine.Def_BT_Campaign_Recharge : 500, #累计充值(开服活动榜)
+ ShareDefine.Def_BT_Campaign_PetLV : 500, #灵宠等级(开服活动榜)
+ ShareDefine.Def_BT_Campaign_LingGen : 500, #灵根总点(开服活动榜)
+ ShareDefine.Def_BT_Campaign_StarLV : 500, #升星等级(开服活动榜)
+ ShareDefine.Def_BT_Campaign_Wash : 500, #洗练战力(开服活动榜)
ShareDefine.Def_BT_FCCostGold : 5, #消费排行榜(仙界盛典)
ShareDefine.Def_BT_NewFCCostGold : 5, #消费排行榜(仙界盛典)
@@ -595,6 +621,13 @@
ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜
ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜
ShareDefine.Def_BT_CharmDay : 100, #魅力日榜
+ ShareDefine.Def_BT_BossTrialSubmit : 200, #boss凭证 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitBak : 200, #boss凭证 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_BossTrialSubmitFamily : 100, #boss凭证仙盟 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100, #boss凭证仙盟 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_XianXiaMJScore : 200, #仙匣秘境积分榜 (仙匣秘境活动)
+ ShareDefine.Def_BT_HorsePetTrainScore : 200, #骑宠养成积分榜 (骑宠养成活动)
+ ShareDefine.Def_BT_GubaoScore : 200, #古宝养成积分榜 (古宝养成活动)
}
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -639,7 +672,6 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID" #当前上传数据的roomID
Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer" #是否要登陆跨服服务器
-Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching" #是否跨服匹配中
Def_PlayerKey_PlayerFromPID = "PlayerFromPID" #pid
@@ -655,8 +687,6 @@
Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
-
-Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID)
#主城地图、缥缈宗
Def_FBMapID_MainCity = 10010
@@ -688,8 +718,12 @@
Def_FBMapID_QueenRelics = 51010
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
+#跨服排位
+Def_FBMapID_CrossChampionship = 32070
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
+#跨服魔化之地
+Def_FBMapID_CrossDemonLand = 32080
#跨服妖王
Def_FBMapID_CrossDemonKing = 32030
#本服妖王
@@ -700,24 +734,44 @@
Def_FBMapID_CrossGrasslandLing = 32040
#跨服仙草园
Def_FBMapID_CrossGrasslandXian = 32050
+#跨服战场
+Def_FBMapID_CrossBattlefield = 32060
+#跨服仙盟夺旗战/逐鹿万界
+Def_FBMapID_CrossFamilyFlagwar = 32090
#情缘副本
Def_FBMapID_Love = 31300
+
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
#跨服地图
-Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服分区类型配置, 没配置的默认 CrossZoneComm
Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
Def_FBMapID_CrossPenglai:"CrossZoneComm",
+ Def_FBMapID_CrossDemonLand:"CrossZoneComm",
Def_FBMapID_CrossRealmPK:"CrossZonePK",
Def_FBMapID_CrossDemonKing:"CrossZonePK",
Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+ Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
+ Def_FBMapID_CrossChampionship:"CrossZonePK",
}
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+ Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
+ Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
}
+
+#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图
+Def_CrossDailyMap = {
+ ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar,
+ }
+
#需要动态分配线路的跨服地图
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
@@ -853,3 +907,17 @@
Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
Def_GiveMoney_AuctionGain, #拍卖获得利润
) = range(1000, 1000 + 29)
+
+Def_ItemID_GoldMoney = 20 # 直接给仙玉
+Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
+Def_ItemID_SilverPaper = 500 # 直接给金票物品
+Def_ItemID_GongdePoint = 530 # 直接给功德点
+Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
+# 货币类型对应直接给货币物品ID
+MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
+ IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
+ IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
+ ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
+ ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
+ }
+
--
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