From 9d9430082ec01ad0c0dcad5b4c062525c4053548 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 07 一月 2025 19:00:09 +0800
Subject: [PATCH] 10289 【越南】【英语】【砍树】【BT】运势-服务端(寻宝设定表增加配置不同的寻宝广播key)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 378 +++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 349 insertions(+), 29 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 4968286..d7ad0ea 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -15,7 +15,6 @@
# @change: "2013-03-20 18:00" Alee 添加DEBUG输出函数DebugLog
# @change: "2013-09-10 20:10" Alee 函数DebugLog改用GetDebugLevel才有效
# @change: "2014-05-16 10:30" xmnathan 增加交易所管理器接口
-# @change: "2014-08-01 15:30" xmnathan 增加天梯竞技场管理器接口
# @change: "2014-09-22 10:00" xmnathan 增加GM工具补偿管理器接口
# @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
# @change: "2015-01-14 20:30" hxp 增加CanHappen函数
@@ -44,6 +43,7 @@
import time
import random
import copy
+import urllib
#import psyco
#---------------------------------------------------------------------
GameWorldData = IPY_GameServer.IPY_GameWorld()
@@ -115,6 +115,14 @@
result = int(input)
return result
+ except ValueError:
+ return defValue
+
+def ToFloat(input, defValue = 0):
+ try:
+ result = float(input)
+ return result
+
except ValueError:
return defValue
@@ -413,6 +421,31 @@
## 服务器组ID,必须唯一,代表这台物理服务器
return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
+def GetMainServerID(serverID):
+ ## 获取服务器ID所属主服ID
+ ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict")
+ if ServerIDMainServerDict == None:
+ filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform())
+ if not os.path.isfile(filePath):
+ SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath)
+ else:
+ fileObj = open(filePath, 'rb')
+ content = fileObj.read()
+ fileObj.close()
+ MixServerMapDict = eval(content)
+
+ ServerIDMainServerDict = {}
+ for mainServerIDStr, serverIDList in MixServerMapDict.items():
+ mainServerID = int(mainServerIDStr)
+ for sID in serverIDList:
+ ServerIDMainServerDict[sID] = mainServerID
+ IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict)
+ Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict)
+
+ if not ServerIDMainServerDict:
+ return serverID
+ return ServerIDMainServerDict.get(serverID, serverID)
+
def GetPlatformServerNum(platform):
# 获取服务器的平台编号
platformNumDict = ReadChConfig.GetDBEvalChConfig("DBPlatformNum")
@@ -449,10 +482,10 @@
##获取玩家所属区服ID
# @param curPlayer
# @return
-def GetPlayerServerID(curPlayer):
- accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
infoList = accID.split(Def_AccID_Split_Sign)
- return 0 if len(infoList) < 3 else int(infoList[-1][1:])
+ return 0 if len(infoList) < 3 else ToIntDef(infoList[-1][1:])
def GetPlayerServerSID(curPlayer):
# 返回含s的serverID
@@ -468,6 +501,17 @@
return mainServerID
return 0
+def CheckServerIDInList(serverID, serverIDList):
+ if serverIDList == None:
+ return False
+ if not serverIDList:
+ return True
+ for serverIDInfo in serverIDList:
+ if (isinstance(serverIDInfo, tuple) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+ or (isinstance(serverIDInfo, list) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+ or (isinstance(serverIDInfo, int) and serverIDInfo == serverID):
+ return True
+ return False
#===============================================================================
# 平台ID = appid
@@ -538,22 +582,117 @@
#---------------------------------------------------------------------
-def GetOperationActionDateStr(dateInfo, openServerDay):
- '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
- @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
- @param openServerDay: 当前开服天
- '''
- if dateInfo.startswith("Mix"):
- diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
- actionServerDay = int(dateInfo[3:])
- elif not dateInfo.isdigit():
- return dateInfo
+def GetTemplateID(ipyData, cfgID, dayIndex):
+ if cfgID == None or dayIndex == None or not ipyData:
+ return 0
+ templateIDList = ipyData.GetTemplateIDList()
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+ if dayIndex == None:
+ return 0
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
+
+def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
+ ## 获取运营活动配置日期循环的具体活动时间
+ # @return: 开始日期, 结束日期, 返回的日期是第x次循环
+ startSplitList = startDateStr.split("_")
+ loopDays = int(startSplitList[0][1:])
+ startLoopDateStr = startSplitList[1]
+ startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+
+ endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
+ endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
+ endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+
+ if curDateTime >= startLoopDateTime:
+ passDays = (curDateTime - startLoopDateTime).days
+ loopTimes = passDays / loopDays + 1 # 第x次循环
+ loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
+ loopTimes = min(loopTimes, loopTimeMax)
else:
- diffDay = openServerDay
- actionServerDay = int(dateInfo)
+ loopTimes = 1 # 还未开始取第一次
+
+ startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
+ endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
+ return startDateTime, endDateTime, loopTimes
+
+def GetOperationActionDateStr(ipyData):
+ ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
curDateTime = datetime.datetime.today()
- actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
- return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
+ startDateStr = ipyData.GetStartDate()
+ endDateStr = ipyData.GetEndDate()
+ if not startDateStr:
+ startDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+ if not endDateStr:
+ endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+
+ # 日期直接返回
+ if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
+ return startDateStr, endDateStr
+
+ # 开服天
+ if startDateStr.isdigit():
+ diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr)-diffDay))
+ endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr)-diffDay))
+
+ # 合服天
+ elif startDateStr.startswith("Mix"):
+ diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ startDateTime = curDateTime + datetime.timedelta(days=(int(startDateStr[3:])-diffDay))
+ endDateTime = curDateTime + datetime.timedelta(days=(int(endDateStr[3:])-diffDay))
+
+ # 周循环, 直接配置 Wx 或 Wx|有效开始日期 或 Wx|有效结束日期
+ elif startDateStr.startswith("W"):
+ curWeekday = curDateTime.weekday() + 1
+
+ startWeekDateInfo = startDateStr.split("|")
+ startWeekInfo = startWeekDateInfo[0]
+ startWeekday = int(startWeekInfo[1:])
+ startDateTime = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+
+ # 限制开启循环日期
+ if len(startWeekDateInfo) > 1:
+ startLoopDateStr = startWeekDateInfo[1]
+ startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+ if startLoopDateTime > startDateTime:
+ startDateTime = startLoopDateTime
+
+ startWeekDay = startDateTime.weekday() + 1 # 实际开启活动是周几,不一定和配置的周几一样,可能从中间被截断开始
+
+ # 处理周循环的结束日期
+ endWeekDateInfo = endDateStr.split("|")
+ endWeekInfo = endWeekDateInfo[0]
+ endWeekday = int(endWeekInfo[1:])
+ endDateTime = startDateTime + datetime.timedelta(days=(endWeekday-startWeekDay))
+ if len(endWeekDateInfo) > 1:
+ endLoopDateStr = endWeekDateInfo[1]
+ endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+ if endDateTime > endLoopDateTime:
+ endDateTime = endLoopDateTime
+
+ # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
+ if startDateTime > endDateTime:
+ startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
+ # 按日期循环
+ elif startDateStr.startswith("L"):
+ startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
+
+ # 默认
+ else:
+ startDateTime = curDateTime
+ endDateTime = curDateTime
+
+ startDateStr = "%d-%d-%d" % (startDateTime.year, startDateTime.month, startDateTime.day)
+ endDateStr = "%d-%d-%d" % (endDateTime.year, endDateTime.month, endDateTime.day)
+ return startDateStr, endDateStr
##获得系统时间
# @param 无意义
@@ -561,6 +700,11 @@
# @remarks 获得系统时间
def GetServerTime():
return datetime.datetime.today()
+
+def GetWeekOfYear():
+ ## 一年中的第几周, 1代表第1周
+ return datetime.datetime.isocalendar(datetime.datetime.today())[1]
+
#---------------------------------------------------------------------
##获取2个时间之间差异的TimeDelta类实例
# @param compareTimeStr 比较的时间字符, 如"2010-05-26 11:21:25"
@@ -619,6 +763,15 @@
return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
#---------------------------------------------------------------------
+
+def GetDiff_Day(timeA , timeB):
+ ## 获取 timeA - timeB 相差的日期天数
+ dateTimeA = ChangeTimeNumToDatetime(timeA)
+ dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
+ dateTimeB = ChangeTimeNumToDatetime(timeB)
+ dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
+ return (dateTimeA - dateTimeB).days
+
##设置世界服务器字典
# @param key 字典值
# @param tick 时间戳
@@ -830,6 +983,8 @@
timeStr = datetime.datetime.strptime(timeStr, timeFormat).timetuple()
return int(time.mktime(timeStr))
+def ChangeStrToDatetime(timeStr, timeFormat=ChConfig.TYPE_Time_Format):
+ return datetime.datetime.strptime(timeStr, timeFormat)
##获取与当前时间相差天数的datetime格式数据
# @param diffDays 差距天数
@@ -837,6 +992,14 @@
# @remarks 客户端封包响应
def GetDatetimeBySubDays(diffDays):
return datetime.datetime.today() - datetime.timedelta(days = diffDays)
+
+def GetDailyDateStr():
+ ## 获取日常日期 yyyy-MM-dd
+ curDate = GetServerTime()
+ if curDate.hour >= ShareDefine.Def_OnEventHour:
+ return "%d-%s-%s" % (curDate.year, curDate.month, curDate.day)
+ preDate = curDate - datetime.timedelta(days = -1) # 属于前一天
+ return "%s-%s-%s" % (preDate.year, preDate.month, preDate.day)
def IsCrossServer():
## 是否跨服服务器
@@ -851,6 +1014,17 @@
if IsCrossServer():
return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
return PyGameData.g_crossZoneName
+
+def GetCrossServerTimeStr():
+ ## 跨服服务器时间
+ if IsCrossServer():
+ return GetCurrentDataTimeStr()
+ lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
+ if not lastCrossServerTime:
+ return GetCurrentDataTimeStr()
+ curTime = int(time.time())
+ crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
+ return ChangeTimeNumToStr(crossServerTime)
## 获取玩家的区服名,仅在跨服有效
# @param curPlayer 玩家实例
@@ -893,13 +1067,36 @@
return fullName
+def MergeItemList(itemList):
+ ## 合并物品列表,将相同物品数量合并
+ itemDict = {}
+ for itemInfo in itemList:
+ if len(itemInfo) == 3:
+ itemID, itemCount, isAuctionItem = itemInfo
+ elif len(itemInfo) == 2:
+ itemID, itemCount = itemInfo
+ isAuctionItem = None
+ else:
+ continue
+ key = (itemID, isAuctionItem)
+ itemDict[key] = itemDict.get(key, 0) + itemCount
+
+ mItemList = []
+ for key, itemCount in itemDict.items():
+ itemID, isAuctionItem = key
+ if isAuctionItem == None:
+ mItemList.append([itemID, itemCount])
+ else:
+ mItemList.append([itemID, itemCount, isAuctionItem])
+ return mItemList
## 从列表中产生物品,[[几率,object], ....],万分率
# @param itemList 待选列表
# @return object
def GetResultByRandomList(randList, defValue=None, maxRateValue=ChConfig.Def_MaxRateValue):
- rate = random.randint(0, maxRateValue)
-
+ if not randList:
+ return defValue
+ rate = random.randint(0, randList[-1][0])
return GetResultByRiseList(randList, rate, defValue)
## 增长列表(类似饼图)从中获得指定的信息
@@ -915,6 +1112,62 @@
return smallList[1]
return defValue
+
+## 从列表中产生物品,[[权重, object], ....]
+# @param weightList 待选列表
+def GetResultByWeightList(weightList, defValue=None):
+ randList = []
+ weight = 0
+ for info in weightList:
+ weight += info[0]
+ randList.append([weight, info[1] if len(info) == 2 else info[1:]])
+ if not randList:
+ return defValue
+ rate = random.randint(1, randList[-1][0])
+ return GetResultByRiseList(randList, rate, defValue)
+
+## 获得对应数位的值
+# @param numValue 数值
+# @param dataIndex 数位索引
+# @return 获得的值
+def GetDataByDigitPlace(numValue, dataIndex):
+ return (numValue/pow(10, dataIndex))%10
+
+
+## 设置对应数位的值
+# @param numValue 数值
+# @param dataIndex 数位索引
+# @param dataValue 当前修改数值
+# @return 获得的值
+def ChangeDataByDigitPlace(numValue, dataIndex, dataValue):
+
+ if dataValue < 0 or dataValue > 9 or dataIndex > ShareDefine.Def_PDictDigitCnt:
+ return numValue
+
+ # 获得对应数位的值
+ lastTagLV = GetDataByDigitPlace(numValue, dataIndex)
+
+ numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
+ return numValue
+
+def GetBitValue(dataValue, index):
+ """ 得到某个字节值中某一位(Bit)的值
+ @param dataValue: 待取值的字节值
+ @param index: 待读取位的序号,从右向左0开始,0-7为一个完整字节的8个位
+ @return: 返回读取该位的值,0或1
+ """
+ return 1 if dataValue & (1 << index) else 0
+
+def SetBitValue(dataValue, index, val):
+ """ 更改某个字节值中某一位(Bit)的值
+ @param dataValue: 准备更改的字节原值
+ @param index: 待更改位的序号,从右向左0开始,0-7为一个完整字节的8个位
+ @param val: 目标位预更改的值,0或1
+ @return: 返回更改后字节的值
+ """
+ if val:
+ return dataValue | (1 << index)
+ return dataValue & ~(1 << index)
## 根据字典key获取value值
# @return
@@ -952,6 +1205,24 @@
adict.update(bdict)
return adict
+## 根据排行获取名次对应值
+# @param orderDict {名次:obj, ...} 名次支持段跳跃
+# @param order 名次,从1开始
+# @param isDefaultLast 找不到的名次是否默认取最后一名的
+# @return obj or None
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
+ if order in orderDict:
+ return orderDict[order]
+
+ orderList = sorted(orderDict.keys())
+ if order > 0:
+ for dOrder in orderList:
+ if order <= dOrder:
+ return orderDict[dOrder]
+
+ # 找不到的默认取最后一名
+ return orderDict[orderList[-1]] if isDefaultLast else defaultValue
+
##概率相关, 这个事件是否能够出现
# @param rate 基础几率
# @param maxRate 最大几率
@@ -963,15 +1234,46 @@
return 0
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
'''转码后再发DebugAnswer'''
#===========================================================================
# if not GetGameWorld().GetDebugLevel():
# return
#===========================================================================
+ if IsCrossServer():
+ DebugAnswerCross(0, 0, text)
+ return
+ if isLog:
+ DebugLog(text)
+ text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
+ if curPlayer:
+ curPlayer.DebugAnswer(text)
+ return
+
+def CrossServerMsg_DebugAnswer(msgData):
+ playerID, text = msgData
+ if not playerID:
+ playerManager = GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ player = playerManager.GetActivePlayerAt(i)
+ if player == None:
+ continue
+ player.DebugAnswer(text)
+ return
+ curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ return
+ curPlayer.DebugAnswer(text)
+ return
+
+def DebugAnswerCross(playerID, serverGroupID, text):
DebugLog(text)
text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
- curPlayer.DebugAnswer(text)
+
+ import CrossRealmMsg
+ dataMsg = [playerID, text]
+ serverGroupIDList = [serverGroupID] if serverGroupID else []
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
return
def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
@@ -1018,15 +1320,33 @@
return inputText
+def RaiseException(errorMsg, playerID=0):
+ ## 处理抛出异常信息,debug下直接抛出异常报错信息,否则发送运维邮件提醒
+ ErrLog(errorMsg, playerID)
+ if GetGameWorld().GetDebugLevel():
+ raise Exception(errorMsg)
+ else:
+ SendGameError("GameServerRaiseException", errorMsg)
+ return
-# 向运维发送邮件,用于需要紧急处理的信息
-# 此处不包含服务器报错的汇报
-def SendGameStateMail(msgInfo):
- # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo
+def SendGameErrorEx(errType, msgInfo="", playerID=0):
+ ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID)
+ if GetGameWorld().GetDebugLevel():
+ raise Exception("%s -> %s" % (errType, msgInfo))
+ else:
+ SendGameError(errType, msgInfo)
+ return
+
+def SendGameError(errType, msgInfo=""):
+ ''' 向运维发送邮件,用于需要紧急处理的信息
+ @param errType: 错误类型,自定义即可
+ @param msgInfo: 错误信息,可选
+ '''
getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
- getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, msgInfo)
-
+ getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(errType, groupID, userDBName)
+ if msgInfo:
+ getUrl = getUrl + "&MsgInfo=%s" % urllib.quote_plus(msgInfo)
GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
-
\ No newline at end of file
+ return
--
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