From 9d9430082ec01ad0c0dcad5b4c062525c4053548 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 07 一月 2025 19:00:09 +0800
Subject: [PATCH] 10289 【越南】【英语】【砍树】【BT】运势-服务端(寻宝设定表增加配置不同的寻宝广播key)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py | 77 +++++++++++++++++++++++---------------
1 files changed, 47 insertions(+), 30 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
index b0386b1..b973b9a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -24,11 +24,19 @@
import datetime
import PlayerFamily
import PlayerDBGSEvent
-import GameWorldActionControl
+import PlayerViewCache
+import PlayerFBHelpBattle
+import PlayerFairyDomain
import ChPyNetSendPack
+import GameWorldArena
import NetPackCommon
-import PlayerManorWar
import PlayerDuJie
+import PlayerCharm
+import CrossBattlefield
+import CrossFamilyFlagwar
+import CrossChampionship
+import CrossYaomoBoss
+import GameWorldMineArea
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -39,6 +47,7 @@
def DoLogic_GameServer_OnHour(tick):
#处理这个小时发出的邮件
#GameWorld.GetMailManager().ProcessAllMail()
+ PlayerFairyDomain.OnHour()
return
## 处理玩家每日响应
@@ -54,17 +63,15 @@
if isMixServer:
PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MixServerDay)
- #设定上次开启活动时间距离现在天数事件
- GameWorldActionControl.DoLogic_ServerLastOpenActionDay()
-
- #领地争夺战OnDay
- #PlayerManorWar.OnDay()
-
+ #魅力
+ PlayerCharm.DoOnDay()
#家族更新
PlayerFamily.FamilyOnDay(tick)
+ #跨服排位
+ CrossChampionship.DoOnDay()
+ #跨服妖魔boss
+ CrossYaomoBoss.DoOnDay()
- #合服活动
- #GameWorldMixServerCampaign.MixServerOnDay()
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
curPlayer = playerManager.GetPlayerByIndex(i)
@@ -79,9 +86,24 @@
return
def DoLogic_GameServer_OnDayEx(tick):
+ #仙盟
+ PlayerFamily.FamilyOnDayEx(tick)
#渡劫OnDay
PlayerDuJie.OnDayEx()
-
+ #副本助战
+ PlayerFBHelpBattle.HelpBattleOnDay()
+ #玩家缓存
+ PlayerViewCache.DoOnDayEx()
+ #缥缈OnDay
+ PlayerFairyDomain.OnDayEx()
+ #竞技场
+ GameWorldArena.OnDayEx()
+ #跨服战场
+ CrossBattlefield.DoOnDayEx()
+ #跨服排位
+ CrossChampionship.DoOnDayEx()
+ #福地
+ GameWorldMineArea.DoOnDayEx()
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
curPlayer = playerManager.GetPlayerByIndex(i)
@@ -101,6 +123,8 @@
#设定服务器当前周事件
PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerWeek)
+ #魅力
+ PlayerCharm.DoOnWeek()
#家族更新
PlayerFamily.FamilyOnWeek(tick)
@@ -116,6 +140,13 @@
return
def DoLogic_GameServer_OnWeekEx(tick):
+
+ # 竞技场
+ GameWorldArena.OnWeekEx()
+ # 跨服战场
+ CrossBattlefield.DoOnWeekEx()
+ # 逐鹿万界
+ CrossFamilyFlagwar.DoOnWeekEx()
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
@@ -180,14 +211,11 @@
# @remarks 函数详细说明.
def PlayerOnDay(curPlayer):
+ if GameWorld.IsCrossServer():
+ return
+
#通知开服天数
Sync_OpenServerDay(curPlayer)
-
- #通知上次根据开服天数开启的活动到现在的天数
- #Sync_ServerLastOpenActionDay(curPlayer)
-
- #通知跨服服务器开启的活动到现在的天数
- #Sync_MergeServerOpenActionDay(curPlayer)
GameWorld.Log("PlayerOnDay!", curPlayer.GetPlayerID())
return
@@ -297,7 +325,7 @@
packData.Day = openDay
packData.IsMixServer = isMixServer
packData.MixDay = mixServerDay
- packData.OpenWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
+ packData.OpenWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
packData.NowYear = serverTime.year
packData.NowMonth = serverTime.month
packData.NowDay = serverTime.day
@@ -305,19 +333,8 @@
packData.NowMinute = serverTime.minute
packData.NowSecond = serverTime.second
packData.NowMicSecond = serverTime.microsecond
+ packData.WeekOfYear = GameWorld.GetWeekOfYear()
NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
-
-## 通知上次根据开服天数开启的活动到现在的天数
-# @param curPlayer: 玩家实例
-# @return: None
-def Sync_ServerLastOpenActionDay(curPlayer):
-# lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-# packData = ChPyNetSendPack.tagServerLastOpenActionDay()
-# packData.Clear()
-# packData.Day = lastOpenActionDay
-# NetPackCommon.SendFakePack(curPlayer, packData)
return
--
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