From 9d9430082ec01ad0c0dcad5b4c062525c4053548 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 07 一月 2025 19:00:09 +0800
Subject: [PATCH] 10289 【越南】【英语】【砍树】【BT】运势-服务端(寻宝设定表增加配置不同的寻宝广播key)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 845 +++++++++++++++++++++++++++++++++++++++----------------
1 files changed, 598 insertions(+), 247 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 959c0e7..75ac486 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -16,243 +16,380 @@
# @change: "2016-05-18 16:00" hxp 战盟有官员成员缓存不清除
#---------------------------------------------------------------------
#"""Version = 2016-05-18 16:00"""
-#------------------------------------------------------------------------------
+#---------------------------------------------------------------------
+
import GameWorld
-import ChPyNetSendPack
-import IPY_PlayerDefine
-import PlayerFamilyAction
+import GameWorship
+import GameXiangong
import PlayerControl
import NetPackCommon
-import ReadChConfig
-import PlayerFamily
-import IPY_GameServer
+import GameWorldArena
+import ChPyNetSendPack
import PlayerFBHelpBattle
+import GameWorldSkyTower
+import CrossChampionship
+import CrossBattlefield
+import CrossRealmPlayer
+import PyGameDataStruct
+import PlayerPackData
import IpyGameDataPY
+import PyDataManager
+import CrossRealmMsg
import ShareDefine
+import PyGameData
+import ChPlayer
import ChConfig
-import time
import json
+import time
+import random
-ViewCacheMgr = GameWorld.GameWorldData.GetPlayerViewCacheMgr()
+TempCache = PyGameDataStruct.tagPlayerViewCachePy()
-
-# 优先取缓存数据,后取可保存数据
-def GetItemData(curCache):
- result = curCache.GetItemDataNoSave()
- if not result:
- return curCache.GetItemData()
-
- return result
-
-def GetPlusData(curCache):
- result = curCache.GetPlusDataNoSave()
- if not result:
- return curCache.GetPlusData()
-
- return result
-
-##更新缓存数据
-# @param PlayerID, PropData, ItemData, PlusData, isSaveDB
-# @return None
-def UpdatePlayerCache(PlayerID, PropData, ItemData, PlusData, isSaveDB=False, packData=None):
- curCache = ViewCacheMgr.FindCache(PlayerID)
- if not curCache:
- curCache = ViewCacheMgr.AddNewCache(PlayerID)
- if packData:
- curCache.SetPlayerLV(packData.PlayerLV)
- curCache.SetOffTime(packData.OffTime)
-
-
- GameWorld.DebugLog('ViewCache### UpdatePlayerCache PlayerID %s, \
- PropData(len %s): %s, \
- ItemData(len %s): %s, \
- PlusData(len %s): %s'%
- (PlayerID, len(PropData), PropData,len(ItemData), ItemData, len(PlusData), PlusData)
- )
- #2017-12-21 由于保存数据库的数据(realtime)过多根据需求分SetItemData和SetItemDataNoSave
- # 关服尽量只保存基础数据,默认使用不保存接口 SetItemDataNoSave
-
- curCache.SetPropData(PropData,len(PropData))
- if curCache.GetItemData() or (isSaveDB and IsNeedSaveViewCacheAllInfo(PlayerID)):
- curCache.SetItemData(ItemData,len(ItemData))
- curCache.SetPlusData(PlusData,len(PlusData))
- curCache.SetItemDataNoSave("",0) # 避免占用内存
- curCache.SetPlusDataNoSave("",0)
- else:
- # 低级号不处理保存
- curCache.SetItemDataNoSave(ItemData,len(ItemData))
- curCache.SetPlusDataNoSave(PlusData,len(PlusData))
- curCache.SetNeedSaveDB(isSaveDB) #设置需要保存到数据库
-
- # 同步更新助战信息
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
- PropDataDict = eval(PropData)
- fightPower = PropDataDict.get("FightPower", 0)
- familyID = PropDataDict.get("FamilyID", 0)
- playerName = PropDataDict.get("Name", "")
- PlayerFBHelpBattle.UpdateCheckInPlayerInfo(PlayerID, fightPower, familyID, playerName)
-
- #暂时关闭
- #===========================================================================
- # FamilyIDKey = "FamilyID"
- # if FamilyIDKey in PropData:
- # PropDataDict = eval(PropData)
- # familyID = PropDataDict[FamilyIDKey]
- # if familyID > 0:
- # PlayerFamilyAction.UpdFamilyOfficerModelEquip(familyID, PlayerID)
- #===========================================================================
- return
-
-
-##玩家下线缓存数据
-# @param PlayerID, PlayerLV, PropData, ItemData, PlusData
-# @return None
-def OnPlayerLogout(curPackData):
- PlayerID = curPackData.PlayerID
- PlayerLV = curPackData.PlayerLV
- #不需要保存离线数据的,直接删除缓存数据
- if not IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
- ViewCacheMgr.DeleteCache(PlayerID)
- return
- #更新数据,并设置需要保存数据库
- UpdatePlayerCache(PlayerID, curPackData.PropData, curPackData.ItemData, curPackData.PlusData, True, packData=curPackData)
+def DoOnDayEx():
+ DelOutofTimeViewCacheData()
return
-## 根据规则判定是否需要继续保存离线玩家数据
-# @param PlayerID, PlayerLV
-# @return None
-def IsNeedSaveLogoutPlayer(PlayerID, PlayerLV):
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
+def IsSaveDBViewCache(viewCache):
+ ## 缓存数据是否入库
+ if not viewCache:
+ return False
+
+ playerID = viewCache.PlayerID
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+ return True
+
+ if GameWorldArena.IsArenaBattlePlayer(playerID):
+ return True
+
+ if CrossBattlefield.IsBattlefieldCallPlayer(playerID):
+ return True
+
+ if CrossChampionship.IsChampionshipPlayer(playerID):
+ return True
+
+ if GameWorship.IsWorshipPlayer(playerID):
+ return True
+
+ if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID):
+ return True
+
+ if GameXiangong.IsXiangongPlayer(playerID):
+ return True
+
+ if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
+ return True
+
+ if PlayerPackData.IsPackDataPlayer(playerID):
+ return True
+
+ #跨服榜单上的默认保留
+ if GameWorld.IsCrossServer():
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ for billboardType in ShareDefine.CrossBillboardTypeList:
+ groupList = billboardMgr.GetBillboardGroupList(billboardType)
+ for billboardType, groupValue1, groupValue2 in groupList:
+ billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+ if billboardObj.FindByID(playerID):
+ return True
+
+ else:
+ NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
+ #校验玩家是否上排行榜
+ billboardMgr = GameWorld.GetBillboard()
+ for BillBoardType in NeedCheckBillBoardType:
+ curBillboard = billboardMgr.FindBillboard(BillBoardType)
+ if not curBillboard:
+ continue
+ if curBillboard.FindByID(playerID):
+ return True
+
+ # 以上是相关功能需要用到的数据,必定不能删除的
+
+ # 以下是保留近期活跃玩家,等级限制
+ playerLV = viewCache.LV
+ offTime = viewCache.OffTime
+ if not playerLV and not offTime:
+ # 跨服服务器之前某些情况没有存储LV及OffTime,防止误删,做旧数据兼容用
return True
SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1)
- #校验玩家等级
- if PlayerLV < SaveDBLimitLV:
- return False
-
- return True
-
-# 上榜用户
-def IsNeedSaveViewCacheAllInfo(PlayerID):
- if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
- return True
- NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
- #校验玩家是否上排行榜
- billboardMgr = GameWorld.GetBillboard()
- for BillBoardType in NeedCheckBillBoardType:
- curBillboard = billboardMgr.FindBillboard(BillBoardType)
- if not curBillboard:
- continue
- if curBillboard.FindByID(PlayerID):
+ if playerLV >= SaveDBLimitLV:
+ maxDays = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 3)
+ if not maxDays:
+ maxDays = 7 # 默认7天
+ MaxTime = maxDays * 3600 * 24
+ curTime = int(time.time())
+ passTime = curTime - viewCache.OffTime
+ if passTime < MaxTime:
return True
-
+
return False
-
-# #校验玩家是否上排行榜
-# billboardMgr = GameWorld.GetBillboard()
-# for BillBoardType in NeedCheckBillBoardType:
-# curBillboard = billboardMgr.FindBillboard(BillBoardType)
-# if not curBillboard:
-# continue
-# if curBillboard.FindByID(PlayerID):
-# return True
-#
-# #校验玩家竞技场是否进入排名
-# hightLadderMgr = GameWorld.GetHightLadderMgr()
-# hightLadderData = hightLadderMgr.FindPlayerData(PlayerID)
-# if hightLadderData:
-# if hightLadderData.GetOrder() < HighLadderLimitOrder:
-# return True
-#
-# curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
-# if curPlayer:
-# # 非普通成员需保存
-# if PlayerFamily.GetPlayerFamilyMemberLV(curPlayer) != IPY_GameServer.fmlMember:
-# return True
-#
-# return False
-
-
-## //04 01 地图同步玩家数据到GameServer#tagMGUpdatePlayerCache
-# @param routeIndex, mapID, curPackData, tick
-# @return None
-def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache in %s'%curPackData.OutputString())
- PlayerID = curPackData.PlayerID
- PlayerLV = curPackData.PlayerLV
- if curPackData.IsLogouting:
- OnPlayerLogout(curPackData)
- else:
- # 此处保存设置为True是为安全防范,比如突然断电,宕机等情况 导致误以为不保存,故等级可设置高一点
- UpdatePlayerCache(PlayerID, curPackData.PropData, \
- curPackData.ItemData, curPackData.PlusData, True if PlayerLV > 150 else False, packData=curPackData)
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache out')
+def DelOutofTimeViewCacheData():
+ ## 删除过期的查看缓存数据
+
+ PlayerPackData.DelOutofTimePackData()
+
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ for playerID, viewCache in playerViewCachePyDict.items():
+ if IsSaveDBViewCache(viewCache):
+ continue
+ playerViewCachePyDict.pop(playerID)
+
+ PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
return
-## //04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
-# @param routeIndex, mapID, curPackData, tick
-# @return None
+def DeleteViewCache(playerID):
+ ## 删除玩家缓存
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ playerViewCachePyDict.pop(playerID, None)
+ GameWorld.DebugLog("删除查看缓存!", playerID)
+ return
+
+def FindViewCache(playerID, isAddNew=False, newPropData={}):
+ ## 查找玩家缓存
+ # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower
+ curCache = None
+ pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
+ playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
+ if playerID in playerViewCachePyDict:
+ curCache = playerViewCachePyDict[playerID]
+ elif isAddNew or playerID < 10000:
+ # 内网测试假玩家
+ if playerID < 10000 and not newPropData:
+ openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
+ fakeName = "神秘道友".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+ fakeName = "%s%s" % (fakeName, playerID)
+ serverID = playerID % 200 + 1 # 1 ~ 200 服
+ serverGroupID = serverID
+ if serverID < 50:
+ serverGroupID = serverGroupID / 10 + 1 # 前50服每10服1主服
+ isOnline = True if playerID % 2 == 0 else False
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ olMgr.SetOnlineState(playerID, isOnline, serverGroupID)
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ newPropData = {
+ "AccID":accID,
+ "PlayerID":playerID,
+ "Name":fakeName,
+ "Job":random.choice(openJobList) if openJobList else 1,
+ "LV":random.randint(100, 200),
+ "RealmLV":random.randint(5, 15),
+ "FightPower":random.randint(1000000, 100000000),
+ "ServerGroupID":serverGroupID,
+ }
+ curCache = PyGameDataStruct.tagPlayerViewCachePy()
+ curCache.PlayerID = playerID
+ curCache.OffTime = int(time.time())
+ if newPropData:
+ curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropDataSize = len(curCache.PropData)
+ playerViewCachePyDict[playerID] = curCache
+ return curCache
+
+def GetCachePropDataDict(curCache):
+ ## 获取缓存基础属性字典信息
+ if not curCache:
+ return {}
+ if not hasattr(curCache, "PropDataDict"):
+ curCache.PropDataDict = {}
+ if not curCache.PropDataDict and curCache.PropData:
+ curCache.PropDataDict = eval(curCache.PropData)
+ return curCache.PropDataDict
+
+def GetShotCacheDict(playerID, *exAttrs):
+ ## 获取玩家简短的缓存信息字典
+ viewCache = FindViewCache(playerID)
+ cacheDict = GetCachePropDataDict(viewCache)
+ if not cacheDict:
+ return {}
+ shotCacheDict = {
+ "Name":cacheDict["Name"],
+ "Job":cacheDict["Job"],
+ "LV":cacheDict["LV"],
+ "RealmLV":cacheDict["RealmLV"],
+ }
+ for attrName in exAttrs:
+ if attrName == "PlayerID":
+ shotCacheDict["PlayerID"] = playerID
+ elif attrName == "ServerID":
+ shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ elif attrName == "OfflineValue":
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+ # 附带外观模型展示相关
+ elif attrName == "Model":
+ shotCacheDict.update({
+ "TitleID":cacheDict.get("TitleID", 0),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ })
+ elif attrName in cacheDict:
+ shotCacheDict[attrName] = cacheDict[attrName]
+ return shotCacheDict
+
+def GetSyncCrossCacheBase(curPlayer):
+ ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步
+ playerID = curPlayer.GetPlayerID()
+ cacheDict = GetCachePropDataDict(FindViewCache(playerID))
+ cacheBase = {
+ "AccID":curPlayer.GetAccID(),
+ "LV":curPlayer.GetLV(),
+ "RealmLV":curPlayer.GetOfficialRank(),
+ "Job":curPlayer.GetJob(),
+ "VIPLV":curPlayer.GetVIPLv(),
+ "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+ "Face":curPlayer.GetFace(),
+ "FacePic":curPlayer.GetFacePic(),
+ "FamilyID":curPlayer.GetFamilyID(),
+ "FamilyName":cacheDict.get("FamilyName", ""),
+ "TitleID":cacheDict.get("TitleID", 0),
+ "FightPower":PlayerControl.GetFightPower(curPlayer),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer),
+ }
+ return cacheBase
+
+def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
+ ## 更新同步跨服基础查看缓存
+ curCache = FindViewCache(playerID, True, cacheBase)
+ if not curCache:
+ return {}
+ curCache.LV = cacheBase.get("LV", 0)
+ curCache.OffTime = int(time.time()) # 每次都更新,最后一次可视为跨服玩家的最近一次离线时间
+ cacheDict = GetCachePropDataDict(curCache)
+ if not cacheBase:
+ return cacheDict
+ for k, v in cacheBase.items():
+ cacheDict[k] = v
+ if isLogout:
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return {}
+ return cacheDict
+
+ItemDataClassMax = 20 # 最大装备阶数
+#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
+#
+#struct tagMGUpdatePlayerCache
+#{
+# tagHead Head;
+# DWORD PlayerID; //玩家ID
+# WORD PlayerLV; //玩家等级
+# BYTE IsLogouting; //本次是否为下线同步
+# DWORD OffTime; // 下线时间戳
+# WORD PropDataSize;
+# char PropData[PropDataSize]; //属性记录
+# WORD PlusDataSize;
+# char PlusData[PlusDataSize]; //扩展记录
+# WORD ItemDataSize1;
+# char ItemData1[ItemDataSize1]; //1阶装备数据
+# ... ...
+# WORD ItemDataSize20;
+# char ItemData20[ItemDataSize20];
+# BYTE PackDataSyncState; // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
+# DWORD PackDataLen;
+# char PackData[PackDataLen];
+# WORD PackMsgLen;
+# char PackMsg[PackMsgLen];
+#};
+def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
+ playerID = curPackData.PlayerID
+ #playerLV = curPackData.PlayerLV
+ isLogout = curPackData.IsLogouting
+ packDataSyncState = curPackData.PackDataSyncState
+ packDataLen = curPackData.PackDataLen
+ GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s'
+ % (isLogout, packDataSyncState, packDataLen), playerID)
+
+ curCache = FindViewCache(playerID, True)
+ if not curCache:
+ return
+ curCache.LV = curPackData.PlayerLV
+ curCache.OffTime = curPackData.OffTime
+ curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+ curCache.PropData = curPackData.PropData
+ curCache.PropDataSize = curPackData.PropDataSize
+ curCache.PlusData = curPackData.PlusData
+ curCache.PlusDataSize = curPackData.PlusDataSize
+
+ #GameWorld.DebugLog(" 更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
+ #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
+
+ # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
+ for classLV in xrange(1, ItemDataClassMax + 1):
+ itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(curPackData, "ItemData%s" % classLV)
+ setattr(curCache, "ItemData%s" % classLV, itemData)
+ setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
+ #GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+
+ msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
+
+ # 需要同步跨服
+ if packDataSyncState&pow(2, 2):
+ dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ # 在可能删除之前执行打包数据相关逻辑
+ PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
+
+ if isLogout:
+ #不需要保存离线数据的,直接删除缓存数据
+ if not IsSaveDBViewCache(curCache):
+ DeleteViewCache(playerID)
+ return
+ if curPlayer:
+ curCache.GeTuiID = curPlayer.GetGeTuiClientID()
+ curCache.GeTuiIDSize = len(curCache.GeTuiID)
+
+ #GameWorld.DebugLog(" %s" % curCache.outputString())
+ # 同步更新助战信息
+ if PlayerFBHelpBattle.IsInHelpBattleCheckInList(playerID):
+ PropDataDict = GetCachePropDataDict(curCache)
+ fightPower = PropDataDict.get("FightPower", 0)
+ familyID = PropDataDict.get("FamilyID", 0)
+ playerName = PropDataDict.get("Name", "")
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName)
+
+ return
+
+#//04 02 地图查询玩家缓存数据#tagMGQueryPlayerCache
+#struct tagMGQueryPlayerCache
+#{
+# tagHead Head;
+# DWORD PlayerID; //玩家ID
+# DWORD FindPlayerID; //要查询的玩家ID
+# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+#};
def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick):
- GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache in')
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
findPlayerID = curPackData.FindPlayerID
- curCache = ViewCacheMgr.FindCache(findPlayerID)
- if not curCache:
- PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
- return
-
- #回包客户端
- sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
- sendPack.PlayerID = findPlayerID
- if not curCache:
- #失败回包 空数据
- GameWorld.DebugLog("PlayerCache## OnMGQueryPlayerCache %s no found"%findPlayerID)
- sendPack.PropData = ""
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = ""
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = ""
- sendPack.PlusDataSize = len(sendPack.PlusData)
- else:
- #成功回包 缓存数据
- sendPack.PropData = curCache.GetPropData()
- sendPack.PropDataSize = len(sendPack.PropData)
- sendPack.ItemData = GetItemData(curCache)
- sendPack.ItemDataSize = len(sendPack.ItemData)
- sendPack.PlusData = GetPlusData(curCache)
- sendPack.PlusDataSize = len(sendPack.PlusData)
-
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- GameWorld.DebugLog('ViewCache### OnMGQueryPlayerCache out')
+ equipClassLV = curPackData.EquipClassLV
+ OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
return
-
-## 获取玩家缓存模型装备信息
-def GetPlayerCacheEquipView(findPlayerID):
- curCache = ViewCacheMgr.FindCache(findPlayerID)
- if not curCache:
- return
-
- itemData = GetItemData(curCache)
- if not itemData:
- return
-
- playerEquipList = []
- equipItemList = eval(itemData)
- for equipItemDict in equipItemList:
- equipIndex = equipItemDict["ItemIndex"]
- if equipIndex not in ShareDefine.RoleEquipType:
- continue
-
- itemID = equipItemDict["ItemID"]
- if not itemID:
- continue
-
- playerEquipList.append([itemID, equipIndex, equipItemDict.get("StarLV", 0), 0])
-
- return playerEquipList
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct tagCGViewCrossPlayerInfo
+#{
+# tagHead Head;
+# DWORD PlayerID; // 跨服玩家ID
+# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ tagPlayerID = clientData.PlayerID
+ equipClassLV = clientData.EquipClassLV
+ OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
+ return
#===============================================================================
# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
@@ -263,33 +400,12 @@
# };
#===============================================================================
def OnViewPlayerShortInfo(index, clientPack, tick):
- ## 封包通知
- tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
- answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
- answerPack.Clear()
- if not tagPlayer:
- curCache = ViewCacheMgr.FindCache(clientPack.PlayerID)
- if not curCache:
- # 实在找不到设置为初始化数据
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = ""
- answerPack.Job = 1
- answerPack.LV = 1
- answerPack.RealmLV = 1
- answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = 0
- else:
- cacheDict = eval(curCache.GetPropData())
-
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = cacheDict["Name"]
- answerPack.Job = cacheDict["Job"]
- answerPack.LV = cacheDict["LV"]
- answerPack.RealmLV = cacheDict["RealmLV"]
- answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
-
- else:
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ tagPlayerID = clientPack.PlayerID
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if tagPlayer:
+ answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+ answerPack.Clear()
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = tagPlayer.GetName()
answerPack.Job = tagPlayer.GetJob()
@@ -298,24 +414,259 @@
answerPack.OnlineType = ChConfig.Def_Online
answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+ answerPack.Face = tagPlayer.GetFace()
+ answerPack.FacePic = tagPlayer.GetFacePic()
+ NetPackCommon.SendFakePack(curPlayer, answerPack)
+ else:
+ OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
+ return
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
+ '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
+ @param tagPlayerID: 目标玩家ID
+ @param equipClassLV: 指定查看某一阶装备信息
+ @param isShort: 是否查看简短信息
+ '''
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
+ # 在跨服服务器查询
+ if GameWorld.IsCrossServer():
+ curCache = FindViewCache(tagPlayerID)
+ if curCache:
+ GameWorld.DebugLog(" 在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ else:
+ GameWorld.DebugLog(" 在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
+ viewFrom = 0
+ msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+ dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+
+ # 在子服服务器查询
+ else:
+ # 同db玩家
+ if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
+ GameWorld.DebugLog(" 查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ curCache = FindViewCache(tagPlayerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ else:
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ tick = GameWorld.GetGameWorld().GetTick()
+ curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+ if tick - cacheTick <= 1 * 60 * 1000:
+ GameWorld.DebugLog(" 1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+ GameWorld.DebugLog(" 查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
+ viewFrom = GameWorld.GetServerGroupID()
+ dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+ return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
+ ## 同步玩家缓存
+
+ if isShort:
+ Sync_PlayerShortInfo(curPlayer, curCache)
+ return
+ if not curCache:
+ PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ return
+ if equipClassLV:
+ itemData = ""
+ if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
+ itemData = getattr(curCache, "ItemData%s" % equipClassLV)
+ sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult()
+ sendPack.PlayerID = curCache.PlayerID
+ sendPack.EquipClassLV = equipClassLV
+ sendPack.ItemData = itemData
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+ #回包客户端
+ sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+ sendPack.PlayerID = curCache.PlayerID
+ sendPack.PropData = curCache.PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.PlusData = curCache.PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+def Sync_PlayerShortInfo(curPlayer, curCache):
+ if not curCache:
+ PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ return
+ answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+ answerPack.Clear()
+ cacheDict = GetCachePropDataDict(curCache)
+ answerPack.PlayerID = curCache.PlayerID
+ answerPack.PlayerName = cacheDict["Name"]
+ answerPack.Job = cacheDict["Job"]
+ answerPack.LV = cacheDict["LV"]
+ answerPack.RealmLV = cacheDict["RealmLV"]
+ answerPack.OnlineType = ChConfig.Def_Offline
+ answerPack.Face = cacheDict.get("Face", 0)
+ answerPack.FacePic = cacheDict.get("FacePic", 0)
+
+ if GameWorld.IsCrossServer():
+ answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
+ else:
+ answerPack.ServerGroupID = GameWorld.GetServerGroupID()
NetPackCommon.SendFakePack(curPlayer, answerPack)
return
def OnPlayerFamilyChange(playerID, familyID, familyName):
GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID)
- curCache = ViewCacheMgr.FindCache(playerID)
+ curCache = FindViewCache(playerID)
if not curCache:
return
- PropData = eval(curCache.GetPropData())
+ PropData = GetCachePropDataDict(curCache)
PropData["FamilyID"] = familyID
PropData["FamilyName"] = familyName
- playerLV = PropData["LV"]
-
- PropData = json.dumps(PropData, ensure_ascii=False)
- ItemData = GetItemData(curCache)
- PlusData = GetPlusData(curCache)
- UpdatePlayerCache(playerID, PropData, ItemData, PlusData, True if playerLV > 150 else False)
+ PropData = json.dumps(PropData, ensure_ascii=False).replace(" ", "")
+ curCache.PropData = PropData
+ curCache.PropDataSize = len(curCache.PropData)
return
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+ playerID = msgData["playerID"]
+ tagPlayerID = msgData["tagPlayerID"]
+ GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+
+ curCache = FindViewCache(tagPlayerID)
+ if curCache:
+ Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
+ else:
+ dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+ return
+
+def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
+ ## 发送查看玩家缓存结果给目标子服
+ msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
+ return
+
+def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
+ ## 收到子服推送玩家缓存信息
+
+ playerID = msgData["playerID"]
+ cacheBuffer = msgData["cacheBuffer"]
+ msgInfo = msgData.get("msgInfo", {})
+
+ curCache = None
+ if not cacheBuffer:
+ GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
+ else:
+ curCache = FindViewCache(playerID, True)
+ __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+
+ if not msgInfo:
+ return
+
+ viewFrom = msgInfo.get("viewFrom", 0)
+ if viewFrom != 0:
+ # 其他子服查询的,推送给目标服务器
+ Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
+ return
+
+ # 在跨服查询的,直接回包
+ viewPlayerID = msgInfo.get("playerID", 0)
+ if not viewPlayerID:
+ return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
+ if not curPlayer:
+ return
+ equipClassLV = msgInfo.get("equipClassLV", 0)
+ isShort = msgInfo.get("isShort", 0)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
+ try:
+ TempCache.clear()
+ if TempCache.readData(cacheBuffer) == -1:
+ GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
+ return
+ except:
+ GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
+ return
+ if TempCache.PlayerID != playerID:
+ GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
+ return
+
+ cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+ cacheObj.PlayerID = TempCache.PlayerID
+ cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
+ cacheObj.GeTuiID = TempCache.GeTuiID
+ cacheObj.LV = TempCache.LV
+ cacheObj.OffTime = TempCache.OffTime
+ cacheObj.PropData = TempCache.PropData
+ cacheObj.PropDataSize = TempCache.PropDataSize
+ cacheObj.PlusData = TempCache.PlusData
+ cacheObj.PlusDataSize = TempCache.PlusDataSize
+ for classLV in xrange(1, ItemDataClassMax + 1):
+ itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(TempCache, "ItemData%s" % classLV)
+ setattr(cacheObj, "ItemData%s" % classLV, itemData)
+ setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
+
+ return True
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+ ## 收到跨服服务器回复的查看玩家信息
+ playerID = msgData["playerID"]
+ tagPlayerID = msgData["tagPlayerID"]
+ cacheBuffer = msgData["cacheBuffer"]
+ equipClassLV = msgData["equipClassLV"]
+ isShort = msgData["isShort"]
+
+ curCache = None
+ if cacheBuffer:
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
+ else:
+ curCache = PyGameDataStruct.tagPlayerViewCachePy()
+ if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+ PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+def CrossServerMsg_PullPlayerViewCache(msgData):
+ ## 收到跨服服务器拉取玩家玩家缓存数据
+ msgInfo = msgData["msgInfo"]
+ tagPlayerID = msgData["tagPlayerID"]
+ DoPullPlayerViewCache(tagPlayerID, msgInfo)
+ return
+
+def DoPullPlayerViewCache(playerID, msgInfo):
+ if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+ # 不是本服db玩家不处理
+ return
+
+ curCache = FindViewCache(playerID)
+ if curCache:
+ GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
+ dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+ return
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
+ dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+ return
+
+ GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
+ # 在线的转发给地图
+ PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
+ return
--
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