From 9d9430082ec01ad0c0dcad5b4c062525c4053548 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 07 一月 2025 19:00:09 +0800
Subject: [PATCH] 10289 【越南】【英语】【砍树】【BT】运势-服务端(寻宝设定表增加配置不同的寻宝广播key)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 404 ++++++++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 311 insertions(+), 93 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 5d32d76..75ac486 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -31,16 +31,20 @@
import CrossBattlefield
import CrossRealmPlayer
import PyGameDataStruct
+import PlayerPackData
import IpyGameDataPY
import PyDataManager
-import CrossRealmPK
+import CrossRealmMsg
import ShareDefine
+import PyGameData
import ChPlayer
import ChConfig
import json
import time
import random
+
+TempCache = PyGameDataStruct.tagPlayerViewCachePy()
def DoOnDayEx():
DelOutofTimeViewCacheData()
@@ -76,6 +80,9 @@
if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID):
return True
+ if PlayerPackData.IsPackDataPlayer(playerID):
+ return True
+
#跨服榜单上的默认保留
if GameWorld.IsCrossServer():
billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -86,8 +93,6 @@
if billboardObj.FindByID(playerID):
return True
- if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
- return True
else:
NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#校验玩家是否上排行榜
@@ -124,6 +129,8 @@
def DelOutofTimeViewCacheData():
## 删除过期的查看缓存数据
+ PlayerPackData.DelOutofTimePackData()
+
pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager()
playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict
for playerID, viewCache in playerViewCachePyDict.items():
@@ -131,6 +138,7 @@
continue
playerViewCachePyDict.pop(playerID)
+ PyGameData.g_crossPlayerViewCache = {} # 每日直接清空跨服玩家查看缓存
return
def DeleteViewCache(playerID):
@@ -204,22 +212,23 @@
"LV":cacheDict["LV"],
"RealmLV":cacheDict["RealmLV"],
}
- if "PlayerID" in exAttrs:
- shotCacheDict["PlayerID"] = playerID
- if "FightPower" in exAttrs:
- shotCacheDict["FightPower"] = cacheDict["FightPower"]
- if "ServerID" in exAttrs:
- shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
- if "OfflineValue" in exAttrs:
- olMgr = ChPlayer.GetOnlinePlayerMgr()
- shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
- # 附带外观模型展示相关
- if "Model" in exAttrs:
- shotCacheDict.update({
- "TitleID":cacheDict.get("TitleID", 0),
- "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
- "EquipShowID":cacheDict.get("EquipShowID", []),
- })
+ for attrName in exAttrs:
+ if attrName == "PlayerID":
+ shotCacheDict["PlayerID"] = playerID
+ elif attrName == "ServerID":
+ shotCacheDict["ServerID"] = GameWorld.GetAccIDServerID(cacheDict["AccID"])
+ elif attrName == "OfflineValue":
+ olMgr = ChPlayer.GetOnlinePlayerMgr()
+ shotCacheDict["OfflineValue"] = olMgr.GetOfflineValue(playerID, viewCache)
+ # 附带外观模型展示相关
+ elif attrName == "Model":
+ shotCacheDict.update({
+ "TitleID":cacheDict.get("TitleID", 0),
+ "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0),
+ "EquipShowID":cacheDict.get("EquipShowID", []),
+ })
+ elif attrName in cacheDict:
+ shotCacheDict[attrName] = cacheDict[attrName]
return shotCacheDict
def GetSyncCrossCacheBase(curPlayer):
@@ -233,6 +242,8 @@
"Job":curPlayer.GetJob(),
"VIPLV":curPlayer.GetVIPLv(),
"Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
+ "Face":curPlayer.GetFace(),
+ "FacePic":curPlayer.GetFacePic(),
"FamilyID":curPlayer.GetFamilyID(),
"FamilyName":cacheDict.get("FamilyName", ""),
"TitleID":cacheDict.get("TitleID", 0),
@@ -245,10 +256,7 @@
def UpdCrossCacheBase(playerID, cacheBase, isLogout=False):
## 更新同步跨服基础查看缓存
- #更新跨服在线状态,只要有同步即视为在线,除了指定是Logout的
- olMgr = ChPlayer.GetOnlinePlayerMgr()
- olMgr.SetOnlineState(playerID, not isLogout, cacheBase.get("ServerGroupID", 0))
- curCache = FindViewCache(playerID, True)
+ curCache = FindViewCache(playerID, True, cacheBase)
if not curCache:
return {}
curCache.LV = cacheBase.get("LV", 0)
@@ -264,6 +272,7 @@
return {}
return cacheDict
+ItemDataClassMax = 20 # 最大装备阶数
#//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache
#
#struct tagMGUpdatePlayerCache
@@ -282,13 +291,20 @@
# ... ...
# WORD ItemDataSize20;
# char ItemData20[ItemDataSize20];
+# BYTE PackDataSyncState; // 打包数据同步状态: 0-不同步;个位-是否同步本服;十位-是否同步跨服
+# DWORD PackDataLen;
+# char PackData[PackDataLen];
+# WORD PackMsgLen;
+# char PackMsg[PackMsgLen];
#};
def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick):
playerID = curPackData.PlayerID
#playerLV = curPackData.PlayerLV
isLogout = curPackData.IsLogouting
- GameWorld.DebugLog('ViewCache### OnMGUpdatePlayerCache isLogout=%s' % isLogout, playerID)
- isSaveAll = True # 是否保存所有数据
+ packDataSyncState = curPackData.PackDataSyncState
+ packDataLen = curPackData.PackDataLen
+ GameWorld.DebugLog('地图同步玩家缓存: isLogout=%s,packDataSyncState=%s,packDataLen=%s'
+ % (isLogout, packDataSyncState, packDataLen), playerID)
curCache = FindViewCache(playerID, True)
if not curCache:
@@ -304,26 +320,32 @@
#GameWorld.DebugLog(" 更新Prop数据: size=%s, %s" % (curCache.PropDataSize, curCache.PropData), playerID)
#GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID)
- # 装备数据存储,不保存装备数据的话则清空
- for classLV in xrange(1, 20 + 1):
- if not isSaveAll:
- itemDataSize = 0
- itemData = ""
- else:
- itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
- if not itemDataSize:
- continue
- itemData = getattr(curPackData, "ItemData%s" % classLV)
+ # 装备数据存储,只更新有同步的阶,只要该阶有同步,则至少是 {}
+ for classLV in xrange(1, ItemDataClassMax + 1):
+ itemDataSize = getattr(curPackData, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(curPackData, "ItemData%s" % classLV)
setattr(curCache, "ItemData%s" % classLV, itemData)
setattr(curCache, "ItemDataSize%s" % classLV, itemDataSize)
#GameWorld.DebugLog(" 更新Item数据: classLV=%s,size=%s, %s" % (classLV, itemDataSize, itemData), playerID)
+ msgInfo = eval(curPackData.PackMsg) if curPackData.PackMsg else {} # 打包数据附带的信息
+
+ # 需要同步跨服
+ if packDataSyncState&pow(2, 2):
+ dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ # 在可能删除之前执行打包数据相关逻辑
+ PlayerPackData.OnMGUpdatePlayerPackData(curPlayer, curPackData, msgInfo)
+
if isLogout:
#不需要保存离线数据的,直接删除缓存数据
if not IsSaveDBViewCache(curCache):
DeleteViewCache(playerID)
return
- curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if curPlayer:
curCache.GeTuiID = curPlayer.GetGeTuiClientID()
curCache.GeTuiIDSize = len(curCache.GeTuiID)
@@ -351,15 +373,106 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID)
findPlayerID = curPackData.FindPlayerID
equipClassLV = curPackData.EquipClassLV
- curCache = FindViewCache(findPlayerID)
+ OnQueryPlayerCache(curPlayer, findPlayerID, equipClassLV)
+ return
+
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct tagCGViewCrossPlayerInfo
+#{
+# tagHead Head;
+# DWORD PlayerID; // 跨服玩家ID
+# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ tagPlayerID = clientData.PlayerID
+ equipClassLV = clientData.EquipClassLV
+ OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV)
+ return
+
+#===============================================================================
+# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
+# struct tagCGViewPlayerShortInfo
+# {
+# tagHead Head;
+# DWORD PlayerID;
+# };
+#===============================================================================
+def OnViewPlayerShortInfo(index, clientPack, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ tagPlayerID = clientPack.PlayerID
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if tagPlayer:
+ answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
+ answerPack.Clear()
+ answerPack.PlayerID = clientPack.PlayerID
+ answerPack.PlayerName = tagPlayer.GetName()
+ answerPack.Job = tagPlayer.GetJob()
+ answerPack.LV = tagPlayer.GetLV()
+ answerPack.RealmLV = tagPlayer.GetOfficialRank()
+ answerPack.OnlineType = ChConfig.Def_Online
+ answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
+ answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
+ answerPack.Face = tagPlayer.GetFace()
+ answerPack.FacePic = tagPlayer.GetFacePic()
+ NetPackCommon.SendFakePack(curPlayer, answerPack)
+ else:
+ OnQueryPlayerCache(curPlayer, tagPlayerID, isShort=1)
+ return
+
+def OnQueryPlayerCache(curPlayer, tagPlayerID, equipClassLV=0, isShort=0):
+ '''查询玩家缓存,支持直接在本服或跨服查询任意服务器玩家
+ @param tagPlayerID: 目标玩家ID
+ @param equipClassLV: 指定查看某一阶装备信息
+ @param isShort: 是否查看简短信息
+ '''
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.DebugLog("查看玩家: tagPlayerID=%s,equipClassLV=%s,isShort=%s" % (tagPlayerID, equipClassLV, isShort), playerID)
+ # 在跨服服务器查询
+ if GameWorld.IsCrossServer():
+ curCache = FindViewCache(tagPlayerID)
+ if curCache:
+ GameWorld.DebugLog(" 在跨服查看玩家跨服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ else:
+ GameWorld.DebugLog(" 在跨服查看玩家跨服无数据,从子服拉取! tagPlayerID=%s" % tagPlayerID, playerID)
+ viewFrom = 0
+ msgInfo = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+ dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+
+ # 在子服服务器查询
+ else:
+ # 同db玩家
+ if PlayerControl.GetDBPlayerAccIDByID(tagPlayerID):
+ GameWorld.DebugLog(" 查看玩家本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ curCache = FindViewCache(tagPlayerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ else:
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ tick = GameWorld.GetGameWorld().GetTick()
+ curCache, cacheTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+ if tick - cacheTick <= 1 * 60 * 1000:
+ GameWorld.DebugLog(" 1分钟内重复查看跨服玩家且本服有数据,直接回包! tagPlayerID=%s" % tagPlayerID, playerID)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+ GameWorld.DebugLog(" 查看玩家本服没有数据,发跨服查! tagPlayerID=%s" % tagPlayerID, playerID)
+ viewFrom = GameWorld.GetServerGroupID()
+ dataMsg = {"playerID":playerID, "tagPlayerID":tagPlayerID, "equipClassLV":equipClassLV, "isShort":isShort, "viewFrom":viewFrom}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+ return
+
+def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0, isShort=0):
+ ## 同步玩家缓存
+
+ if isShort:
+ Sync_PlayerShortInfo(curPlayer, curCache)
+ return
if not curCache:
PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
return
- Sync_PlayerCache(curPlayer, curCache, equipClassLV)
- return
-
-def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0):
- ## 同步玩家缓存
if equipClassLV:
itemData = ""
if hasattr(curCache, "ItemDataSize%s" % equipClassLV):
@@ -382,60 +495,26 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
-#===============================================================================
-# //B3 06 查询玩家的简短信息 #tagCGViewPlayerShortInfo
-# struct tagCGViewPlayerShortInfo
-# {
-# tagHead Head;
-# DWORD PlayerID;
-# };
-#===============================================================================
-def OnViewPlayerShortInfo(index, clientPack, tick):
- ## 封包通知
- tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(clientPack.PlayerID)
+def Sync_PlayerShortInfo(curPlayer, curCache):
+ if not curCache:
+ PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ return
answerPack = ChPyNetSendPack.tagGCAnswerPlayerShortInfo()
answerPack.Clear()
- if not tagPlayer:
- curCache = FindViewCache(clientPack.PlayerID)
- if not curCache:
- # 实在找不到设置为初始化数据
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = ""
- answerPack.Job = 1
- answerPack.LV = 1
- answerPack.RealmLV = 1
- answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.ServerGroupID = 0
- answerPack.Face = 0
- answerPack.FacePic = 0
- else:
- cacheDict = GetCachePropDataDict(curCache)
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = cacheDict["Name"]
- answerPack.Job = cacheDict["Job"]
- answerPack.LV = cacheDict["LV"]
- answerPack.RealmLV = cacheDict["RealmLV"]
- answerPack.OnlineType = ChConfig.Def_Offline
- answerPack.Face = cacheDict.get("Face", 0)
- answerPack.FacePic = cacheDict.get("FacePic", 0)
-
- if GameWorld.IsCrossServer():
- answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
- else:
- answerPack.ServerGroupID = GameWorld.GetServerGroupID()
+ cacheDict = GetCachePropDataDict(curCache)
+ answerPack.PlayerID = curCache.PlayerID
+ answerPack.PlayerName = cacheDict["Name"]
+ answerPack.Job = cacheDict["Job"]
+ answerPack.LV = cacheDict["LV"]
+ answerPack.RealmLV = cacheDict["RealmLV"]
+ answerPack.OnlineType = ChConfig.Def_Offline
+ answerPack.Face = cacheDict.get("Face", 0)
+ answerPack.FacePic = cacheDict.get("FacePic", 0)
+
+ if GameWorld.IsCrossServer():
+ answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0)
else:
- answerPack.PlayerID = clientPack.PlayerID
- answerPack.PlayerName = tagPlayer.GetName()
- answerPack.Job = tagPlayer.GetJob()
- answerPack.LV = tagPlayer.GetLV()
- answerPack.RealmLV = tagPlayer.GetOfficialRank()
- answerPack.OnlineType = ChConfig.Def_Online
- answerPack.IsInTeam = tagPlayer.GetTeamID() > 0
- answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer)
- answerPack.Face = tagPlayer.GetFace()
- answerPack.FacePic = tagPlayer.GetFacePic()
-
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ answerPack.ServerGroupID = GameWorld.GetServerGroupID()
NetPackCommon.SendFakePack(curPlayer, answerPack)
return
@@ -452,3 +531,142 @@
curCache.PropDataSize = len(curCache.PropData)
return
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+ playerID = msgData["playerID"]
+ tagPlayerID = msgData["tagPlayerID"]
+ GameWorld.DebugLog("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+
+ curCache = FindViewCache(tagPlayerID)
+ if curCache:
+ Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID)
+ else:
+ dataMsg = {"tagPlayerID":tagPlayerID, "msgInfo":msgData}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PullPlayerViewCache, dataMsg)
+ return
+
+def Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgData, serverGroupID):
+ ## 发送查看玩家缓存结果给目标子服
+ msgData["cacheBuffer"] = curCache.getBuffer() if curCache else ""
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, msgData, [serverGroupID])
+ return
+
+def ClientServerMsg_PushPlayerCache(serverGroupID, msgData):
+ ## 收到子服推送玩家缓存信息
+
+ playerID = msgData["playerID"]
+ cacheBuffer = msgData["cacheBuffer"]
+ msgInfo = msgData.get("msgInfo", {})
+
+ curCache = None
+ if not cacheBuffer:
+ GameWorld.DebugLog("子服推送的玩家缓存数据为空! playerID=%s" % playerID, serverGroupID)
+ else:
+ curCache = FindViewCache(playerID, True)
+ __updCacheBufferToCacheObj(playerID, cacheBuffer, curCache)
+
+ if not msgInfo:
+ return
+
+ viewFrom = msgInfo.get("viewFrom", 0)
+ if viewFrom != 0:
+ # 其他子服查询的,推送给目标服务器
+ Send_CrossServerMsg_ViewPlayerCacheRet(curCache, msgInfo, viewFrom)
+ return
+
+ # 在跨服查询的,直接回包
+ viewPlayerID = msgInfo.get("playerID", 0)
+ if not viewPlayerID:
+ return
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(viewPlayerID)
+ if not curPlayer:
+ return
+ equipClassLV = msgInfo.get("equipClassLV", 0)
+ isShort = msgInfo.get("isShort", 0)
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+def __updCacheBufferToCacheObj(playerID, cacheBuffer, cacheObj):
+ try:
+ TempCache.clear()
+ if TempCache.readData(cacheBuffer) == -1:
+ GameWorld.ErrLog("玩家缓存数据readData失败! playerID=%s" % playerID)
+ return
+ except:
+ GameWorld.ErrLog("玩家缓存数据readData异常! playerID=%s" % playerID)
+ return
+ if TempCache.PlayerID != playerID:
+ GameWorld.ErrLog("玩家缓存数据readData后玩家ID不一致! playerID=%s != cachePlayerID=%s" % (playerID, TempCache.PlayerID))
+ return
+
+ cacheObj.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
+ cacheObj.PlayerID = TempCache.PlayerID
+ cacheObj.GeTuiIDSize = TempCache.GeTuiIDSize
+ cacheObj.GeTuiID = TempCache.GeTuiID
+ cacheObj.LV = TempCache.LV
+ cacheObj.OffTime = TempCache.OffTime
+ cacheObj.PropData = TempCache.PropData
+ cacheObj.PropDataSize = TempCache.PropDataSize
+ cacheObj.PlusData = TempCache.PlusData
+ cacheObj.PlusDataSize = TempCache.PlusDataSize
+ for classLV in xrange(1, ItemDataClassMax + 1):
+ itemDataSize = getattr(TempCache, "ItemDataSize%s" % classLV)
+ if not itemDataSize:
+ continue
+ itemData = getattr(TempCache, "ItemData%s" % classLV)
+ setattr(cacheObj, "ItemData%s" % classLV, itemData)
+ setattr(cacheObj, "ItemDataSize%s" % classLV, itemDataSize)
+
+ return True
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+ ## 收到跨服服务器回复的查看玩家信息
+ playerID = msgData["playerID"]
+ tagPlayerID = msgData["tagPlayerID"]
+ cacheBuffer = msgData["cacheBuffer"]
+ equipClassLV = msgData["equipClassLV"]
+ isShort = msgData["isShort"]
+
+ curCache = None
+ if cacheBuffer:
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ curCache = PyGameData.g_crossPlayerViewCache[tagPlayerID][0]
+ else:
+ curCache = PyGameDataStruct.tagPlayerViewCachePy()
+ if __updCacheBufferToCacheObj(tagPlayerID, cacheBuffer, curCache):
+ PyGameData.g_crossPlayerViewCache[tagPlayerID] = [curCache, tick] # 更新信息
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ Sync_PlayerCache(curPlayer, curCache, equipClassLV, isShort)
+ return
+
+def CrossServerMsg_PullPlayerViewCache(msgData):
+ ## 收到跨服服务器拉取玩家玩家缓存数据
+ msgInfo = msgData["msgInfo"]
+ tagPlayerID = msgData["tagPlayerID"]
+ DoPullPlayerViewCache(tagPlayerID, msgInfo)
+ return
+
+def DoPullPlayerViewCache(playerID, msgInfo):
+ if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+ # 不是本服db玩家不处理
+ return
+
+ curCache = FindViewCache(playerID)
+ if curCache:
+ GameWorld.DebugLog("本服有缓存玩家数据,直接推给跨服!", playerID)
+ dataMsg = {"playerID":playerID, "cacheBuffer":curCache.getBuffer(), "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+ return
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ GameWorld.DebugLog("本服无缓存玩家数据且不在线,直接回空数据给跨服!", playerID)
+ dataMsg = {"playerID":playerID, "cacheBuffer":"", "msgInfo":msgInfo}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PushPlayerCache, dataMsg)
+ return
+
+ GameWorld.DebugLog("玩家在线的发给地图同步缓存数据!", playerID)
+ # 在线的转发给地图
+ PlayerPackData.QueryPlayerResult_PlayerMirror(curPlayer, "PullPlayerViewCache", msgInfo)
+ return
--
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