From 9dc8590dcca4f0a51e24b2f31d72cc841f2c1408 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 21:02:09 +0800
Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(次数判断修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 15 +++++++--------
1 files changed, 7 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index d32e4e8..9cd2e17 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -120,15 +120,14 @@
## 检查可否进行挑战
def __CheckCanChallenge(curPlayer):
#判断次数
- enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
- if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
- GameWorld.Log('进入次数不足!!')
- return 0
-
curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
ipyMgr = IpyGameDataPY.IPY_Data()
maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
- if curFloor >= maxFloor:
+ if curFloor >= maxFloor: #已经最后层时,判断次数
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
+ GameWorld.Log('进入次数不足!!')
+ return 0
return maxFloor
return curFloor + 1
@@ -481,8 +480,8 @@
for itemID, itemCnt, isBind in prizeItemList:
ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
event=["ZhuXianTower", False, {}])
- #本次副本里第一次给奖励时扣次数
- if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
+ #本次副本里第一次给奖励时扣次数(非首次S也扣次数)
+ if (not isFirstPass and curStar == Def_MaxStar) or not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
--
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