From 9dc8590dcca4f0a51e24b2f31d72cc841f2c1408 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 21:02:09 +0800
Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(次数判断修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index ae6aa90..2465e39 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -111,7 +111,6 @@
if GameObj.GetHP(curTagNormalNPC) <= 0:
if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
- GameObj.SetHP(curTagNormalNPC, 1)
return
#执行击杀NPC逻辑
FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
--
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