From 9dc8590dcca4f0a51e24b2f31d72cc841f2c1408 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 21:02:09 +0800
Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(次数判断修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index b1cf919..f388d6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -2068,7 +2068,7 @@
if ChConfig.IsGameBoss(curNPC):
# 通知GameServer boss状态 封魔坛在副本里单独处理
ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
- if ipyData and ipyData.GetMapID() != ChConfig.Def_FBMapID_SealDemon:
+ if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
GameServe_GameWorldBossState(npcid, 0)
#GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
#因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
--
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