From 9dc8590dcca4f0a51e24b2f31d72cc841f2c1408 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 21:02:09 +0800
Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(次数判断修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 146 +++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 125 insertions(+), 21 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 8108289..83f6c91 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -500,15 +500,20 @@
allAttrList1 = [{} for _ in range(4)] #人族法宝
allAttrList2 = [{} for _ in range(4)] #魔族法宝
allAttrList3 = [{} for _ in range(4)] #仙族法宝
-
+ allAttrList4 = [{} for _ in range(4)] #王者法宝
+ mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
+ 2:ShareDefine.Def_MFPType_MagicWeapon2,
+ 3:ShareDefine.Def_MFPType_MagicWeapon3,
+ 4:ShareDefine.Def_MFPType_MagicWeapon4}
+ addPowerDict = {} #额外战力
signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetTreasureCount()):
treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
magicWeaponID = treasureIpyData.GetID()
isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID)
- if not isActive:
- continue
+# if not isActive:
+# continue
allAttrDict = {}
#=======================================================================
# #铸炼属性
@@ -519,23 +524,50 @@
# GameWorld.AddDictValue(allAttrDict, attrDict)
#=======================================================================
treasureType = treasureIpyData.GetTreasureType()
- #等级属性
- curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
- for lv in xrange(curMWLV+1):
- upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
- if upIpyData:
- attrDict = upIpyData.GetAddAttr()
+ if isActive:
+ mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role)
+ #等级属性
+ curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
+ for lv in xrange(curMWLV+1):
+ upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
+ if upIpyData:
+ attrDict = upIpyData.GetAddAttr()
+ GameWorld.AddDictValue(allAttrDict, attrDict)
+ addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + upIpyData.GetPowerEx()
+
+ if magicWeaponID == signDayMWID:
+ #签到属性
+ totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+ addAttr = {}
+ for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+ addAttr[int(attid)] = attnum * totalSignNum
+ GameWorld.AddDictValue(allAttrDict, addAttr)
+ #王者法宝属性
+ seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
+ kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
+ kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
+ if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
+ attrDict = kingMWIpyData.GetAddAttr()
GameWorld.AddDictValue(allAttrDict, attrDict)
+
+ fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
+ #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
+ if isActive and not fbpasslv:
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
+ if ipyDataList:
+ maxLevel = ipyDataList[-1].GetLevel()
+ fbpasslv = maxLevel
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
+ GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
+ if fbpasslv: #副本关卡属性
+ fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
+ if fbipyData:
+ attrDict = fbipyData.GetAttrDict()
+ for effID, value in attrDict.items():
+ effID = int(effID)
+ allAttrDict[effID] = allAttrDict.get(effID, 0) + value
- if magicWeaponID == signDayMWID:
- #签到属性
- totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
- addAttr = {}
- for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
- addAttr[int(attid)] = attnum * totalSignNum
- GameWorld.AddDictValue(allAttrDict, addAttr)
-
-
+
for effID, value in allAttrDict.items():
if treasureType == 1:
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1)
@@ -543,6 +575,8 @@
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2)
elif treasureType == 3:
PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3)
+ elif treasureType == 4:
+ PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4)
else:
GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s"
% (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
@@ -550,9 +584,9 @@
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
#技能解锁战力
nextSkillDict = GetPotentialsSkillInfo(curPlayer)
- addPowerDict = {}
for skillID, info in nextSkillDict.items():
needSkilllv, nextSkillID, addPower = info
skillManager = curPlayer.GetSkillManager()
@@ -886,12 +920,14 @@
def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
#通知法宝等级信息
if mwID == -1:
+ isAll = True
needCalList = []
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetTreasureCount()):
ipyData = ipyDataMgr.GetTreasureByIndex(i)
needCalList.append(ipyData.GetID())
else:
+ isAll = False
needCalList = [mwID]
sendPack = ChPyNetSendPack.tagMCMagicWeaponLVInfo()
sendPack.InfoList = []
@@ -899,13 +935,17 @@
mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
state = GetIsClickMagicWeapon(curPlayer, mwID)
- if not mwLv and not curUpExp and not state:
+ FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
+ isWear = GetIsWearMagicWeapon(curPlayer, mwID)
+ if isAll and not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
continue
pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
pack.MWID = mwID
pack.LV = mwLv
pack.Exp = curUpExp
pack.State = state
+ pack.FBPassLV = FBPassLV
+ pack.IsWear = isWear
sendPack.InfoList.append(pack)
sendPack.Count = len(sendPack.InfoList)
if sendPack.Count:
@@ -939,6 +979,9 @@
multiple = 1 #倍数
if singleValue:
gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ maxValue = privilegeIpyData.GetMaxValue()
+ if maxValue:
+ gotValue = min(maxValue, gotValue)
multiple = gotValue/singleValue
for attid, attnum in attrInfo.items():
addAttr[int(attid)] = attnum * multiple
@@ -951,6 +994,13 @@
privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
if not privilegeIpyData:
return
+ curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ singleValue = privilegeIpyData.GetSingleValue()
+ if singleValue and curGotValue % singleValue:
+ fixGotValue = curGotValue/singleValue*singleValue
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue)
+ GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue))
+
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
newData = curValue + data if isAdd else data
maxValue = privilegeIpyData.GetMaxValue()
@@ -970,14 +1020,20 @@
GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege)
return
singleValue = ipyData.GetSingleValue()
+ maxValue = ipyData.GetMaxValue()
if singleValue:
#达到进度则可领取属性
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ if gotValue >= curValue:
+ return
canGetCnt = (curValue - gotValue) / singleValue
+ if canGetCnt <= 0 and maxValue and curValue >= maxValue:
+ canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
if canGetCnt <= 0:
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
+ updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt)
CalcMagicWeaponSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -1051,6 +1107,44 @@
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
return
+#// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
+#
+#struct tagCMWearMagicWeapon
+#
+#{
+# tagHead Head;
+# DWORD MWID; //法宝ID
+# BYTE State; //0-卸下 1-佩戴
+#};
+def OnWearMagicWeapon(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ mwID = clientData.MWID
+ if not GetIsActiveMagicWeapon(curPlayer, mwID):
+ return
+ isWear = clientData.State
+ if isWear:
+ maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
+ hasWearCnt = 0
+ for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
+ if hasWearCnt >= maxCnt:
+ return
+ if GetIsWearMagicWeapon(curPlayer, mid):
+ hasWearCnt +=1
+
+ SetMagicWeaponWearState(curPlayer, mwID, isWear)
+ CalcMagicWeaponAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+ Sycn_MagicWeaponLV(curPlayer, mwID)
+ return
+
+def GetIsWearMagicWeapon(curPlayer, mwID):
+ #获取法宝是否佩戴
+ return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
+
+def SetMagicWeaponWearState(curPlayer, mwID, state):
+ #设置法宝是否佩戴
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
+ return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
#
@@ -1113,4 +1207,14 @@
for attrID, attrValue in allAttrDict.items():
PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
+ return
+
+def UptateMWFBPasslv(curPlayer, mwID, passLV):
+ GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
+ CalcMagicWeaponAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+ Sycn_MagicWeaponLV(curPlayer, mwID)
+
+ EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
return
\ No newline at end of file
--
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