From 9de3ec62ce339d8c60be4d759ba2033a25b66a27 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 27 四月 2019 16:42:37 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能(查看玩家缓存相关功能修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py |   17 +----------------
 1 files changed, 1 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py
index 67fea1e..08ba180 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py
@@ -21,14 +21,13 @@
 import ChConfig
 import EffGetSet
 import GameWorld
-import ShareDefine
 #---------------------------------------------------------------------
 
 ## 给玩家添加非线性Buff效果 
 #  @param curPlayer 当前玩家
 #  @param effectDict 效果列表
 #  @return None
-def ChangePlayerAttrInNoLineEffectList(curPlayer, effectDict, mfpObjAttrDict=None, isBuffAttr=False):
+def ChangePlayerAttrInNoLineEffectList(curPlayer, effectDict, isBuffAttr=False):
     for key, value in effectDict.items():
         if value == 0:
             continue
@@ -65,20 +64,6 @@
 ##            # 衰减算法
 ##            EffGetSet.SetValueByEffIndex(curPlayer, key, tmpValue)
 #        else:
-        if mfpObjAttrDict:
-            for mfpObj, attrDict in mfpObjAttrDict.items():
-                #if not attrDict.has_key(key): # 如果该模块没有增加该属性,则跳过
-                if key not in attrDict: # 如果该模块没有增加该属性,则跳过
-                    continue
-                #装备模块攻击、生命非线性属性提升的属性不计算战力,战力另外算
-                if mfpObj.mfpType == ShareDefine.Def_MFPType_Equip \
-                    and key in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax, ChConfig.TYPE_Calc_AttrMaxHP]:
-                    GameWorld.DebugLog("装备模块某些属性不计入战力计算: key=%s,value=%s" % (key, attrDict[key]))
-                    continue
-                curMValue = attrDict[key]
-                curMAddValue = curValue * curMValue / ChConfig.Def_MaxRateValue # 相对增加值
-                mfpObj.AddCalcMFPAttr(key, curMAddValue) # 给对应模块累加上非线性增加的战斗属性值
-                
         EffGetSet.SetValueByEffIndex(curPlayer, key, curValue * (ChConfig.Def_MaxRateValue + value) / ChConfig.Def_MaxRateValue)
     
     return

--
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