From 9df206d38b22ea21cb7b8ed6ec39593424c70fb6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 三月 2021 11:47:13 +0800 Subject: [PATCH] 4984 【主干】【BT2】boss投资击杀跨服boss同步异常(跨服boss投资击杀支持;boss投资改为归属击杀可领奖) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 586 ++++++++++++++++++++++++++++++++++++++++------------------ 1 files changed, 406 insertions(+), 180 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py index 1a90d0e..5351038 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py @@ -58,6 +58,7 @@ self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成 self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成 self.seasonID = 0 # 赛季ID + self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick return def GetDRInfo(self): @@ -199,7 +200,7 @@ cnt += 1 savaData += billboardData.getBuffer() - GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt) + GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -241,14 +242,16 @@ return maxCount = min(2000, maxCount) upBillboardList = [] - if winner.danLV >= danLVLimit: - upBillboardList.append(winner) - else: - GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID) - if loser.danLV >= danLVLimit: - upBillboardList.append(loser) - else: - GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID) + if winner: + if winner.danLV >= danLVLimit: + upBillboardList.append(winner) + else: + GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID) + if loser: + if loser.danLV >= danLVLimit: + upBillboardList.append(loser) + else: + GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID) if not upBillboardList: return @@ -297,7 +300,7 @@ billboardData.PKScore = pkPlayer.pkScore billboardData.DanLV = pkPlayer.danLV billboardData.Time = billboardTime - GameWorld.Log(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID) + GameWorld.DebugLog(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID) # 战斗结算更新榜单先不排序,只设置需要排序 if isUpd: @@ -307,7 +310,8 @@ matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) if not matchState and not PyGameData.g_crossPKRoomDict: GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ") - zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID) + crossZoneName = GameWorld.GetCrossZoneName() + zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID) if zoneIpyData: serverGroupIDList = zoneIpyData.GetServerGroupIDList() SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList) @@ -366,7 +370,8 @@ serverTime = GameWorld.GetServerTime() curSeasonID = 0 seasonState = 0 - seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID) + crossZoneName = GameWorld.GetCrossZoneName() + seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID) seasonList = [] if not seasonList else seasonList for seasonIpyData in seasonList: startDateStr = seasonIpyData.GetStartDate() @@ -473,8 +478,8 @@ def CrossServerMsg_PKSyncBillboard(syncInfo): ## 收到跨服服务器同步的排行榜信息 zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo - GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" - % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData)) + GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" + % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData)) crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager() billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData) @@ -535,18 +540,19 @@ zoneSeasonTimeDict = {} serverTime = GameWorld.GetServerTime() - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return zoneSeasonTimeDict + + for zoneIpyData in crossZoneList: zoneID = zoneIpyData.GetZoneID() # 规定每个赛区的赛季时间需按顺序配置 - seasonIpyDataList = [] - for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()): - seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex) - if zoneID == seasonIpyData.GetZoneID(): - seasonIpyDataList.append(seasonIpyData) - + seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID) + if not seasonIpyDataList: + continue + for i, seasonIpyData in enumerate(seasonIpyDataList): seasonID = seasonIpyData.GetSeasonID() startDateStr = seasonIpyData.GetStartDate() @@ -604,8 +610,9 @@ gameWorld = GameWorld.GetGameWorld() serverTime = GameWorld.GetServerTime() + crossZoneName = GameWorld.GetCrossZoneName() for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items(): - zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID) + zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID) if not zoneIpyData: continue @@ -664,12 +671,16 @@ if not preState and isOpen: PyGameData.g_crossPKPlayerDict = {} PyGameData.g_crossPKZoneMatchPlayerDict = {} + PyGameData.g_crossPKZoneMatchRobotPlayerDict = {} PyGameData.g_crossPKRoomDict = {} GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!") - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return + + for zoneIpyData in crossZoneList: zoneID = zoneIpyData.GetZoneID() # 广播当前赛区的所有子服跨服PK赛季状态变更 @@ -682,87 +693,109 @@ return -def ClientServerMsg_ServerInitOK(serverGroupID, tick): - ## 子服启动成功 - GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID)) - zoneID = GetCrossPKServerGroupZoneID(serverGroupID) - if not zoneID: - GameWorld.Log(" 该子服没有分配赛区,不同步!") +def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0): + ''' 同步跨服PK活动数据到子服务器 + @param serverGroupID: 为0时同步所有子服 + ''' + + GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID)) + if serverGroupID: + ipyData = GetCrossPKServerGroupZone(serverGroupID) + if not ipyData: + return + crossZoneList = [ipyData] + else: + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: return gameWorld = GameWorld.GetGameWorld() - seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID) - seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID) - matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) - seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState} - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID]) + for zoneIpyData in crossZoneList: + zoneID = zoneIpyData.GetZoneID() + seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID) + seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID) + matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) + seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState} + serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList() + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList) + return -def GetCrossPKServerGroupZoneID(serverGroupID): +def GetCrossPKServerGroupZone(serverGroupID): ## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区 - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return + + for zoneIpyData in crossZoneList: for groupInfo in zoneIpyData.GetServerGroupIDList(): if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \ or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]): - return zoneIpyData.GetZoneID() - return 0 + return zoneIpyData + return + +def OnPlayerLoginCrossServer(curPlayer): + # 跨服登录处理 + + mapID = curPlayer.GetMapID() + mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) + if mapID not in mapIDList: + return + + GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID()) + if not __CheckCanLoginCrossServerPKMap(curPlayer): + CrossRealmPlayer.PlayerExitCrossServer(curPlayer) + return + + return def OnPlayerLogin(curPlayer): - # 本服登录处理 - if not GameWorld.IsCrossServer(): - # 本服没有分配赛区不处理 - if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID): - return - __OnLoginNotifyPKOverInfo(curPlayer) - - # 同步所有赛区赛季信息 - zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo() - zoneSeasonInfo.ZoneList = [] - ipyDataMgr = IpyGameDataPY.IPY_Data() - for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): - zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) - zoneID = zoneIpyData.GetZoneID() - zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone() - zoneInfo.ZoneID = zoneID - zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding()) - zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName) - zoneInfo.SeasonList = [] - seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID) - seasonList = [] if not seasonList else seasonList - for seasonIpyData in seasonList: - seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason() - seasonInfo.SeasonID = seasonIpyData.GetSeasonID() - seasonInfo.StartDate = seasonIpyData.GetStartDate() - seasonInfo.EndDate = seasonIpyData.GetEndDate() - seasonInfo.EndTime = seasonIpyData.GetEndTime() - zoneInfo.SeasonList.append(seasonInfo) - zoneInfo.SeasonCount = len(zoneInfo.SeasonList) - zoneSeasonInfo.ZoneList.append(zoneInfo) - zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList) - NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo) - - # 同步本服赛季状态 - gameWorld = GameWorld.GetGameWorld() - seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState() - seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) - seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) - seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) - seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) - NetPackCommon.SendFakePack(curPlayer, seasonStatePack) - - # 跨服登录处理 - else: - mapID = curPlayer.GetMapID() - mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) - if mapID not in mapIDList: - return - - GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID()) - if not __CheckCanLoginCrossServerPKMap(curPlayer): - CrossRealmPlayer.PlayerExitCrossServer(curPlayer) - return + + # 本服没有分配赛区不处理 + if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID): + return + __OnLoginNotifyPKOverInfo(curPlayer) + + crossZoneName = GameWorld.GetCrossZoneName() + crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) + if not crossZoneList: + return + # 同步所有赛区赛季信息 + zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo() + zoneSeasonInfo.ZoneList = [] + for zoneIpyData in crossZoneList: + zoneID = zoneIpyData.GetZoneID() + zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone() + zoneInfo.ZoneID = zoneID + zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding()) + zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName) + zoneInfo.SeasonList = [] + seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID) + seasonList = [] if not seasonList else seasonList + for seasonIpyData in seasonList: + seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason() + seasonInfo.SeasonID = seasonIpyData.GetSeasonID() + seasonInfo.StartDate = seasonIpyData.GetStartDate() + seasonInfo.EndDate = seasonIpyData.GetEndDate() + seasonInfo.EndTime = seasonIpyData.GetEndTime() + zoneInfo.SeasonList.append(seasonInfo) + zoneInfo.SeasonCount = len(zoneInfo.SeasonList) + zoneSeasonInfo.ZoneList.append(zoneInfo) + zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList) + NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo) + + # 同步本服赛季状态 + gameWorld = GameWorld.GetGameWorld() + seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState() + seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) + seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName() + seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName) + NetPackCommon.SendFakePack(curPlayer, seasonStatePack) return @@ -816,7 +849,7 @@ # return vsRoomID = curPlayer.GetVsRoomId() - if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1: + if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK: GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID()) return @@ -829,7 +862,7 @@ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg) PlayerControl.SetVsRoomId(curPlayer, 0) SetIsCrossPKMatching(curPlayer, 0) - GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID()) + GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID()) return def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick): @@ -857,15 +890,20 @@ pkScore = playerInfoDict["pkScore"] # 当前积分 danLV = playerInfoDict["danLV"] # 当前段位 cWinCount = playerInfoDict["cWinCount"] # 连胜次数 + cLoseCount = playerInfoDict["cLoseCount"] # 连败次数 ondayScore = playerInfoDict["ondayScore"] # 过天时的积分 + if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + return zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) if playerID in zoneMatchPlayerList: - GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) + GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) return if playerID in PyGameData.g_crossPKPlayerDict: - GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID)) + GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID]) return @@ -887,16 +925,76 @@ pkPlayer.serverGroupID = serverGroupID pkPlayer.pkZoneID = pkZoneID pkPlayer.seasonID = seasonID + + # 判断是否匹配机器人 + matchRobotRate = 0 + danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if danIpyData: + matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount + if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100): + pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000 + PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount)) + GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID) + #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) + return + PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer # 加入赛区匹配列表 zoneMatchPlayerList.append(playerID) PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList - GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" - % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList))) + GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" + % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList))) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID]) + return + +def __DelayNotifyMatchRobot(tick): + ## 做体验,延迟通知匹配到机器人 + for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items(): + if pkPlayer.notifyMatchRobotTick == -1: + #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID) + continue + if tick < pkPlayer.notifyMatchRobotTick: + continue + pkPlayer.notifyMatchRobotTick = -1 + serverGroupID = pkPlayer.serverGroupID + GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) + + return + +def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick): + ## 超时很久很久的玩家系统匹配机器人 + if not matchPlayerIDList: + return + + matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1) + if len(matchRobotTimeoutInfo) != 2: + return + matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick + + for i, matchPlayer in enumerate(matchTickSortList): + + playerID = matchPlayer.playerID + if playerID not in matchPlayerIDList: + continue + + if tick - matchPlayer.matchTick < matchRobotTick: + #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i)) + break + + matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] + + PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer + matchPlayer.notifyMatchRobotTick = -1 + serverGroupID = matchPlayer.serverGroupID + GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID]) return def ClientServerMsg_PKCancel(playerInfoDict, tick): @@ -920,18 +1018,18 @@ GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID) return - GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID)) + GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID)) pkZoneID = 0 if playerID in PyGameData.g_crossPKPlayerDict: pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID) pkZoneID = pkPlayer.pkZoneID - GameWorld.Log(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID)) + GameWorld.DebugLog(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID)) zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) if playerID in zoneMatchPlayerList: zoneMatchPlayerList.remove(playerID) - GameWorld.Log(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList))) + GameWorld.DebugLog(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList))) #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间 for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items(): @@ -940,17 +1038,17 @@ for roomPlayerID in pkRoom.roomPlayerIDList: if roomPlayerID == playerID: - GameWorld.Log(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID)) + GameWorld.DebugLog(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID)) continue zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) zoneMatchPlayerList.append(roomPlayerID) PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList - GameWorld.Log(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" - % (roomID, roomPlayerID, len(zoneMatchPlayerList))) + GameWorld.DebugLog(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" + % (roomID, roomPlayerID, len(zoneMatchPlayerList))) PyGameData.g_crossPKRoomDict.pop(roomID) - GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID)) + GameWorld.DebugLog(" 移除房间: popRoomID=%s" % (roomID)) # 记录流向 dataDict = {"cancelPlayerID":playerID} @@ -988,7 +1086,7 @@ if playerID not in vsRoom.readyPlayerIDList: vsRoom.readyPlayerIDList.append(playerID) - GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID)) + GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID)) return def __ReadyOKRoomPlayerProcess(tick): @@ -1024,14 +1122,14 @@ continue vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight vsRoom.readyTick = tick - GameWorld.Log(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict))) + GameWorld.DebugLog(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict))) sendReadyOKRoomList.append([roomID, readyMemberDict]) serverGroupIDList += roomGroupIDList # 将已准备好的房间广播到子服 if sendReadyOKRoomList: - GameWorld.Log(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList)) + GameWorld.DebugLog(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList)) CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList) return @@ -1046,8 +1144,11 @@ # ipyDataMgr = IpyGameDataPY.IPY_Data() # if maxDanLV == None: # maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1 -# for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): -# zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) +# crossZoneName = GameWorld.GetCrossZoneName() +# crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True) +# if not crossZoneList: +# return +# for zoneIpyData in crossZoneList: # pkZoneID = zoneIpyData.GetZoneID() # # addPlayerList = [] @@ -1096,6 +1197,8 @@ return GameWorld.GetGameWorld().SetDict(processTickKey, tick) + # 延迟通知匹配到机器人的 + __DelayNotifyMatchRobot(tick) # 处理超时的房间 __DoCheckRoomTimeout(tick) # 通知已准备好的房间玩家可进入跨服 @@ -1106,12 +1209,15 @@ # 每个赛区单独匹配 for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items(): - matchPlayerCount = len(matchPlayerIDList) - if matchPlayerCount < 2: - #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount)) + if not matchPlayerIDList: + #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID)) continue + matchPlayerCount = len(matchPlayerIDList) +# if matchPlayerCount < 2: +# #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount)) +# continue - GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount)) + GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount)) matchPlayerList = [] for matchPlayerID in matchPlayerIDList: @@ -1134,9 +1240,11 @@ # 给成功匹配的玩家非配对战房间 matchPlayerVSList = matchPlayerVSList[:maxGroupCnt] __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick) - GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) - #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys()) - #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]) + GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) + #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys()) + #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]) + + __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick) return @@ -1144,34 +1252,34 @@ '''匹配超时玩家 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个 ''' - GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick)) - GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList)) + GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick)) + GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList)) for i, matchPlayer in enumerate(matchTickSortList): # 只有一个玩家 if len(scoreSortList) <= 1: - #GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) + #GameWorld.DebugLog(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) break if tick - matchPlayer.matchTick < outTimeTick: - #GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i)) + #GameWorld.DebugLog(" i=%s,玩家未超时,不再匹配!" % (i)) break - GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" - % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick)) + GameWorld.DebugLog(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" + % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick)) # 已经被匹配走了 if matchPlayer not in scoreSortList: - GameWorld.Log(" 已经被匹配走了!") + GameWorld.DebugLog(" 已经被匹配走了!") continue outTimeIndex = scoreSortList.index(matchPlayer) # 最后一个默认匹配上一个 if outTimeIndex == len(scoreSortList) - 1: vsIndex = outTimeIndex - 1 - GameWorld.Log(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex)) + GameWorld.DebugLog(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex)) # 第一个默认匹配下一个 elif outTimeIndex == 0: vsIndex = outTimeIndex + 1 - GameWorld.Log(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex)) + GameWorld.DebugLog(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex)) # 其他情况匹配积分较近的一个 else: preIndex = outTimeIndex - 1 @@ -1181,9 +1289,9 @@ preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore) nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore) vsIndex = preIndex if preDiff <= nextDiff else nextIndex - GameWorld.Log(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" - % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, - nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex)) + GameWorld.DebugLog(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" + % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, + nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex)) if outTimeIndex > vsIndex: scoreSortList.pop(outTimeIndex) @@ -1203,7 +1311,7 @@ ''' 匹配积分分段玩家 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK ''' - GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList))) + GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList))) danPlayerListDict = {} # 按积分分段列表分散玩家 for matchPlayer in scoreSortList: danLV = matchPlayer.danLV @@ -1215,7 +1323,7 @@ danList = danPlayerListDict.keys() random.shuffle(danList) # 打乱段位顺序 - GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList)) + GameWorld.DebugLog(" 积分分段个数: %s, %s" % (len(danList), danList)) # 优先匹配相同段位 doCount = 0 @@ -1223,19 +1331,19 @@ doCount += 1 isMatchOK = False # # 日志输出分组明细 -# GameWorld.Log(" -------------") +# GameWorld.DebugLog(" -------------") # for danLV in danList: # strList = [] # for player in danPlayerListDict[danLV]: # strList.append((player.playerID, player.pkScore, player.fightPower)) -# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) # # ------------------------------- for danLV in danList: danPlayerList = danPlayerListDict[danLV] danPlayerCount = len(danPlayerList) if danPlayerCount < 2: - #GameWorld.Log(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV)) + #GameWorld.DebugLog(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV)) continue vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战 @@ -1245,14 +1353,14 @@ matchPlayerVSList.append([aPlayer, bPlayer]) isMatchOK = True - GameWorld.Log(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV)) + GameWorld.DebugLog(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV)) if len(matchPlayerVSList) >= maxGroupCnt: - GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) + GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) break if not isMatchOK: - GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount)) + GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount)) break # 不足再匹配范围段位 @@ -1261,12 +1369,12 @@ doCount += 1 isMatchOK = False # # 日志输出分组明细 -# GameWorld.Log(" -------------") +# GameWorld.DebugLog(" -------------") # for danLV in danList: # strList = [] # for player in danPlayerListDict[danLV]: # strList.append((player.playerID, player.pkScore, player.fightPower)) -# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) # # ------------------------------- for danLV in danList: @@ -1286,10 +1394,10 @@ danMatchPlayerList += danPlayerListDict[matchDanLV] #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList] - #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList)) + #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList)) matchPlayerCount = len(danMatchPlayerList) if matchPlayerCount < 2: - #GameWorld.Log(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange)) + #GameWorld.DebugLog(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange)) continue vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战 @@ -1305,15 +1413,15 @@ matchPlayerVSList.append([aPlayer, bPlayer]) isMatchOK = True - GameWorld.Log(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" - % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange)) + GameWorld.DebugLog(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" + % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange)) if len(matchPlayerVSList) >= maxGroupCnt: - GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) + GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) break if not isMatchOK: - GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount)) + GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount)) break return @@ -1329,7 +1437,7 @@ zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4) - GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList))) + GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList))) for aPlayer, bPlayer in matchPlayerVSList: if not aPlayer or not bPlayer: @@ -1357,7 +1465,7 @@ PyGameData.g_crossPKRoomDict[roomID] = newRoom aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID - GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) + GameWorld.DebugLog(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]] # 记录流向 @@ -1439,7 +1547,7 @@ def MapServer_CrossPKOver(infoList, tick): ## 收到MapServer副本跨服PK结果同步 - GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) + GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) roomID, winnerID, loserID, roundWinnerIDList, overType = infoList @@ -1484,8 +1592,8 @@ winnerDanLV, loserDanLV = winner.danLV, loser.danLV winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分 - GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount)) - GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV)) + GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount)) + GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV)) winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV) loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV) @@ -1520,8 +1628,8 @@ if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore(): loser.danLV += 1 - GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount)) - GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount)) + GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount)) + GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount)) # 更新排行榜 UpdateCrossPKBillboard(zoneID, seasonID, winner, loser) @@ -1559,12 +1667,12 @@ overPack.TagNameLen = len(overPack.TagName) NetPackCommon.SendFakePack(player, overPack) - GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" - % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID) + GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" + % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID) serverGroupIDList = [winner.serverGroupID, loser.serverGroupID] - GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" - % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) + GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" + % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) # 同步子服 CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) @@ -1572,6 +1680,107 @@ dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()} dataDict.update(vsRoom.GetDRInfo()) DR_CrossReamlPK("PKOverRoom", dataDict) + return + +def UpdatePKPlayerScore(roomID, pkPlayer, isWin): + ## 更新PK玩家积分 + + playerID = pkPlayer.playerID + cWinCount = pkPlayer.cWinCount + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分 + + GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount)) + + pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + if not pkDanIpyData: + GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV)) + + baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分 + wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0 + lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0 + wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分 + lExScore = 0 + + if isWin: + addScore = wBaseScore + wExScore + pkPlayer.cWinCount += 1 + else: + addScore = lBaseScore + lExScore + pkPlayer.cWinCount = 0 + + dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制 + if dayMaxScore and addScore: + addScore = min(dayMaxScore - dayScore, addScore) + pkPlayer.pkScore += addScore + + if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore(): + pkPlayer.danLV += 1 + + return addScore + +def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick): + ## 收到子服同步的PK机器人结算 + + if not GameWorld.IsCrossServer(): + GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!") + return + + playerID = playerInfoDict["playerID"] # 角色ID + isWinner = playerInfoDict["isWinner"] # 是否获胜 + + if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict: + GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID) + return + pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID) + if playerID in PyGameData.g_crossPKPlayerDict: + PyGameData.g_crossPKPlayerDict.pop(playerID) + zoneID = pkPlayer.pkZoneID + seasonID = pkPlayer.seasonID + + GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" + % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID) + + roomID = 0 + addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner) + pkScore = pkPlayer.pkScore + danLV = pkPlayer.danLV + cWinCount = pkPlayer.cWinCount + + GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID) + + if isWinner: + winner, loser = pkPlayer, None + else: + winner, loser = None, pkPlayer + + # 更新排行榜 + UpdateCrossPKBillboard(zoneID, seasonID, winner, loser) + + # PK机器人默认结果数据 + overType = 0 + roundWinnerIDList = [] + notifyState = False + winnerID = winner.playerID if winner else 0 + tagPlayerID = 0 + tagPlayerName = "" + + timeStr = GameWorld.GetCurrentDataTimeStr() + playerOverDict = {} + playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \ + + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] + + serverGroupIDList = [pkPlayer.serverGroupID] + GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" + % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) + # 同步子服 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + # 记录流向 + dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()} + DR_CrossReamlPK("PKOverRobot", dataDict) return ##================================== 以下是子服逻辑 ========================================== @@ -1627,7 +1836,12 @@ GameWorld.Log(" zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState)) if not zoneID: return - + if not seasonID: + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + if dbSeasonID: + GameWorld.ErrLog(" 已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID) + return + gameWorld = GameWorld.GetGameWorld() curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) @@ -1666,6 +1880,8 @@ seasonStatePack.SeasonID = seasonID seasonStatePack.SeasonState = seasonState seasonStatePack.MatchState = matchState + seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName() + seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName) playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -1681,14 +1897,23 @@ if not curPlayer: return + if not result: + return + if result == -2: PlayerControl.NotifyCode(curPlayer, "CrossMatching17") return + startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch() + if result == 1: SetIsCrossPKMatching(curPlayer, 1) - NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch()) + startMatchPack.IsRobot = 0 + elif result == 2: + SetIsCrossPKMatching(curPlayer, 0) + startMatchPack.IsRobot = 1 + NetPackCommon.SendFakePack(curPlayer, startMatchPack) return ## 跨服匹配状态 @@ -1702,16 +1927,15 @@ def CrossServerMsg_PKMatchResult(vsRoomDict): ## 跨服PK匹配结果 curServerGroupID = GameWorld.GetServerGroupID() - actionType = ShareDefine.Def_CrossAction_PK mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5) - GameWorld.Log("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID) if not mapPosList: GameWorld.ErrLog("没有配置对战地图进入坐标!") return for roomID, roomInfo in vsRoomDict.items(): mapID, playerList = roomInfo - GameWorld.Log(" roomID=%s,playerList=%s" % (roomID, playerList)) + GameWorld.DebugLog(" roomID=%s,playerList=%s" % (roomID, playerList)) for i, playerInfo in enumerate(playerList): serverGroupID, playerID = playerInfo if serverGroupID != curServerGroupID: @@ -1727,7 +1951,7 @@ PlayerControl.SetVsRoomId(player, roomID, True) # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器 posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0] - CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY) + CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY) return @@ -1735,7 +1959,7 @@ ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) # serverGroupID, playerName, playerJob if not CrossRealmPlayer.IsCrossServerOpen(): @@ -1773,7 +1997,7 @@ matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"] break - PlayerControl.SetCrossRealmState(player, 1) + PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK) SetIsCrossPKMatching(player, 0) # 通知匹配成功,可进入跨服 @@ -1785,7 +2009,7 @@ matchOKPack.MatchPlayer = [matchPlayer] matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer) NetPackCommon.SendFakePack(player, matchOKPack) - GameWorld.Log(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID)) + GameWorld.DebugLog(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID)) return @@ -1793,7 +2017,7 @@ ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) for roomID, roomPlayerInfo in timeoutRoomDict.items(): if not roomPlayerInfo: @@ -1816,7 +2040,7 @@ GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID)) continue player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0) - PlayerControl.SetCrossRealmState(player, 0) + PlayerControl.SetCrossMapID(player, 0) return @@ -1842,7 +2066,7 @@ cnt += 1 savaData += overInfoData.getBuffer() - GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt) + GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -1862,7 +2086,7 @@ ## 子服接收跨服PK结果信息 curServerGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID) + GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID) for playerID, overInfo in playerOverDict.items(): roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \ @@ -1873,8 +2097,10 @@ sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] player = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not player: + CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID) if not player or PlayerControl.GetIsTJG(player): - GameWorld.Log(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID)) + GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID)) overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo() overInfoData.clear() overInfoData.ZoneID = zoneID @@ -1898,8 +2124,8 @@ PlayerControl.SetVsRoomId(player, 0) sysMsg = str(sendMapOverInfo) player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg)) - GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" - % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID) + GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" + % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID) return def __OnLoginNotifyPKOverInfo(curPlayer): @@ -1907,7 +2133,7 @@ overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID) if not overInfoData: return - PlayerControl.SetCrossRealmState(curPlayer, 0) + PlayerControl.SetCrossMapID(curPlayer, 0) PlayerControl.SetVsRoomId(curPlayer, 0) zoneID = overInfoData.ZoneID @@ -1932,8 +2158,8 @@ sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState] sysMsg = str(sendMapOverInfo) curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg)) - GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" - % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID) + GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" + % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID) return def DR_CrossReamlPK(eventName, dataDict={}): -- Gitblit v1.8.0