From 9df206d38b22ea21cb7b8ed6ec39593424c70fb6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 三月 2021 11:47:13 +0800
Subject: [PATCH] 4984 【主干】【BT2】boss投资击杀跨服boss同步异常(跨服boss投资击杀支持;boss投资改为归属击杀可领奖)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py |  586 ++++++++++++++++++++++++++++++++++++++++------------------
 1 files changed, 406 insertions(+), 180 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 1a90d0e..5351038 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,6 +58,7 @@
         self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
         self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
         self.seasonID = 0 # 赛季ID
+        self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
         return
     
     def GetDRInfo(self):
@@ -199,7 +200,7 @@
                 cnt += 1
                 savaData += billboardData.getBuffer()
                 
-        GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
+        GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -241,14 +242,16 @@
         return
     maxCount = min(2000, maxCount)
     upBillboardList = []
-    if winner.danLV >= danLVLimit:
-        upBillboardList.append(winner)
-    else:
-        GameWorld.DebugLog("    段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
-    if loser.danLV >= danLVLimit:
-        upBillboardList.append(loser)
-    else:
-        GameWorld.DebugLog("    段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
+    if winner:
+        if winner.danLV >= danLVLimit:
+            upBillboardList.append(winner)
+        else:
+            GameWorld.DebugLog("    段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
+    if loser:
+        if loser.danLV >= danLVLimit:
+            upBillboardList.append(loser)
+        else:
+            GameWorld.DebugLog("    段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
     if not upBillboardList:
         return
     
@@ -297,7 +300,7 @@
         billboardData.PKScore = pkPlayer.pkScore
         billboardData.DanLV = pkPlayer.danLV
         billboardData.Time = billboardTime
-        GameWorld.Log("    更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
+        GameWorld.DebugLog("    更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
         
     # 战斗结算更新榜单先不排序,只设置需要排序
     if isUpd:
@@ -307,7 +310,8 @@
     matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
     if not matchState and not PyGameData.g_crossPKRoomDict:
         GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
-        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+        crossZoneName = GameWorld.GetCrossZoneName()
+        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
         if zoneIpyData:
             serverGroupIDList = zoneIpyData.GetServerGroupIDList()
             SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
@@ -366,7 +370,8 @@
         serverTime = GameWorld.GetServerTime()
         curSeasonID = 0
         seasonState = 0
-        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
+        crossZoneName = GameWorld.GetCrossZoneName()
+        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
         seasonList = [] if not seasonList else seasonList
         for seasonIpyData in seasonList:
             startDateStr = seasonIpyData.GetStartDate()
@@ -473,8 +478,8 @@
 def CrossServerMsg_PKSyncBillboard(syncInfo):
     ## 收到跨服服务器同步的排行榜信息
     zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
-    GameWorld.Log("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" 
-                  % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
+    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s" 
+                       % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
     
     crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
     billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
@@ -535,18 +540,19 @@
     
     zoneSeasonTimeDict = {}
     serverTime = GameWorld.GetServerTime()
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return zoneSeasonTimeDict
+    
+    for zoneIpyData in crossZoneList:
         zoneID = zoneIpyData.GetZoneID()
         
         # 规定每个赛区的赛季时间需按顺序配置
-        seasonIpyDataList = []
-        for sIndex in xrange(ipyDataMgr.GetCrossRealmPKSeasonCount()):
-            seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(sIndex)
-            if zoneID == seasonIpyData.GetZoneID():
-                seasonIpyDataList.append(seasonIpyData)
-                
+        seasonIpyDataList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+        if not seasonIpyDataList:
+            continue
+        
         for i, seasonIpyData in enumerate(seasonIpyDataList):
             seasonID = seasonIpyData.GetSeasonID()
             startDateStr = seasonIpyData.GetStartDate()
@@ -604,8 +610,9 @@
     
     gameWorld = GameWorld.GetGameWorld()
     serverTime = GameWorld.GetServerTime()
+    crossZoneName = GameWorld.GetCrossZoneName()
     for zoneID, seasonTimeInfo in zoneSeasonTimeDict.items():
-        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKZone", zoneID)
+        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
         if not zoneIpyData:
             continue
         
@@ -664,12 +671,16 @@
     if not preState and isOpen:
         PyGameData.g_crossPKPlayerDict = {}
         PyGameData.g_crossPKZoneMatchPlayerDict = {}
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
         PyGameData.g_crossPKRoomDict = {}
         GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
         
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return
+    
+    for zoneIpyData in crossZoneList:
         zoneID = zoneIpyData.GetZoneID()
         
         # 广播当前赛区的所有子服跨服PK赛季状态变更
@@ -682,87 +693,109 @@
         
     return
 
-def ClientServerMsg_ServerInitOK(serverGroupID, tick):
-    ## 子服启动成功
-    GameWorld.Log("子服启动成功,同步给子服对应的赛季信息: serverGroupID=%s" % (serverGroupID))
-    zoneID = GetCrossPKServerGroupZoneID(serverGroupID)
-    if not zoneID:
-        GameWorld.Log("    该子服没有分配赛区,不同步!")
+def Sync_CrossPKInitDataToClientServer(tick, serverGroupID=0):
+    ''' 同步跨服PK活动数据到子服务器
+    @param serverGroupID: 为0时同步所有子服
+    '''
+    
+    GameWorld.Log("同步给子服对应的赛季信息: syncServerGroupID=%s" % (serverGroupID))
+    if serverGroupID:
+        ipyData = GetCrossPKServerGroupZone(serverGroupID)
+        if not ipyData:
+            return
+        crossZoneList = [ipyData]
+    else:
+        crossZoneName = GameWorld.GetCrossZoneName()
+        crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
         return
     gameWorld = GameWorld.GetGameWorld()
-    seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
-    seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
-    matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
-    seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
-    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, [serverGroupID])
+    for zoneIpyData in crossZoneList:
+        zoneID = zoneIpyData.GetZoneID()
+        seasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
+        seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
+        matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+        seasonInfo = {"ZoneID":zoneID, "SeasonID":seasonID, "SeasonState":seasonState, "MatchState":matchState}
+        serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSeasonInfo, seasonInfo, serverGroupIDList)
+        
     return
 
-def GetCrossPKServerGroupZoneID(serverGroupID):
+def GetCrossPKServerGroupZone(serverGroupID):
     ## 获取服务器组ID对应的跨服PK所属赛区,返回0代表该服务器没有分配赛区
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return
+    
+    for zoneIpyData in crossZoneList:
         for groupInfo in zoneIpyData.GetServerGroupIDList():
             if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
                 or (isinstance(groupInfo, tuple) and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
-                return zoneIpyData.GetZoneID()
-    return 0
+                return zoneIpyData
+    return
+
+def OnPlayerLoginCrossServer(curPlayer):
+    # 跨服登录处理
+    
+    mapID = curPlayer.GetMapID()
+    mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
+    if mapID not in mapIDList:
+        return
+    
+    GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
+    if not __CheckCanLoginCrossServerPKMap(curPlayer):
+        CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+        return
+    
+    return
 
 def OnPlayerLogin(curPlayer):
-    
     # 本服登录处理
-    if not GameWorld.IsCrossServer():
-        # 本服没有分配赛区不处理
-        if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
-            return
-        __OnLoginNotifyPKOverInfo(curPlayer)
-        
-        # 同步所有赛区赛季信息
-        zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
-        zoneSeasonInfo.ZoneList = []
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-            zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
-            zoneID = zoneIpyData.GetZoneID()
-            zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
-            zoneInfo.ZoneID = zoneID
-            zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
-            zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
-            zoneInfo.SeasonList = []
-            seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", zoneID)
-            seasonList = [] if not seasonList else seasonList
-            for seasonIpyData in seasonList:
-                seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
-                seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
-                seasonInfo.StartDate = seasonIpyData.GetStartDate()
-                seasonInfo.EndDate = seasonIpyData.GetEndDate()
-                seasonInfo.EndTime = seasonIpyData.GetEndTime()
-                zoneInfo.SeasonList.append(seasonInfo)
-            zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
-            zoneSeasonInfo.ZoneList.append(zoneInfo)
-        zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
-        NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
-        
-        # 同步本服赛季状态
-        gameWorld = GameWorld.GetGameWorld()
-        seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
-        seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
-        seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
-        seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
-        seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
-        NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
-        
-    # 跨服登录处理
-    else:
-        mapID = curPlayer.GetMapID()
-        mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
-        if mapID not in mapIDList:
-            return
-        
-        GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
-        if not __CheckCanLoginCrossServerPKMap(curPlayer):
-            CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
-            return
+    
+    # 本服没有分配赛区不处理
+    if not GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID):
+        return
+    __OnLoginNotifyPKOverInfo(curPlayer)
+    
+    crossZoneName = GameWorld.GetCrossZoneName()
+    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+    if not crossZoneList:
+        return
+    # 同步所有赛区赛季信息
+    zoneSeasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeasonInfo()
+    zoneSeasonInfo.ZoneList = []
+    for zoneIpyData in crossZoneList:
+        zoneID = zoneIpyData.GetZoneID()
+        zoneInfo = ChPyNetSendPack.tagGCCrossRealmPKZone()
+        zoneInfo.ZoneID = zoneID
+        zoneInfo.ZoneName = zoneIpyData.GetZoneName().decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
+        zoneInfo.ZoneNameLen = len(zoneInfo.ZoneName)
+        zoneInfo.SeasonList = []
+        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
+        seasonList = [] if not seasonList else seasonList
+        for seasonIpyData in seasonList:
+            seasonInfo = ChPyNetSendPack.tagGCCrossRealmPKSeason()
+            seasonInfo.SeasonID = seasonIpyData.GetSeasonID()
+            seasonInfo.StartDate = seasonIpyData.GetStartDate()
+            seasonInfo.EndDate = seasonIpyData.GetEndDate()
+            seasonInfo.EndTime = seasonIpyData.GetEndTime()
+            zoneInfo.SeasonList.append(seasonInfo)
+        zoneInfo.SeasonCount = len(zoneInfo.SeasonList)
+        zoneSeasonInfo.ZoneList.append(zoneInfo)
+    zoneSeasonInfo.ZoneCount = len(zoneSeasonInfo.ZoneList)
+    NetPackCommon.SendFakePack(curPlayer, zoneSeasonInfo)
+    
+    # 同步本服赛季状态
+    gameWorld = GameWorld.GetGameWorld()
+    seasonStatePack = ChPyNetSendPack.tagGCCrossRealmPKSeasonState()
+    seasonStatePack.ZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
+    seasonStatePack.SeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+    seasonStatePack.SeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
+    seasonStatePack.MatchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
+    seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+    seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
+    NetPackCommon.SendFakePack(curPlayer, seasonStatePack)
         
     return
 
@@ -816,7 +849,7 @@
 #        return
 
     vsRoomID = curPlayer.GetVsRoomId()
-    if vsRoomID and PlayerControl.GetCrossRealmState(curPlayer) == 1:
+    if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
         GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
         return
     
@@ -829,7 +862,7 @@
     CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
     PlayerControl.SetVsRoomId(curPlayer, 0)
     SetIsCrossPKMatching(curPlayer, 0)
-    GameWorld.Log("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
+    GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
     return
 
 def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
@@ -857,15 +890,20 @@
     pkScore = playerInfoDict["pkScore"] # 当前积分
     danLV = playerInfoDict["danLV"] # 当前段位
     cWinCount = playerInfoDict["cWinCount"] # 连胜次数
+    cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
     ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
     
+    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+        return
     zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
     if playerID in zoneMatchPlayerList:
-        GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+        GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
         return
     if playerID in PyGameData.g_crossPKPlayerDict:
-        GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
+        GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
         return
     
@@ -887,16 +925,76 @@
     pkPlayer.serverGroupID = serverGroupID
     pkPlayer.pkZoneID = pkZoneID
     pkPlayer.seasonID = seasonID
+    
+    # 判断是否匹配机器人
+    matchRobotRate = 0
+    danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+    if danIpyData:
+        matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
+        if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
+            pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
+            PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
+            GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" 
+                               % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
+            GameWorld.DebugLog("    本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
+            #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+            return
+        
     PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
     
     # 加入赛区匹配列表
     zoneMatchPlayerList.append(playerID)
     PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
     
-    GameWorld.Log("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" 
-                  % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
+    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" 
+                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
     
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+    return
+
+def __DelayNotifyMatchRobot(tick):
+    ## 做体验,延迟通知匹配到机器人
+    for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+        if pkPlayer.notifyMatchRobotTick == -1:
+            #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+            continue
+        if tick < pkPlayer.notifyMatchRobotTick:
+            continue
+        pkPlayer.notifyMatchRobotTick = -1
+        serverGroupID = pkPlayer.serverGroupID
+        GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+        
+    return
+
+def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
+    ## 超时很久很久的玩家系统匹配机器人
+    if not matchPlayerIDList:
+        return
+    
+    matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
+    if len(matchRobotTimeoutInfo) != 2:
+        return
+    matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
+    
+    for i, matchPlayer in enumerate(matchTickSortList):
+        
+        playerID = matchPlayer.playerID
+        if playerID not in matchPlayerIDList:
+            continue
+        
+        if tick - matchPlayer.matchTick < matchRobotTick:
+            #GameWorld.DebugLog("    i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
+            break
+        
+        matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
+        
+        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
+        matchPlayer.notifyMatchRobotTick = -1
+        serverGroupID = matchPlayer.serverGroupID
+        GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
     return
 
 def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -920,18 +1018,18 @@
             GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
             return
         
-    GameWorld.Log("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
+    GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
     
     pkZoneID = 0
     if playerID in PyGameData.g_crossPKPlayerDict:
         pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
         pkZoneID = pkPlayer.pkZoneID
-        GameWorld.Log("    移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
+        GameWorld.DebugLog("    移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
         
     zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
     if playerID in zoneMatchPlayerList:
         zoneMatchPlayerList.remove(playerID)
-        GameWorld.Log("    从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
+        GameWorld.DebugLog("    从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
         
     #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间
     for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
@@ -940,17 +1038,17 @@
         
         for roomPlayerID in pkRoom.roomPlayerIDList:
             if roomPlayerID == playerID:
-                GameWorld.Log("    自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
+                GameWorld.DebugLog("    自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
                 continue
             
             zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
             zoneMatchPlayerList.append(roomPlayerID)
             PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
-            GameWorld.Log("    将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" 
-                          % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
+            GameWorld.DebugLog("    将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s" 
+                               % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
             
         PyGameData.g_crossPKRoomDict.pop(roomID)
-        GameWorld.Log("    移除房间: popRoomID=%s" % (roomID))
+        GameWorld.DebugLog("    移除房间: popRoomID=%s" % (roomID))
         
         # 记录流向
         dataDict = {"cancelPlayerID":playerID}
@@ -988,7 +1086,7 @@
     if playerID not in vsRoom.readyPlayerIDList:
         vsRoom.readyPlayerIDList.append(playerID)
         
-    GameWorld.Log("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
+    GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
     return
 
 def __ReadyOKRoomPlayerProcess(tick):
@@ -1024,14 +1122,14 @@
             continue
         vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
         vsRoom.readyTick = tick
-        GameWorld.Log("    准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
+        GameWorld.DebugLog("    准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
         
         sendReadyOKRoomList.append([roomID, readyMemberDict])
         serverGroupIDList += roomGroupIDList
         
     # 将已准备好的房间广播到子服
     if sendReadyOKRoomList:
-        GameWorld.Log("    已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
+        GameWorld.DebugLog("    已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
         
     return
@@ -1046,8 +1144,11 @@
 #    ipyDataMgr = IpyGameDataPY.IPY_Data()
 #    if maxDanLV == None:
 #        maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
-#    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
-#        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
+#    crossZoneName = GameWorld.GetCrossZoneName()
+#    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
+#    if not crossZoneList:
+#        return
+#    for zoneIpyData in crossZoneList:
 #        pkZoneID = zoneIpyData.GetZoneID()
 #        
 #        addPlayerList = []
@@ -1096,6 +1197,8 @@
         return
     GameWorld.GetGameWorld().SetDict(processTickKey, tick)
     
+    # 延迟通知匹配到机器人的
+    __DelayNotifyMatchRobot(tick)
     # 处理超时的房间
     __DoCheckRoomTimeout(tick)
     # 通知已准备好的房间玩家可进入跨服
@@ -1106,12 +1209,15 @@
     
     # 每个赛区单独匹配
     for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
-        matchPlayerCount = len(matchPlayerIDList)
-        if matchPlayerCount < 2:
-            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+        if not matchPlayerIDList:
+            #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
             continue
+        matchPlayerCount = len(matchPlayerIDList)
+#        if matchPlayerCount < 2:
+#            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
+#            continue
         
-        GameWorld.Log("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
+        GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
         
         matchPlayerList = []
         for matchPlayerID in matchPlayerIDList:
@@ -1134,9 +1240,11 @@
         # 给成功匹配的玩家非配对战房间
         matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
         __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
-        GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
-        #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
-        #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
+        GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
+        #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
+        #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
+        
+        __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
     return
 
 
@@ -1144,34 +1252,34 @@
     '''匹配超时玩家
         匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
     '''
-    GameWorld.Log(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
-    GameWorld.Log(" scoreSortListLen=%s" % len(scoreSortList))
+    GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
+    GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList))
     for i, matchPlayer in enumerate(matchTickSortList):        
         # 只有一个玩家
         if len(scoreSortList) <= 1:
-            #GameWorld.Log("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
+            #GameWorld.DebugLog("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
             break
         
         if tick - matchPlayer.matchTick < outTimeTick:
-            #GameWorld.Log("    i=%s,玩家未超时,不再匹配!" % (i))
+            #GameWorld.DebugLog("    i=%s,玩家未超时,不再匹配!" % (i))
             break
         
-        GameWorld.Log("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" 
-                      % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
+        GameWorld.DebugLog("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" 
+                           % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
         # 已经被匹配走了
         if matchPlayer not in scoreSortList:
-            GameWorld.Log("        已经被匹配走了!")
+            GameWorld.DebugLog("        已经被匹配走了!")
             continue
         
         outTimeIndex = scoreSortList.index(matchPlayer)
         # 最后一个默认匹配上一个
         if outTimeIndex == len(scoreSortList) - 1: 
             vsIndex = outTimeIndex - 1
-            GameWorld.Log("        超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
+            GameWorld.DebugLog("        超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
         # 第一个默认匹配下一个
         elif outTimeIndex == 0:
             vsIndex = outTimeIndex + 1
-            GameWorld.Log("        超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
+            GameWorld.DebugLog("        超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
         # 其他情况匹配积分较近的一个
         else:
             preIndex = outTimeIndex - 1
@@ -1181,9 +1289,9 @@
             preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
             nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
             vsIndex = preIndex if preDiff <= nextDiff else nextIndex
-            GameWorld.Log("        超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" 
-                          % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
-                             nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
+            GameWorld.DebugLog("        超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s" 
+                               % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore, 
+                                  nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
             
         if outTimeIndex > vsIndex: 
             scoreSortList.pop(outTimeIndex)
@@ -1203,7 +1311,7 @@
     ''' 匹配积分分段玩家
             匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
     '''
-    GameWorld.Log(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
+    GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
     danPlayerListDict = {} # 按积分分段列表分散玩家
     for matchPlayer in scoreSortList:
         danLV = matchPlayer.danLV
@@ -1215,7 +1323,7 @@
     danList = danPlayerListDict.keys()
     random.shuffle(danList) # 打乱段位顺序
     
-    GameWorld.Log("    积分分段个数: %s, %s" % (len(danList), danList))
+    GameWorld.DebugLog("    积分分段个数: %s, %s" % (len(danList), danList))
     
     # 优先匹配相同段位
     doCount = 0
@@ -1223,19 +1331,19 @@
         doCount += 1
         isMatchOK = False
 #        # 日志输出分组明细
-#        GameWorld.Log("    -------------")
+#        GameWorld.DebugLog("    -------------")
 #        for danLV in danList:
 #            strList = []
 #            for player in danPlayerListDict[danLV]:
 #                strList.append((player.playerID, player.pkScore, player.fightPower))
-#            GameWorld.Log("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
+#            GameWorld.DebugLog("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
 #        # -------------------------------
         
         for danLV in danList:
             danPlayerList = danPlayerListDict[danLV]
             danPlayerCount = len(danPlayerList)
             if danPlayerCount < 2:
-                #GameWorld.Log("    段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
+                #GameWorld.DebugLog("    段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
                 continue
             
             vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
@@ -1245,14 +1353,14 @@
             
             matchPlayerVSList.append([aPlayer, bPlayer])
             isMatchOK = True
-            GameWorld.Log("    成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
+            GameWorld.DebugLog("    成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
             
             if len(matchPlayerVSList) >= maxGroupCnt:
-                GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
+                GameWorld.DebugLog("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                 break
             
         if not isMatchOK:
-            GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
+            GameWorld.DebugLog("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
             break
         
     # 不足再匹配范围段位
@@ -1261,12 +1369,12 @@
         doCount += 1
         isMatchOK = False
 #        # 日志输出分组明细
-#        GameWorld.Log("    -------------")
+#        GameWorld.DebugLog("    -------------")
 #        for danLV in danList:
 #            strList = []
 #            for player in danPlayerListDict[danLV]:
 #                strList.append((player.playerID, player.pkScore, player.fightPower))
-#            GameWorld.Log("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
+#            GameWorld.DebugLog("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
 #        # -------------------------------
         
         for danLV in danList:
@@ -1286,10 +1394,10 @@
                 danMatchPlayerList += danPlayerListDict[matchDanLV]
                 
             #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
-            #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
+            #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
             matchPlayerCount = len(danMatchPlayerList)
             if matchPlayerCount < 2:
-                #GameWorld.Log("    段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
+                #GameWorld.DebugLog("    段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
                 continue
             
             vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
@@ -1305,15 +1413,15 @@
             
             matchPlayerVSList.append([aPlayer, bPlayer])
             isMatchOK = True
-            GameWorld.Log("    成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" 
-                          % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
+            GameWorld.DebugLog("    成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" 
+                               % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
             
             if len(matchPlayerVSList) >= maxGroupCnt:
-                GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
+                GameWorld.DebugLog("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                 break
             
         if not isMatchOK:
-            GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
+            GameWorld.DebugLog("    已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
             break
         
     return
@@ -1329,7 +1437,7 @@
     zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
     
     mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
-    GameWorld.Log("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
+    GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
     for aPlayer, bPlayer in matchPlayerVSList:
         
         if not aPlayer or not bPlayer:
@@ -1357,7 +1465,7 @@
         PyGameData.g_crossPKRoomDict[roomID] = newRoom
         
         aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
-        GameWorld.Log("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
+        GameWorld.DebugLog("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
         vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
         
         # 记录流向
@@ -1439,7 +1547,7 @@
 def MapServer_CrossPKOver(infoList, tick):
     ## 收到MapServer副本跨服PK结果同步
     
-    GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
+    GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
     
     roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
     
@@ -1484,8 +1592,8 @@
     winnerDanLV, loserDanLV = winner.danLV, loser.danLV
     winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分
     
-    GameWorld.Log("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
-    GameWorld.Log("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
+    GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
+    GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
     
     winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
     loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
@@ -1520,8 +1628,8 @@
     if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
         loser.danLV += 1
         
-    GameWorld.Log("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
-    GameWorld.Log("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
+    GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
+    GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
     
     # 更新排行榜
     UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
@@ -1559,12 +1667,12 @@
         overPack.TagNameLen = len(overPack.TagName)
         NetPackCommon.SendFakePack(player, overPack)
         
-        GameWorld.Log("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" 
-                      % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
+        GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s" 
+                           % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
         
     serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
-    GameWorld.Log("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
-                  % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
+                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
     # 同步子服
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
     
@@ -1572,6 +1680,107 @@
     dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
     dataDict.update(vsRoom.GetDRInfo())
     DR_CrossReamlPK("PKOverRoom", dataDict)
+    return
+
+def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
+    ## 更新PK玩家积分
+    
+    playerID = pkPlayer.playerID
+    cWinCount = pkPlayer.cWinCount
+    pkScore = pkPlayer.pkScore
+    danLV = pkPlayer.danLV
+    dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
+    
+    GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" 
+                       % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
+    
+    pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+    if not pkDanIpyData:
+        GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
+    
+    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
+    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
+    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
+    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
+    lExScore = 0
+    
+    if isWin:
+        addScore = wBaseScore + wExScore
+        pkPlayer.cWinCount += 1
+    else:
+        addScore = lBaseScore + lExScore
+        pkPlayer.cWinCount = 0
+        
+    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
+    if dayMaxScore and addScore:
+        addScore = min(dayMaxScore - dayScore, addScore)
+    pkPlayer.pkScore += addScore
+    
+    if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
+        pkPlayer.danLV += 1
+        
+    return addScore
+
+def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
+    ## 收到子服同步的PK机器人结算
+    
+    if not GameWorld.IsCrossServer():
+        GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
+        return
+    
+    playerID = playerInfoDict["playerID"] # 角色ID
+    isWinner = playerInfoDict["isWinner"] # 是否获胜
+    
+    if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
+        GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
+        return
+    pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
+    if playerID in PyGameData.g_crossPKPlayerDict:
+        PyGameData.g_crossPKPlayerDict.pop(playerID)
+    zoneID = pkPlayer.pkZoneID
+    seasonID = pkPlayer.seasonID
+    
+    GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" 
+                  % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
+    
+    roomID = 0
+    addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
+    pkScore = pkPlayer.pkScore
+    danLV = pkPlayer.danLV
+    cWinCount = pkPlayer.cWinCount
+    
+    GameWorld.Log("    更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID)
+    
+    if isWinner:
+        winner, loser = pkPlayer, None
+    else:
+        winner, loser = None, pkPlayer
+        
+    # 更新排行榜
+    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
+    
+    # PK机器人默认结果数据
+    overType = 0
+    roundWinnerIDList = []
+    notifyState = False
+    winnerID = winner.playerID if winner else 0
+    tagPlayerID = 0
+    tagPlayerName = ""
+    
+    timeStr = GameWorld.GetCurrentDataTimeStr()
+    playerOverDict = {}
+    playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
+                                + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
+                                
+    serverGroupIDList = [pkPlayer.serverGroupID]
+    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" 
+                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
+    # 同步子服
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
+    
+    # 记录流向
+    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
+    DR_CrossReamlPK("PKOverRobot", dataDict)
     return
 
 ##================================== 以下是子服逻辑 ==========================================
@@ -1627,7 +1836,12 @@
     GameWorld.Log("    zoneID=%s,seasonID=%s,seasonState=%s,matchState=%s" % (zoneID, seasonID, seasonState, matchState))
     if not zoneID:
         return
-    
+    if not seasonID:
+        dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
+        if dbSeasonID:
+            GameWorld.ErrLog("    已经有分配赛季ID的暂定不能被置为0! dbSeasonID=%s" % dbSeasonID)
+            return
+        
     gameWorld = GameWorld.GetGameWorld()
     curSeasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
     
@@ -1666,6 +1880,8 @@
     seasonStatePack.SeasonID = seasonID
     seasonStatePack.SeasonState = seasonState
     seasonStatePack.MatchState = matchState
+    seasonStatePack.CrossZoneName = GameWorld.GetCrossZoneName()
+    seasonStatePack.CrossZoneNameLen = len(seasonStatePack.CrossZoneName)
     playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
         curPlayer = playerManager.GetPlayerByIndex(i)
@@ -1681,14 +1897,23 @@
     if not curPlayer:
         return
     
+    if not result:
+        return
+    
     if result == -2:
         PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
         return
     
+    startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
+    
     if result == 1:
         SetIsCrossPKMatching(curPlayer, 1)
-        NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
+        startMatchPack.IsRobot = 0
+    elif result == 2:
+        SetIsCrossPKMatching(curPlayer, 0)
+        startMatchPack.IsRobot = 1
         
+    NetPackCommon.SendFakePack(curPlayer, startMatchPack)    
     return
 
 ## 跨服匹配状态
@@ -1702,16 +1927,15 @@
 def CrossServerMsg_PKMatchResult(vsRoomDict):
     ## 跨服PK匹配结果
     curServerGroupID = GameWorld.GetServerGroupID()
-    actionType = ShareDefine.Def_CrossAction_PK
     mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
-    GameWorld.Log("=== 收到PK匹配结果处理  === curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("=== 收到PK匹配结果处理  === curServerGroupID=%s" % curServerGroupID)
     if not mapPosList:
         GameWorld.ErrLog("没有配置对战地图进入坐标!")
         return
     
     for roomID, roomInfo in vsRoomDict.items():
         mapID, playerList = roomInfo
-        GameWorld.Log("    roomID=%s,playerList=%s" % (roomID, playerList))
+        GameWorld.DebugLog("    roomID=%s,playerList=%s" % (roomID, playerList))
         for i, playerInfo in enumerate(playerList):
             serverGroupID, playerID = playerInfo
             if serverGroupID != curServerGroupID:
@@ -1727,7 +1951,7 @@
             PlayerControl.SetVsRoomId(player, roomID, True)
             # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
             posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
-            CrossRealmPlayer.SendCrossRealmReg(player, actionType, mapID, mapID, 0, posX, posY)
+            CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
             
     return
 
@@ -1735,7 +1959,7 @@
     ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服
     
     curServerGroupID = GameWorld.GetServerGroupID()
-    GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
     # serverGroupID, playerName, playerJob
     
     if not CrossRealmPlayer.IsCrossServerOpen():
@@ -1773,7 +1997,7 @@
                     matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
                     break
                 
-            PlayerControl.SetCrossRealmState(player, 1)
+            PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
             SetIsCrossPKMatching(player, 0)
             
             # 通知匹配成功,可进入跨服
@@ -1785,7 +2009,7 @@
             matchOKPack.MatchPlayer = [matchPlayer]
             matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
             NetPackCommon.SendFakePack(player, matchOKPack)
-            GameWorld.Log("    通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
+            GameWorld.DebugLog("    通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
             
     return
 
@@ -1793,7 +2017,7 @@
     ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态
     
     curServerGroupID = GameWorld.GetServerGroupID()
-    GameWorld.Log("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
     
     for roomID, roomPlayerInfo in timeoutRoomDict.items():
         if not roomPlayerInfo:
@@ -1816,7 +2040,7 @@
             GameWorld.DebugLog("    房间ID不同, playerID=%s" % (playerID))
             continue
         player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
-        PlayerControl.SetCrossRealmState(player, 0)
+        PlayerControl.SetCrossMapID(player, 0)
         
     return
 
@@ -1842,7 +2066,7 @@
             cnt += 1
             savaData += overInfoData.getBuffer()
                 
-        GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
+        GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
     
     # 从数据库载入数据
@@ -1862,7 +2086,7 @@
     ## 子服接收跨服PK结果信息
     
     curServerGroupID = GameWorld.GetServerGroupID()
-    GameWorld.Log("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
+    GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
     
     for playerID, overInfo in playerOverDict.items():
         roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
@@ -1873,8 +2097,10 @@
         
         sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
         player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+        if not player:
+            CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
         if not player or PlayerControl.GetIsTJG(player):
-            GameWorld.Log("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
+            GameWorld.DebugLog("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
             overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
             overInfoData.clear()
             overInfoData.ZoneID = zoneID
@@ -1898,8 +2124,8 @@
         PlayerControl.SetVsRoomId(player, 0)
         sysMsg = str(sendMapOverInfo)
         player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
-        GameWorld.Log("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
-                      % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
+        GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
+                           % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
     return
 
 def __OnLoginNotifyPKOverInfo(curPlayer):
@@ -1907,7 +2133,7 @@
     overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
     if not overInfoData:
         return
-    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    PlayerControl.SetCrossMapID(curPlayer, 0)
     PlayerControl.SetVsRoomId(curPlayer, 0)
     
     zoneID = overInfoData.ZoneID
@@ -1932,8 +2158,8 @@
     sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
     sysMsg = str(sendMapOverInfo)
     curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
-    GameWorld.Log("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
-                  % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
+    GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s" 
+                       % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
     return
 
 def DR_CrossReamlPK(eventName, dataDict={}):

--
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