From 9e53b08d7312c5ad7e272cfc8135c242aac09034 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 08 十月 2024 18:34:49 +0800
Subject: [PATCH] 10263 【越南】后端支持NPC仿真实玩家战斗和快速战斗
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 136 ++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 127 insertions(+), 9 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 8fc20e4..12c07f6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -118,6 +118,14 @@
except ValueError:
return defValue
+def ToFloat(input, defValue = 0):
+ try:
+ result = float(input)
+ return result
+
+ except ValueError:
+ return defValue
+
## 判断2个对象是否同国籍
# @param srcObj 起点对象
# @param desObj 目标对象
@@ -449,8 +457,8 @@
##获取玩家所属区服ID
# @param curPlayer
# @return
-def GetPlayerServerID(curPlayer):
- accID = curPlayer.GetAccID()
+def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID())
+def GetAccIDServerID(accID):
infoList = accID.split(Def_AccID_Split_Sign)
return 0 if len(infoList) < 3 else int(infoList[-1][1:])
@@ -468,6 +476,17 @@
return mainServerID
return 0
+def CheckServerIDInList(serverID, serverIDList):
+ if serverIDList == None:
+ return False
+ if not serverIDList:
+ return True
+ for serverIDInfo in serverIDList:
+ if (isinstance(serverIDInfo, tuple) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+ or (isinstance(serverIDInfo, list) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \
+ or (isinstance(serverIDInfo, int) and serverIDInfo == serverID):
+ return True
+ return False
#===============================================================================
# 平台ID = appid
@@ -537,6 +556,23 @@
return tagPlayer.GetRealMapID()
#---------------------------------------------------------------------
+
+def GetTemplateID(ipyData, cfgID, dayIndex):
+ if cfgID == None or dayIndex == None or not ipyData:
+ return 0
+ templateIDList = ipyData.GetTemplateIDList()
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
+
+def GetTemplateIDByList(templateIDList, dayIndex):
+ if dayIndex == None:
+ return 0
+ if not templateIDList:
+ return 0
+ templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
+ return templateID
def GetOperationActionDateStr(ipyData):
## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
@@ -675,6 +711,15 @@
return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds
#---------------------------------------------------------------------
+
+def GetDiff_Day(timeA , timeB):
+ ## 获取 timeA - timeB 相差的日期天数
+ dateTimeA = ChangeTimeNumToDatetime(timeA)
+ dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0)
+ dateTimeB = ChangeTimeNumToDatetime(timeB)
+ dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0)
+ return (dateTimeA - dateTimeB).days
+
##设置世界服务器字典
# @param key 字典值
# @param tick 时间戳
@@ -918,6 +963,17 @@
return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
return PyGameData.g_crossZoneName
+def GetCrossServerTimeStr():
+ ## 跨服服务器时间
+ if IsCrossServer():
+ return GetCurrentDataTimeStr()
+ lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo
+ if not lastCrossServerTime:
+ return GetCurrentDataTimeStr()
+ curTime = int(time.time())
+ crossServerTime = lastCrossServerTime + (curTime - lastServerTime)
+ return ChangeTimeNumToStr(crossServerTime)
+
## 获取玩家的区服名,仅在跨服有效
# @param curPlayer 玩家实例
# @return: 区服名
@@ -985,16 +1041,59 @@
## 从列表中产生物品,[[权重, object], ....]
# @param weightList 待选列表
-def GetResultByWeightList(weightList):
+def GetResultByWeightList(weightList, defValue=None):
randList = []
weight = 0
for info in weightList:
weight += info[0]
randList.append([weight, info[1] if len(info) == 2 else info[1:]])
if not randList:
- return
+ return defValue
rate = random.randint(1, randList[-1][0])
- return GetResultByRiseList(randList, rate)
+ return GetResultByRiseList(randList, rate, defValue)
+
+## 获得对应数位的值
+# @param numValue 数值
+# @param dataIndex 数位索引
+# @return 获得的值
+def GetDataByDigitPlace(numValue, dataIndex):
+ return (numValue/pow(10, dataIndex))%10
+
+
+## 设置对应数位的值
+# @param numValue 数值
+# @param dataIndex 数位索引
+# @param dataValue 当前修改数值
+# @return 获得的值
+def ChangeDataByDigitPlace(numValue, dataIndex, dataValue):
+
+ if dataValue < 0 or dataValue > 9 or dataIndex > ShareDefine.Def_PDictDigitCnt:
+ return numValue
+
+ # 获得对应数位的值
+ lastTagLV = GetDataByDigitPlace(numValue, dataIndex)
+
+ numValue += pow(10, dataIndex)*(dataValue - lastTagLV)
+ return numValue
+
+def GetBitValue(dataValue, index):
+ """ 得到某个字节值中某一位(Bit)的值
+ @param dataValue: 待取值的字节值
+ @param index: 待读取位的序号,从右向左0开始,0-7为一个完整字节的8个位
+ @return: 返回读取该位的值,0或1
+ """
+ return 1 if dataValue & (1 << index) else 0
+
+def SetBitValue(dataValue, index, val):
+ """ 更改某个字节值中某一位(Bit)的值
+ @param dataValue: 准备更改的字节原值
+ @param index: 待更改位的序号,从右向左0开始,0-7为一个完整字节的8个位
+ @param val: 目标位预更改的值,0或1
+ @return: 返回更改后字节的值
+ """
+ if val:
+ return dataValue | (1 << index)
+ return dataValue & ~(1 << index)
## 根据字典key获取value值
# @return
@@ -1037,7 +1136,7 @@
# @param order 名次,从1开始
# @param isDefaultLast 找不到的名次是否默认取最后一名的
# @return obj or None
-def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
+def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None):
if order in orderDict:
return orderDict[order]
@@ -1048,7 +1147,7 @@
return orderDict[dOrder]
# 找不到的默认取最后一名
- return orderDict[orderList[-1]] if isDefaultLast else None
+ return orderDict[orderList[-1]] if isDefaultLast else defaultValue
##概率相关, 这个事件是否能够出现
# @param rate 基础几率
@@ -1061,17 +1160,36 @@
return 0
-def DebugAnswer(curPlayer, text):
+def DebugAnswer(curPlayer, text, isLog=True):
'''转码后再发DebugAnswer'''
#===========================================================================
# if not GetGameWorld().GetDebugLevel():
# return
#===========================================================================
- DebugLog(text)
+ if isLog:
+ DebugLog(text)
text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
curPlayer.DebugAnswer(text)
return
+def CrossServerMsg_DebugAnswer(msgData):
+ playerID, text = msgData
+ curPlayer = GetPlayerManager().FindPlayerByID(playerID)
+ if not curPlayer:
+ return
+ curPlayer.DebugAnswer(text)
+ return
+
+def DebugAnswerCross(playerID, serverGroupID, text):
+ DebugLog(text)
+ text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
+
+ import CrossRealmMsg
+ dataMsg = [playerID, text]
+ serverGroupIDList = [serverGroupID]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
+ return
+
def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID)
def GetNPCData(npcID): return IpyGameDataPY.GetIpyGameData("ChinNPC", npcID)
--
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