From 9e53b08d7312c5ad7e272cfc8135c242aac09034 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 08 十月 2024 18:34:49 +0800
Subject: [PATCH] 10263 【越南】后端支持NPC仿真实玩家战斗和快速战斗
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 16 ++++++++++++----
1 files changed, 12 insertions(+), 4 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 3ff9a9a..3298d23 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -97,10 +97,14 @@
return totalPlayerCount
- def IsMustCopyMapPlayer(self, playerID):
+ def IsMustCopyMapPlayer(self, playerID, checkTeam=True):
## 是否必定在此分线的玩家, 在请求队列里 或 曾经进入到该分线的,都强制认为属于该分线的玩家
if playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList:
return True
+ if self.openState != IPY_PlayerDefine.fbosOpen:
+ return False
+ if not checkTeam:
+ return False
# 队友强制在一起
funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
teamID = funcTeamMgr.GetPlayerTeamID(playerID, self.funcMapID)
@@ -273,7 +277,7 @@
realMapID, copyMapID, openState = tagCopyMapObj.realMapID, tagCopyMapObj.copyMapID, tagCopyMapObj.openState
- if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if openState >= IPY_PlayerDefine.fbosWaitForClose:
PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
GameWorld.ErrLog("分流的副本线路关闭中! mapID=%s,funcLineID=%s,zoneID=%s,realMapID=%s,copyMapID=%s,openState=%s"
% (mapID, funcLineID, zoneID, realMapID, copyMapID, openState), playerID)
@@ -360,7 +364,7 @@
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
openState = copyMapObj.openState
- if openState == IPY_PlayerDefine.fbosWaitForClose:
+ if openState >= IPY_PlayerDefine.fbosWaitForClose:
# 没有限制分流人数的情况,代表都在同一场,这种情况下当副本已经在关闭的状态下,则代表已经结束了,不可再进入
if not shuntPlayerMax:
PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
@@ -546,7 +550,11 @@
OnCrossDynamicLineClose(realMapID, copyMapID)
elif state == IPY_PlayerDefine.fbosOpen:
OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
-
+ else:
+ key = (realMapID, copyMapID)
+ if key in PyGameData.g_crossDynamicLineCopyMapInfo:
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ copyMapObj.openState = state
return
def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
--
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