From 9f0bb9a7b8a2b1e7aaeaa50df4cebf6bd315fd13 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 17 一月 2019 02:14:42 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(进入跨服增加设置不可被攻击) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 81 ++++++++++++++++++++++++++++++++++++---- 1 files changed, 73 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py index 8228b23..f7cb3e7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py @@ -100,7 +100,7 @@ import PlayerExpandPackCfgMgr import EventReport import PlayerCoat -import PlayerSuccess +import PlayerGatherSoul import PlayerArrestTask import PlayerRune import IpyGameDataPY @@ -229,6 +229,61 @@ EventLogic(curPlayer, sendPack_EventNPCID, tick) return +#// C1 06 跨服NPC对话 #tagCMCrossNPCTalk +# +#struct tagCMCrossNPCTalk +#{ +# tagHead Head; +# WORD ObjID; +# DWORD NPCID; +# WORD PosX; +# WORD PosY; +#}; +def OnCrossNPCTalk(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + + objID = clientData.ObjID + npcID = clientData.NPCID + #posX = clientData.PosX + #posY = clientData.PosY + if GameWorld.IsCrossServer(): + return + + lastTick = curPlayer.GetDictByKey("CrossNPCTalkTick") + if tick - lastTick < 2000: + return + curPlayer.SetDict("CrossNPCTalkTick", tick) + + npcData = GameWorld.GetGameData().FindNPCDataByID(npcID) + if not npcData: + GameWorld.ErrLog("跨服NPCID不存在! npcID=%s" % npcID) + return + + # 目前暂支持跨服采集 + if npcData.GetType() not in [IPY_GameWorld.ntCollection, IPY_GameWorld.ntMissionCollect]: + return + + collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID) + if collectNPCIpyData: + if not NPCCommon.CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData): + return + + msgDict = {"PlayerID":curPlayer.GetPlayerID(), "ObjID":objID, "NPCID":npcID} + GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CollectNPC, msgDict) + + return + +def ClientServerMsg_CollectNPC(curPlayer, msgData, serverGroupID, tick): + ## 收到子服同步的采集NPC + objID = msgData["ObjID"] + npcID = msgData["NPCID"] + curNPC = GameWorld.FindNPCByID(objID) + if npcID != curNPC.GetNPCID(): + GameWorld.ErrLog("采集跨服NPC错误!npcID=%s != curNPCID=%s" % (npcID, curNPC.GetNPCID())) + return + EventLogic(curPlayer, objID, tick) + return + ##客户端//08 01封包响应 自定义函数: 事件处理 #@param curPlayer 当前玩家 #@param eventNPCID 事件NPCID @@ -288,6 +343,9 @@ return curPlayer.SetActionObj(curNPC) + + if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick): + return prepareTime = FBLogic.GetFBPrepareTime(curPlayer, curNPC) @@ -808,8 +866,8 @@ giveItem.Clear() continue - #---初始化装备显隐--- - curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask) + #---初始化装备显隐---前端自己设置 + #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask) #默认触发一次功能开启 if curPlayer.GetLV() == 1: @@ -1705,6 +1763,11 @@ def EventRespons_MagicWeaponLV(curPlayer, mwID, lv): # 法宝解锁进度 RunQuestEvent(curPlayer, "magicweaponlv", '%s_%s'%(mwID, lv), Def_RunQuestType_RunAll) + return + +def EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, lv): + # 魔族法宝关卡进度 + RunQuestEvent(curPlayer, "mwfbpasslv", '%s_%s'%(mwID, lv), Def_RunQuestType_Normal) return def EventRespons_SuccessFinish(curPlayer, succID): @@ -3698,7 +3761,7 @@ curPlayer.SetForbiddenResetItem(0) ExitCompose(curPlayer) ExitWarehouse(curPlayer) - ExitRepair(curPlayer) + #ExitRepair(curPlayer) ExitCreateFamily(curPlayer) ExitBillboard(curPlayer) #ExitEventLock(curPlayer) @@ -3707,9 +3770,9 @@ #npc商店退出 ExitNPCShop(curPlayer) - PlayerTrade.LeaveTrade(curPlayer, 0) + #PlayerTrade.LeaveTrade(curPlayer, 0) # 清除py自定义状态 - ClearPyPlayerAction(curPlayer) + #ClearPyPlayerAction(curPlayer) #调用底层结束事件 #避免策划变更,导致其他退出锁定事件使任务1未接取就退出锁定 @@ -3939,7 +4002,7 @@ # @remarks 自定义函数, 读数据库任务删除表, 删除任务 def __DoLogic_DeleteMission(curPlayer, curMission): missionID = curMission.GetMissionID() - GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID) + GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID, curPlayer.GetID()) delMissionData = GameWorld.GetGameData().GetMissionDeleteByID(missionID) #任务删除表中无此任务 if not delMissionData: @@ -4373,7 +4436,9 @@ # 符印交换 if PlayerRune.SwitchRune(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): return - + # 聚魂交换 + if PlayerGatherSoul.SwitchGatherSoul(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): + return #时装 if PlayerCoat.SwitchCoat(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): -- Gitblit v1.8.0