From 9f22ca0294f38f6490679798e1c06baf28c87002 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:00:13 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(增加被采集中的水晶资源NPCID同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py | 16 +++++++++++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 2 +-
2 files changed, 16 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py
index 33298eb..6f5553c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossBattlefield.py
@@ -118,6 +118,14 @@
worldInfo["eventEndTick"] = max(0, self.eventEndTick - tick) # 事件结束剩余时间,单位毫秒
if self.eventNPCHP:
worldInfo["eventNPCHP"] = self.eventNPCHP
+ crystalAtkedList = []
+ for npcID in GetCrystalNPCIDList():
+ curNPC = GameWorld.FindNPCByNPCID(npcID)
+ if not curNPC:
+ continue
+ if curNPC.GetPlayerHurtList().GetHurtCount() > 0:
+ crystalAtkedList.append(npcID)
+ worldInfo["crystalAtkedList"] = crystalAtkedList
return {"worldInfo":worldInfo}
def RandSuperTask(self):
@@ -1114,7 +1122,7 @@
eventRefresCD = IpyGameDataPY.GetFuncCfg("CrossBattlefieldEvent", 4) * 1000
if worldObj.lastEventEndTick and eventRefresCD and (tick - worldObj.lastEventEndTick) < eventRefresCD:
- GameWorld.DebugLog("事件刷新CD中!")
+ #GameWorld.DebugLog("事件刷新CD中!")
return
fbPropertyID = GameWorld.GetGameWorld().GetPropertyID()
@@ -1679,6 +1687,12 @@
return True
+## 开始采集
+def OnBeginCollect(curPlayer, curNPC):
+ tick = GameWorld.GetGameWorld().GetTick()
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0, refreshCrossBattlefield)
+ return
+
##玩家收集成功(塔, 旗)
def OnCollectOK(curPlayer, npcID, tick):
GameWorld.DebugLog("OnCollectOK npcID=%s" % npcID, curPlayer.GetPlayerID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 6b08c4f..3193394 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5663,9 +5663,9 @@
if collectNPCIpyData.GetLostHPPer():
curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
- FBLogic.OnBeginCollect(curPlayer, curNPC)
##添加这个NPC的伤血列表,用于判断可否同时采集,改为字典判断
AttackCommon.AddHurtValue(curNPC, curPlayer.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
+ FBLogic.OnBeginCollect(curPlayer, curNPC)
return
def SetCollectNPC(curPlayer, curNPC):
--
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