From 9f88b35005ae7075509b49b12e6454da4d4f488c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 22 二月 2019 18:20:40 +0800 Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(封包) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 10 +++++----- 1 files changed, 5 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py index 8fc44ee..6d8d8c7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py @@ -18,7 +18,7 @@ import IPY_GameWorld import PlayerControl import GameWorldProcess -import PlayerMergeEvent +import PlayerSuccess import ReadChConfig import ShareDefine import FBCommon @@ -517,12 +517,15 @@ #注册玩家离开副本时间 gameFBMgr.SetPlayerLogoffTick(0) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID]) + if gameFBMgr.HaveFBPlayer(curPlayerID): #已经注册了这个玩家, 不清除已注册的玩家的字典信息 return #注册进入这个副本的玩家 gameFBMgr.AddFBPlayer(curPlayerID) + return def DoEnterFB(curPlayer, tick): @@ -695,9 +698,6 @@ if callFunc: #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID)) callFunc(curPlayer , tick) - - #有玩家离开副本广播一次 - PlayerMergeEvent.BroadcastMergePlayerEvent() #如果是最后一个人离开副本, 那么设置副本的离开时间, 5分钟后副本关闭 __PlayerLeaveSetPlayerLogoffTick(curPlayer, tick) @@ -1229,7 +1229,7 @@ def PlayerLoginInFBCheck(curPlayer, tick): gameMap = GameWorld.GetMap() #如果此地图是自动释放的, 需要检查这个玩家 - if gameMap.GetMapFBType() == 0: + if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]: return False #玩家 在副本中,并且副本不踢出玩家下线 -- Gitblit v1.8.0