From a02d7379e60b7b3fe0ae8d1ada4cf86fc4d0a1be Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 11 九月 2020 14:27:11 +0800
Subject: [PATCH] 1111 媒体卡固定码支持按appid配置;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |   21 +++++++++++++--------
 1 files changed, 13 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index b71feb3..c2a7477 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -384,8 +384,8 @@
     ## 获取合成莲台碎片个数
     decCountTotal = 0
     decItemIDList = [curItem.GetItemTypeID()]
-    for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetAddSkillItemID)):
-        itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetAddSkillItemID, i)
+    for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetLiantaiItemID)):
+        itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLiantaiItemID, i)
         if itemID not in decItemIDList:
             decItemIDList.append(itemID)
     liantaiDecomposeIDCountDict = IpyGameDataPY.GetFuncEvalCfg("ComposeLiantai", 3, {})
@@ -403,8 +403,8 @@
     # 所有合成的莲台ID
     if curItemID not in liantaiComposeAllItemIDList:
         liantaiComposeAllItemIDList.append(curItemID)
-    for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetAddSkillItemID)):
-        itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetAddSkillItemID, i)
+    for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetLiantaiItemID)):
+        itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLiantaiItemID, i)
         if itemID not in liantaiComposeAllItemIDList:
             liantaiComposeAllItemIDList.append(itemID)
             
@@ -676,7 +676,7 @@
     return incRateItemCostList, expireTime
 
 def __CheckItemCanUseCompound(playerID, index, curItem):
-    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
+    if not ItemCommon.CheckItemCanUse(curItem):
         GameWorld.DebugLog("该物品不可使用!无法合成! index=%s" % (index), playerID)
         return
     
@@ -762,9 +762,14 @@
     # 莲台属性
     if liantaiInfo:
         if liantaiComposeAllItemIDList:
-            curSingleItem.ClearUserAttr(ShareDefine.Def_IudetAddSkillItemID)
+            curSingleItem.ClearUserAttr(ShareDefine.Def_IudetLiantaiItemID)
             for liantaiItemID in liantaiComposeAllItemIDList:
-                curSingleItem.AddUserAttr(ShareDefine.Def_IudetAddSkillItemID, liantaiItemID)
+                curSingleItem.AddUserAttr(ShareDefine.Def_IudetLiantaiItemID, liantaiItemID)
+                
+        if liantaiComposeSkillIDList:
+            curSingleItem.ClearUserAttr(ShareDefine.Def_IudetAddSkillID)
+            for skillID in liantaiComposeSkillIDList:
+                curSingleItem.AddUserAttr(ShareDefine.Def_IudetAddSkillID, skillID)
                 
         if liantaiLegendAttrList:
             curSingleItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
@@ -836,7 +841,7 @@
         return
     curEquip = itemPack.GetAt(decompoundItemIndex)
     
-    if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
+    if not ItemCommon.CheckItemCanUse(curEquip):
         return
     
     attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)

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