From a0675393eb85910110ce5a081c41bc8299ad529d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十月 2018 14:00:36 +0800
Subject: [PATCH] 2126 【主干】【1.0.18】GM后台封锁解锁IP报错
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 96 +++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 87 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index d2098e0..39200a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -33,6 +33,7 @@
import Operate_EquipStone
import Operate_EquipSuitCompose
import IpyGameDataPY
+import EventShell
#---------------------------------------------------------------------
## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
@@ -893,7 +894,7 @@
Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex)
#套装降级处理
Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
-
+ EventShell.EventRespons_EquipStar(curPlayer)
self.RefreshStartEquipCount()
return packEquipIndex if result else -1
@@ -990,6 +991,7 @@
self.RefreshStartEquipCount()
#套装降级处理
Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
+ EventShell.EventRespons_EquipStar(curPlayer)
#===============================================================================
# #destItemPlace = 卸下物品的位置
# destItemPlace = curPack.GetAt(packIndex)
@@ -1017,7 +1019,8 @@
eventName, isForceEvent, addDict = event
isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
if packIndex == ShareDefine.rptRune:
- setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
+ runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
+ setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
refreshPlaceList = []
for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
@@ -1048,7 +1051,7 @@
return False
return True
- def __DoTransformItem(self, curPlayer, tagItem):
+ def DoTransformItem(self, curPlayer, tagItem):
## 将特殊物品转化为对应数值
itemID = tagItem.GetItemTypeID()
if itemID not in ChConfig.Def_TransformItemIDList:
@@ -1084,7 +1087,7 @@
def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):
curPlayer = self.__Player
- if packIndex != ShareDefine.rptTreasure and self.__DoTransformItem(curPlayer, tagItem):
+ if packIndex != ShareDefine.rptTreasure and self.DoTransformItem(curPlayer, tagItem):
tagItem.Clear() # 需清除,不然会导致内存泄露 寻宝仓库可暂存直接转化数值的物品
return True
@@ -1198,6 +1201,9 @@
ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
else:
#可以放下
+ if isEquip:
+ self.CheckEquipAttr(packIndex, tagItem)
+
if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
item.PutIn(tagItem)
elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
@@ -1214,6 +1220,51 @@
#放入东西
return putResult
+ def CheckEquipAttr(self, packType, curItem):
+ legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+ legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+
+ if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
+ return
+
+ legendAttrInfo = GetAddEquipLegendAttr(curItem)
+ if not legendAttrInfo:
+ return
+
+ curPlayer = self.__Player
+ srcScore = ItemCommon.GetEquipGearScore(curItem)
+ legendAttrIDList, legendAttrValueList = legendAttrInfo
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+ for i in xrange(len(legendAttrIDList)):
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
+ ItemCommon.MakeEquipGS(curItem)
+ updScore = ItemCommon.GetEquipGearScore(curItem)
+ GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"
+ % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
+ return
+
+ def CheckRolePackEquipAttr(self):
+ curPlayer = self.__Player
+ key = "LoginCheckEquipAttr"
+ if curPlayer.NomalDictGetProperty(key):
+ return
+ checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
+ for packType in checkPackList:
+ curPack = curPlayer.GetItemManager().GetPack(packType)
+ for i in xrange(curPack.GetCount()):
+ curItem = curPack.GetAt(i)
+ #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
+ if curItem.IsEmpty():
+ continue
+ isEquip = ItemCommon.CheckItemIsEquip(curItem)
+ if not isEquip:
+ continue
+ self.CheckEquipAttr(packType, curItem)
+ PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
+ return
+
## 是否能放入物品
# @param packIndex 背包索引
# @param curItemID 当前物品ID
@@ -1251,6 +1302,9 @@
if maxPackCount == 0:
GameWorld.Log("策划填表错误 %s -> maxPackCount = %s" % (curItemID , maxPackCount))
return False, 0
+
+ # 特殊处理不同的物品放入不同的背包,如神兽背包
+ packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
maxCanPutItem = 0
curPlayer = self.__Player
@@ -1297,13 +1351,14 @@
return True, itemIndex
#==============================================================================
-# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
-def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
+# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
+def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
lockState = 1 if lockState > 0 else 0
- return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
+ return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
def GetRuneItemID(keyData): return keyData % 100000
def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
def GetRuneItemIsLock(keyData): return keyData / 1000000000
+def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
def IsRuneItemNeedRecord(curItem, plusLV):
return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
@@ -1398,6 +1453,9 @@
return
def __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
+ if itemControl.DoTransformItem(curPlayer, curItem):
+ curItem.Clear()
+ return True
curItemTypeID = curItem.GetItemTypeID()
#curItemGUID = curItem.GetGUID()
curItemCount = curItem.GetCount()
@@ -2270,9 +2328,11 @@
# {属性ID:{颜色:数值, ...}, ...}
if isDogzEquip:
# 神兽装备数值不一样
- legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
+ legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
else:
- legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
+ legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
+ legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
for attrID in randAttrIDList:
if attrID in legAttrValueColorDict:
@@ -2281,6 +2341,24 @@
GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
continue
attrValue = colorValueDict[itemColor]
+ # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
+ elif attrID in legAttrValueClassLVColorDict:
+ classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
+ if itemClassLV in classLVColorValueDict:
+ colorValueDict = classLVColorValueDict[itemClassLV]
+ else:
+ minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
+ if itemClassLV <= minClassLV:
+ colorValueDict = classLVColorValueDict[minClassLV]
+ elif itemClassLV >= maxClassLV:
+ colorValueDict = classLVColorValueDict[maxClassLV]
+ else:
+ GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
+ continue
+ if itemColor not in colorValueDict:
+ GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
+ continue
+ attrValue = colorValueDict[itemColor]
elif attrID in legAttrValueClassLVDict:
classLVValueDict = legAttrValueClassLVDict[attrID]
if itemClassLV in classLVValueDict:
--
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