From a0675393eb85910110ce5a081c41bc8299ad529d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十月 2018 14:00:36 +0800
Subject: [PATCH] 2126 【主干】【1.0.18】GM后台封锁解锁IP报错

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   46 ++++++++++++++++++++++++----------------------
 1 files changed, 24 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 5dc1f5b..9dd33bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -32,12 +32,11 @@
 import ReadChConfig
 import DataRecordPack
 import ChItem
-import SkillDataBoost
 import PlayerActivity
 import ShareDefine
 import PlayerGodWeapon
 import PlayerSuccess
-import PlayerMagicWeapon
+import PlayerGreatMaster
 import PlayerHorse
 import GameObj
 import random
@@ -48,6 +47,7 @@
 import PassiveBuffEffMng
 import SkillShell
 import FBCommon
+import IpyGameDataPY
 #---------------------------------------------------------------------
 GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
 GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -930,7 +930,8 @@
         return
 
     if not CheckClientAttackTick(curPlayer, clientTick, tick):
-        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)   
+        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)  
+        curPlayer.Sync_ClientTick() 
         return
 
     #已经在攻击中
@@ -1849,7 +1850,10 @@
     if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
         if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
             return False
-    
+    #天赋技学习点数判断
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
+            return False
     #经验检测
     skillLvUpNeedExp = upSkill.GetLVUpCostExp()
     
@@ -1913,6 +1917,8 @@
         #GeRen_jin_474794  <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
         PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
     
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
     return True
 #---------------------------------------------------------------------
 ##检测学习技能需求条件
@@ -1944,7 +1950,11 @@
     #当前技能前置技能需求,前置技能等级需求
     curSkillLearnReq = curSkill.GetLearnSkillReq()
     lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
-    
+    #需要对应天赋系别点数
+    learnSkillPointReq = curSkill.GetLearnSkillPointReq()
+    needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
+    curTalentType = ipyData.GetTalentType() if ipyData else 0
     #获取玩家目前所有技能
     for i in range(0, skillManager.GetSkillCount()):
         skill = skillManager.GetSkillByIndex(i)
@@ -1961,9 +1971,10 @@
         #满足前置技能需求
         if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
             hasLearnSkillReq = True
-            
-        #投入分支点总和
-        numLearnSkillPoint += skill.GetSkillLV()
+        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID)
+        if ipyData and ipyData.GetTalentType() is curTalentType and ipyData.GetSeries() is needSeries:
+            #投入分支点总和
+            numLearnSkillPoint += skill.GetSkillLV()
     
     #有前置技能ID需要
     if curSkillLearnReq != 0 and not hasLearnSkillReq:
@@ -1975,10 +1986,10 @@
 #        PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
 #        return False
              
-#    #有分支点总和要求
-#    if curSkill.GetLearnSkillPointReq() != 0 and numLearnSkillPoint < curSkill.GetLearnSkillPointReq():
-#        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ curSkill.GetLearnSkillPointReq() ] ) 
-#        return False
+    #有分支点总和要求
+    if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
+        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) 
+        return False
     
     return True
 
@@ -2993,14 +3004,6 @@
 # @return 概率
 def GetSkillOfSeriesHitRate(attacker, defender, exSkill):
     baseRate = exSkill.GetHappenRate()
-    #===========================================================================
-    # addRate = SkillDataBoost.GetSkillBoostValeByType(attacker, exSkill, ChConfig.BoostType_HappenRate)
-    # weakRate = 0
-    # if defender:
-    #    weakRate = SkillDataBoost.GetSkillWeakenValeByType(defender, exSkill, ChConfig.WeakenType_HappenRate)
-    # hitRate = max(0, baseRate + addRate - weakRate)
-    #===========================================================================
-    #GameWorld.DebugLog("触发几率: base=%s,add=%s,weak=%s, hitRate=%s" % (baseRate, addRate, weakRate, hitRate))
     return baseRate
 
 ##检查触发技能的使用条件
@@ -3124,7 +3127,6 @@
         tagRoundPosX = attacker.GetPosX()
         tagRoundPosY = attacker.GetPosY()
         
-    #curSkill = SkillDataBoost.ChangeSkillData(attacker, defender, curSkill, isEnhanceSkill)
     
     #这个技能是Buff
     if SkillCommon.IsBuff(curSkill):
@@ -3241,7 +3243,7 @@
     
     moduleSuffix = GetBuffModuleSuffix(curEffect)
     
-    changeBuffValueDict = {}#SkillDataBoost.GetBuffValueDict(curSkill, effectID)
+    changeBuffValueDict = {}
     
     #是否是持续性技能
     if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List:

--
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