From a0948adde92689bac0f0566cc257fd848fdfa184 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 13 十一月 2018 10:48:46 +0800
Subject: [PATCH] 4759 【1.2】【后端】开服期间定制运营活动限制几天开出配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py | 76 +++++++++++++++++++++++++++++---------
1 files changed, 58 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
index 3b60019..b16c94b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -25,6 +25,7 @@
import ChConfig
import SkillCommon
import IPY_GameWorld
+import DataRecordPack
#import PlayerTruck
import ShareDefine
import SkillShell
@@ -82,30 +83,36 @@
# @return None or True
# @remarks 函数详细说明.
def __Func_GameServer_OnTeam(index, tick):
+ recvPack = IPY_GameWorld.IPY_MTeamRefresh()
+ packPlayerID = recvPack.GetPlayerID()
+ teamID = recvPack.GetTeamID()
+ teamLV = recvPack.GetTeamLV()
+ dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
+
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
if curPlayer == None:
GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
+ DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
return
if curPlayer.IsEmpty():
GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
+ DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
return
- recvPack = IPY_GameWorld.IPY_MTeamRefresh()
-
- if recvPack.GetPlayerID() != curPlayer.GetID():
+ if packPlayerID != curPlayer.GetID():
#不是给自己的封包
- GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID())
+ GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
+ DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
return
- teamID = recvPack.GetTeamID()
# 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
if teamID:
#GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
return
GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
- RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick)
+ RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
return True
#// 05 02 队伍信息刷新 #tagGMTeamInfo
@@ -130,10 +137,12 @@
playerID = curPackData.PlayerID
teamID = curPackData.TeamID
teamLV = curPackData.TeamLV
+ dataDict = {"playerID":playerID, "teamLV":teamLV}
GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer or curPlayer.IsEmpty():
+ DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
return
RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
@@ -188,6 +197,17 @@
GameWorld.DebugLog("__AddTeamVIPBuff sameMapVIPLV=%s,isOK=%s" % (sameMapVIPLV, isOK), playerID)
return
+def RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick):
+ ## 刷新队伍VIPbuff,注意该函数只能无队伍时触发
+ sameMapVIPLV = 0
+ playerVIPLV = curPlayer.GetVIPLv()
+ teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
+ if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV) \
+ and getattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV)():
+ sameMapVIPLV += 1
+ __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
+ return
+
## 刷新玩家队伍ID
# @param curPlayer 当前玩家
# @param teamID 队伍ID
@@ -195,34 +215,36 @@
# @return None
# @remarks 函数详细说明.
def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
- #playerID = curPlayer.GetPlayerID()
+ playerID = curPlayer.GetPlayerID()
playerTeamID = curPlayer.GetTeamID()
- #GameWorld.DebugLog("刷新玩家队伍信息: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID)
+ playerCopyMapID = curPlayer.GetCopyMapID()
+ playerTeamLV = curPlayer.GetTeamLV()
+ GameWorld.DebugLog("刷新玩家队伍信息: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s"
+ % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID)
curTeam = curPlayer.GetTeam()
curPlayer.SetTeamID(teamID)
curPlayer.SetTeamLV(teamLV)
+
+ dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID,
+ "playerTeamLV":playerTeamLV, "teamLV":teamLV}
#--------------世界服务器组队表中无队伍
if not teamID:
if not playerTeamID and not curTeam:
+ DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
#GameWorld.DebugLog(" 玩家无队伍,无需处理!", playerID)
pass
else:
#GameWorld.DebugLog(" 玩家有队伍,处理玩家离队!", playerID)
+ DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
__OnLeaveTeam(curPlayer, tick)
- sameMapVIPLV = 0
- playerVIPLV = curPlayer.GetVIPLv()
- teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
- if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV) \
- and getattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV)():
- sameMapVIPLV += 1
- __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
+ RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
return
#--------------世界服务器组队表中有队伍
# !!!队伍管理器在分线内的 需要获取分线的队伍管理器,不然队伍都是在1线创建
- curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID())
+ curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
if curMapTeam == None:
@@ -231,11 +253,15 @@
if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
curPlayer.SetCurrentFBProperty(teamID)
#curMapTeam.SetTeamType(recvPack.GetTeamType())
+ DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
if playerTeamID != teamID or not curTeam:
isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
#GameWorld.DebugLog(" 玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID)
- __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick)
+ __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict)
+ else:
+ dataDict["MemberCount"] = 0 if not curMapTeam else curMapTeam.GetMemberCount()
+ DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
return
@@ -277,11 +303,12 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick):
+def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict):
teamID = curMapTeam.GetTeamID()
memCount = curMapTeam.GetMemberCount()
if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
GameWorld.ErrLog("队伍人数已满,玩家入队失败!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
+ DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount))
return
#告诉GameServer自己的副本状态
@@ -291,6 +318,8 @@
curPlayer.SetTeam(curMapTeam)
curPlayer.SetTeamID(teamID)
curMapTeam.AddMember(curPlayer)
+ dataDict["MemberCount"] = curMapTeam.GetMemberCount()
+ DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict)
playerID = curPlayer.GetPlayerID()
teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
if playerID not in teamPlayerIDList:
@@ -343,6 +372,7 @@
#无队伍玩家,不处理
return
+ GameWorld.DebugLog("队伍成员离开地图: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID())
__CleanTeamEffect(curPlayer, tick)
#设定当前玩家队伍为None, 否则在玩家状态刷新的时候, 可能取到乱指针
curPlayer.SetTeam(None)
@@ -351,13 +381,18 @@
teamID = curTeam.GetTeamID()
playerID = curPlayer.GetPlayerID()
+ dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()}
#如果队伍无人,MapServer中删除队伍
if curTeam.GetMemberCount() <= 1:
GameWorld.GetTeamManager().DeleteTeam(teamID)
+ dataDict["MemberCount"] = 0
+ dataDict["DeleteTeam"] = 1
else:
#如果队伍还有其他人,离开队伍
curTeam.DeleteMember(playerID)
+ dataDict["MemberCount"] = curTeam.GetMemberCount()
#GameWorld.Log("玩家下线 %d, 从队伍 %d 中删除玩家"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
+ DR_Team("PlayerLeaveMap", teamID, dataDict)
if not isDisconnect:
__DelPlayerIDFromTeamPlayer(playerID, True)
@@ -417,4 +452,9 @@
FBLogic.GameServer_LeaveFB(curPlayer, tick)
return
+def DR_Team(eventName, teamID, dataDict, info=""):
+ drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
+ drDict.update(dataDict)
+ DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
+ return
--
Gitblit v1.8.0