From a0948adde92689bac0f0566cc257fd848fdfa184 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 13 十一月 2018 10:48:46 +0800
Subject: [PATCH] 4759 【1.2】【后端】开服期间定制运营活动限制几天开出配置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py |   76 +++++++++++++++++++++++++++++---------
 1 files changed, 58 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
index 3b60019..b16c94b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -25,6 +25,7 @@
 import ChConfig
 import SkillCommon
 import IPY_GameWorld
+import DataRecordPack
 #import PlayerTruck
 import ShareDefine
 import SkillShell
@@ -82,30 +83,36 @@
 #  @return None or True
 #  @remarks 函数详细说明.
 def __Func_GameServer_OnTeam(index, tick):
+    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
+    packPlayerID = recvPack.GetPlayerID()
+    teamID = recvPack.GetTeamID()
+    teamLV = recvPack.GetTeamLV()
+    dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
+    
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     if curPlayer == None:
         GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
+        DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
         return
     
     if curPlayer.IsEmpty():
         GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
+        DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
         return
     
-    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
-    
-    if recvPack.GetPlayerID() != curPlayer.GetID():
+    if packPlayerID != curPlayer.GetID():
         #不是给自己的封包
-        GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID())
+        GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
+        DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
         return
     
-    teamID = recvPack.GetTeamID()
     # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
     if teamID:
         #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
         return
     
     GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
-    RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick)
+    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
     return True
 
 #// 05 02 队伍信息刷新 #tagGMTeamInfo
@@ -130,10 +137,12 @@
     playerID = curPackData.PlayerID
     teamID = curPackData.TeamID
     teamLV = curPackData.TeamLV
+    dataDict = {"playerID":playerID, "teamLV":teamLV}
     
     GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer or curPlayer.IsEmpty():
+        DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
         return
     
     RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
@@ -188,6 +197,17 @@
         GameWorld.DebugLog("__AddTeamVIPBuff sameMapVIPLV=%s,isOK=%s" % (sameMapVIPLV, isOK), playerID)
     return
 
+def RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick):
+    ## 刷新队伍VIPbuff,注意该函数只能无队伍时触发
+    sameMapVIPLV = 0
+    playerVIPLV = curPlayer.GetVIPLv()
+    teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
+    if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV) \
+        and getattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV)():
+        sameMapVIPLV += 1
+    __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
+    return
+
 ## 刷新玩家队伍ID 
 #  @param curPlayer 当前玩家
 #  @param teamID 队伍ID
@@ -195,34 +215,36 @@
 #  @return None
 #  @remarks 函数详细说明.
 def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
-    #playerID = curPlayer.GetPlayerID()
+    playerID = curPlayer.GetPlayerID()
     playerTeamID = curPlayer.GetTeamID()
-    #GameWorld.DebugLog("刷新玩家队伍信息: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID)
+    playerCopyMapID = curPlayer.GetCopyMapID()
+    playerTeamLV = curPlayer.GetTeamLV()
+    GameWorld.DebugLog("刷新玩家队伍信息: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s" 
+                       % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID)
     curTeam = curPlayer.GetTeam()
     curPlayer.SetTeamID(teamID)
     curPlayer.SetTeamLV(teamLV)
+    
+    dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID, 
+                "playerTeamLV":playerTeamLV, "teamLV":teamLV}
     #--------------世界服务器组队表中无队伍
     if not teamID:
         if not playerTeamID and not curTeam:
+            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
             #GameWorld.DebugLog("    玩家无队伍,无需处理!", playerID)
             pass
         else:
             #GameWorld.DebugLog("    玩家有队伍,处理玩家离队!", playerID)
+            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
             __OnLeaveTeam(curPlayer, tick)
             
-        sameMapVIPLV = 0
-        playerVIPLV = curPlayer.GetVIPLv()
-        teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
-        if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV) \
-            and getattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV)():
-            sameMapVIPLV += 1
-        __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
+        RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
         return
     
     #--------------世界服务器组队表中有队伍
     
     # !!!队伍管理器在分线内的  需要获取分线的队伍管理器,不然队伍都是在1线创建
-    curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID())
+    curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
     curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
     
     if curMapTeam == None:
@@ -231,11 +253,15 @@
         if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
             curPlayer.SetCurrentFBProperty(teamID)
         #curMapTeam.SetTeamType(recvPack.GetTeamType())
+        DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
             
     if playerTeamID != teamID or not curTeam:
         isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
         #GameWorld.DebugLog("    玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID)
-        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick)
+        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict)
+    else:
+        dataDict["MemberCount"] = 0 if not curMapTeam else curMapTeam.GetMemberCount()
+        DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
         
     return
 
@@ -277,11 +303,12 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick):
+def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict):
     teamID = curMapTeam.GetTeamID()
     memCount = curMapTeam.GetMemberCount()
     if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
         GameWorld.ErrLog("队伍人数已满,玩家入队失败!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
+        DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount))
         return
     
     #告诉GameServer自己的副本状态
@@ -291,6 +318,8 @@
     curPlayer.SetTeam(curMapTeam)
     curPlayer.SetTeamID(teamID)
     curMapTeam.AddMember(curPlayer)
+    dataDict["MemberCount"] = curMapTeam.GetMemberCount()
+    DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict)
     playerID = curPlayer.GetPlayerID()
     teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
     if playerID not in teamPlayerIDList:
@@ -343,6 +372,7 @@
         #无队伍玩家,不处理
         return
     
+    GameWorld.DebugLog("队伍成员离开地图: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID())
     __CleanTeamEffect(curPlayer, tick)
     #设定当前玩家队伍为None, 否则在玩家状态刷新的时候, 可能取到乱指针
     curPlayer.SetTeam(None)
@@ -351,13 +381,18 @@
     
     teamID = curTeam.GetTeamID()
     playerID = curPlayer.GetPlayerID()
+    dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()}
     #如果队伍无人,MapServer中删除队伍
     if curTeam.GetMemberCount() <= 1:
         GameWorld.GetTeamManager().DeleteTeam(teamID)
+        dataDict["MemberCount"] = 0
+        dataDict["DeleteTeam"] = 1
     else:
         #如果队伍还有其他人,离开队伍
         curTeam.DeleteMember(playerID)
+        dataDict["MemberCount"] = curTeam.GetMemberCount()
         #GameWorld.Log("玩家下线 %d, 从队伍 %d 中删除玩家"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
+    DR_Team("PlayerLeaveMap", teamID, dataDict)
         
     if not isDisconnect:
         __DelPlayerIDFromTeamPlayer(playerID, True)
@@ -417,4 +452,9 @@
     FBLogic.GameServer_LeaveFB(curPlayer, tick)
     return
 
+def DR_Team(eventName, teamID, dataDict, info=""):
+    drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
+    drDict.update(dataDict)
+    DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
+    return
 

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