From a0948adde92689bac0f0566cc257fd848fdfa184 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 13 十一月 2018 10:48:46 +0800
Subject: [PATCH] 4759 【1.2】【后端】开服期间定制运营活动限制几天开出配置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py | 31 ++++++++++++++++++++++++++++++-
1 files changed, 30 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index ac475bc..f01be80 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -15,8 +15,24 @@
import GameWorld
import SkillCommon
import BuffSkill
+import SkillShell
+import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ # 先判断概率
+ rate = passiveEffect.GetEffectValue(0)
+ if rate and not GameWorld.CanHappen(rate):
+ return False
+
+ # 关联技能
+ checkSkillID = passiveEffect.GetEffectValue(2)
+ if checkSkillID:
+ useSkill = skillkwargs.get("useSkill", None)
+ if not useSkill:
+ return False
+ if useSkill.GetSkillTypeID() != checkSkillID:
+ return False
+
curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
if not curSkill:
return False
@@ -34,8 +50,21 @@
if buff.GetLayer() <= 0:
return False
-
+
BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
+
+ triggerSkillID = passiveEffect.GetEffectValue(1)
+ if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ skillManager = attacker.GetSkillManager()
+ #获得技能
+ curSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
+ if curSkill:
+ #玩家技能会升级
+ SkillShell.UsePassiveTriggerSkill(attacker, curSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+ else:
+ triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if triggerSkill:
+ SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
return True
--
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