From a20d1ef24191c07fc7150303ca2aa965a2262f19 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 五月 2019 14:50:23 +0800
Subject: [PATCH] 3724 【BUG】【2.0】快速连续点击进入草园不弹结算(优化自定义场景采集判断,优化进入自定义场景验证)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 35 +++++++++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 4 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 17 +++++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py | 5 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 4 +-
5 files changed, 45 insertions(+), 20 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 5b39e56..f761133 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2207,14 +2207,14 @@
return
-## 自定义场景采集OK
+## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnCustomSceneCollectOK"))
if callFunc:
- callFunc(curPlayer, mapID, lineID, npcID)
+ return callFunc(curPlayer, mapID, lineID, npcID)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index 481a950..c5c510a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -167,6 +167,11 @@
return
+## 自定义场景采集OK,需自带是否允许采集的判断
+def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
+ curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+ return curState == PlayerFairyDomain.FDEventState_Visiting
+
def DecCustomSceneNPCCount(curPlayer, npcID):
## 减少草园自定义场景NPC,默认减少一个
mapID = GetGrasslandMapID(curPlayer)[0]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
index f055deb..c679175 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -37,7 +37,7 @@
return
return True
-## 自定义场景采集OK
+## 自定义场景采集OK,需自带是否允许采集的判断
def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
@@ -76,6 +76,6 @@
overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_FairyTreasure, lineID, 1, overDict)
- return
+ return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 342bef8..2b9d7b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5830,19 +5830,22 @@
#};
def OnGetCustomSceneCollectAward(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
npcID = clientData.NPCID
if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- GameWorld.DebugLog("非自定义场景中,无法获取定义采集奖励!")
+ GameWorld.ErrLog("非自定义场景中,无法获取定义采集奖励!", playerID)
return
mapID = PlayerControl.GetCustomMapID(curPlayer)
lineID = PlayerControl.GetCustomLineID(curPlayer)
- GameWorld.DebugLog("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID))
+ GameWorld.Log("前端场景采集: mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
+ if not mapID:
+ GameWorld.ErrLog("无自定义场景地图ID,不允许采集!", playerID)
+ return
- if mapID:
- #if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
- # return
- FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID)
-
+ if not FBLogic.OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
+ GameWorld.ErrLog("自定义场景地图不允许采集! mapID=%s,lineID=%s,npcID=%s" % (mapID, lineID, npcID), playerID)
+ return
+
collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
if collectNPCIpyData:
DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 751177c..693d3c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -481,31 +481,48 @@
def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
## 进入自定义场景状态
-
- resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
- resultPack.MapID = mapID
- resultPack.FuncLineID = lineID
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ curMapID = PlayerControl.GetCustomMapID(curPlayer)
+ curLineID = PlayerControl.GetCustomLineID(curPlayer)
+ if mapID == curMapID and lineID == curLineID:
+ GameWorld.Log(" 玩家当前已经在自定义场景中!无需重新请求!", playerID)
+ result = 1
+ else:
+ GameWorld.Log(" 玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
+ % (curMapID, curLineID), playerID)
+ result = 0
+ StartCustomSceneResult(curPlayer, mapID, lineID, result)
+ return
#进入副本通用检查
if mapID:
fbIpyData = FBCommon.GetFBIpyData(mapID)
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
- resultPack.Result = 0
- NetPackCommon.SendFakePack(curPlayer, resultPack)
- PlayerControl.SetCustomMap(curPlayer, 0, 0)
+ StartCustomSceneResult(curPlayer, mapID, lineID, 0)
return
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
- GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+ GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
if mapID:
FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
#通知进入状态
- resultPack.Result = 1
+ StartCustomSceneResult(curPlayer, mapID, lineID, 1)
+ return
+
+def StartCustomSceneResult(curPlayer, mapID, lineID, result):
+ if result != 1:
+ DoExitCustomScene(curPlayer)
+ resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+ resultPack.MapID = mapID
+ resultPack.FuncLineID = lineID
+ resultPack.Result = result
NetPackCommon.SendFakePack(curPlayer, resultPack)
return
--
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