From a20d1ef24191c07fc7150303ca2aa965a2262f19 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 五月 2019 14:50:23 +0800
Subject: [PATCH] 3724 【BUG】【2.0】快速连续点击进入草园不弹结算(优化自定义场景采集判断,优化进入自定义场景验证)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |   35 ++++++++++++++++++++++++++---------
 1 files changed, 26 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 751177c..693d3c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -481,31 +481,48 @@
 
 def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
     ## 进入自定义场景状态
-    
-    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
-    resultPack.MapID = mapID
-    resultPack.FuncLineID = lineID
+    playerID = curPlayer.GetPlayerID()
+    GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        curMapID = PlayerControl.GetCustomMapID(curPlayer)
+        curLineID = PlayerControl.GetCustomLineID(curPlayer)
+        if mapID == curMapID and lineID == curLineID:
+            GameWorld.Log("    玩家当前已经在自定义场景中!无需重新请求!", playerID)
+            result = 1
+        else:
+            GameWorld.Log("    玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s" 
+                          % (curMapID, curLineID), playerID)
+            result = 0
+        StartCustomSceneResult(curPlayer, mapID, lineID, result)
+        return
     
     #进入副本通用检查
     if mapID:
         fbIpyData = FBCommon.GetFBIpyData(mapID)
         fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
         if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
-            resultPack.Result = 0
-            NetPackCommon.SendFakePack(curPlayer, resultPack)
-            PlayerControl.SetCustomMap(curPlayer, 0, 0)
+            StartCustomSceneResult(curPlayer, mapID, lineID, 0)
             return
     
     PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
         
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
     PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
-    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+    GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
     if mapID:
         FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
         
     #通知进入状态
-    resultPack.Result = 1
+    StartCustomSceneResult(curPlayer, mapID, lineID, 1)
+    return
+
+def StartCustomSceneResult(curPlayer, mapID, lineID, result):
+    if result != 1:
+        DoExitCustomScene(curPlayer)
+    resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+    resultPack.MapID = mapID
+    resultPack.FuncLineID = lineID
+    resultPack.Result = result
     NetPackCommon.SendFakePack(curPlayer, resultPack)
     return
 

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