From a254c431404ce12e8236300469fd0730f444f288 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 一月 2025 14:15:06 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(本服竞技场支持掉线重登后结算战斗结果)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py |   82 +++++++++++++++++++++++++++++++++++++++++
 1 files changed, 82 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index eb867b8..6e24988 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -28,6 +28,7 @@
 #---------------------------------------------------------------------
 import GameWorld
 import PlayerDBOper
+import PyDataManager
 import IPY_GameServer
 import PlayerDBGSEvent
 import CrossChampionship
@@ -38,6 +39,7 @@
 import PyGameData
 import ChConfig
 import types
+import time
 #---------------------------------------------------------------------
 #系统提示参数列表
 NotifyCodeList = IPY_GameServer.IPY_NotifyCodeList()
@@ -449,4 +451,84 @@
             FuncOpenLogicDict[funcID](curPlayer)
     return
 
+def AddOfflineUnprocessed(playerID, eventName, eventData, outtimeDays=30):
+    '''添加玩家离线未处理的事件
+    @param eventName: 事件名
+    @param eventData: 事件数据,由功能自定定义,任意格式
+    @param outtimeDays: 过期天数,0-永久, >0-指定天数, 默认30天
+    '''
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+    recData = playerRecMgr.AddPlayerRecData(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
+    recData.SetValue1(outtimeDays)
+    recData.SetUserDataByKey("eventName", eventName)
+    recData.SetUserDataByKey("eventData", eventData)
+    GameWorld.Log("添加玩家离线未处理的事件: %s, %s, %s" % (eventName, outtimeDays, eventData), playerID)
+    return
 
+def DoOfflineUnprocessed(curPlayer, eventName, dofunc):
+    '''执行处理玩家离线未处理的事件
+    @param dofunc: 执行函数,参数[curPlayer, recData, eventName, eventData]
+    '''
+    if not dofunc:
+        return
+    playerID = curPlayer.GetPlayerID()
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+    recDataList = playerRecMgr.GetPlayerRecDataList(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
+    delRecDataList = []
+    # 需按添加顺序执行逻辑
+    for recData in recDataList:
+        if recData.GetUserDataByKey("eventName") != eventName:
+            continue
+        eventData = recData.GetUserDataByKey("eventData")
+        GameWorld.Log("执行玩家上次离线前未处理事件: %s, %s" % (eventName, eventData), playerID)
+        dofunc(curPlayer, recData, eventName, eventData)
+        delRecDataList.append(recData)
+        
+    # 执行完后再统一删除
+    for recData in delRecDataList:
+        playerRecMgr.DelRecData(recData)
+    return
+
+def DelOfflineUnprocessed(eventName):
+    ## 删除玩家离线未处理的事件
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()    
+    recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
+    if not recDict:
+        return
+    
+    delCnt = 0
+    for recDataList in recDict.values():
+        for recData in recDataList[::-1]: # 倒序处理删除到期
+            if recData.GetUserDataByKey("eventName") != eventName:
+                continue
+            playerRecMgr.DelRecData(recData)
+            delCnt += 1
+            
+    GameWorld.DebugLog("删除玩家离线未处理的事件: %s, delCnt=%s" % (eventName, delCnt))
+    return
+
+def DelOuttimeOfflineUnprocessed():
+    ## 删除过期玩家离线未处理的事件
+    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()    
+    recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
+    if not recDict:
+        return
+    
+    curTime = int(time.time())
+    for recDataList in recDict.values():
+        for recData in recDataList[::-1]: # 倒序处理删除到期
+            recTime = recData.GetTime()
+            outtimeDays = recData.GetValue1()
+            if not outtimeDays:
+                continue
+            diffDays = GameWorld.GetDiff_Day(curTime, recTime) + 1
+            if diffDays <= outtimeDays:
+                continue
+            playerRecMgr.DelRecData(recData)
+            
+            GameWorld.DebugLog("删除玩家离线未处理的过期事件: %s, %s" % (outtimeDays, recData.GetUserData()), recData.GetPlayerID())
+    return
+
+def DoOnDay():
+    DelOuttimeOfflineUnprocessed()
+    return

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