From a3298b238480ffc7f8e4d5a95df10c2702ca8921 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 七月 2019 14:54:22 +0800 Subject: [PATCH] 1 累计充值活动奖励物品配置格式支持不配置是否拍品 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py | 44 ++++++++++++++++++++++++++++++++------------ 1 files changed, 32 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py index 023be02..6b72837 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py @@ -28,7 +28,6 @@ import IPY_GameWorld import ChConfig import GameWorld -import ReadChConfig import BuffSkill import SkillShell import PlayerPet @@ -47,6 +46,7 @@ import BaseAttack import PassiveBuffEffMng import ChNetSendPack +import IpyGameDataPY #--------------------------------------------------------------------- DefPetRebornHPRate = 100 # 宠物死亡复活血量百分比 @@ -240,7 +240,7 @@ # @return 返回值无意义 # @remarks 初始化宠物属性 def InitRolePet(rolePet, canSyncClient=True): - #---初始化时钟,致命一击倍率--- + #---初始化时钟--- NPCCommon.InitNPC(rolePet) #---初始化仇恨列表--- @@ -461,7 +461,7 @@ # @return BOOL 是否可出战 # @remarks 检查当前指定宠物是否可出战 def CheckPetCanFight(curPlayer, curPetObj): - if not GameWorld.GetMap().GetMapCanOutPet(): + if not GetMapCanOutPet(curPlayer): #Pet_liubo_314885 此地图禁止宠物 PlayerControl.NotifyCode(curPlayer, "Pet_liubo_314885") return False @@ -517,13 +517,23 @@ def DoLogic_PetInfo_OnLogin(curPlayer, tick): petMgr = curPlayer.GetPetMgr() - - for index in range(0, petMgr.PetList_Cnt()): - rolePet = petMgr.PetList_At(index) - #刷新宠物信息并通知客户端 - __RefreshAndSyncPetInfo(rolePet) - #自动出战宠物 - __AutoSummonPet_OnLogin(curPlayer, rolePet) + if GameWorld.IsCrossServer(): + ''' 0435宠物出现包同步的ID是根据宠物的列表位置来的,比如在第2位发的就是2,而地图的可能是1,会导致ID不一致 + 所以跨服服务器登录时先清除出战宠物列表,确保登录地图成功后都是从1开始的即可 + ''' + petList = [] + for index in range(0, petMgr.PetList_Cnt()): + rolePet = petMgr.PetList_At(index) + petList.append(rolePet) + for rolePet in petList: + petMgr.PetList_SetFree(rolePet.GetRolePet().PetID) + else: + for index in range(0, petMgr.PetList_Cnt()): + rolePet = petMgr.PetList_At(index) + #刷新宠物信息并通知客户端 + __RefreshAndSyncPetInfo(rolePet) + #自动出战宠物 + __AutoSummonPet_OnLogin(curPlayer, rolePet) return #--------------------------------------------------------------------- @@ -537,7 +547,7 @@ if not rolePet.GetIsBattle(): return - if not GameWorld.GetMap().GetMapCanOutPet(): + if not GetMapCanOutPet(curPlayer): #此地图禁止宠物 return #召唤宠物出战 @@ -569,7 +579,7 @@ # @remarks def DoLogic_PetLoadMapOK(curPlayer): - if GameWorld.GetMap().GetMapCanOutPet(): + if GetMapCanOutPet(curPlayer): #此地图宠物可以上 PlayerPet.AutoSummonPet(curPlayer) return @@ -582,6 +592,16 @@ PlayerControl.NotifyCode(curPlayer, "Pet_liubo_314885") return +def GetMapCanOutPet(curPlayer): + ## 检查本地图可否出战宠物,支持前端自定义场景 + customMapID = PlayerControl.GetCustomMapID(curPlayer) + if customMapID: + ipyMapData = IpyGameDataPY.GetIpyGameData("ChinMap", customMapID) + canOutPet = True if ipyMapData and ipyMapData.GetCanOutPet() else False + else: + canOutPet = GameWorld.GetMap().GetMapCanOutPet() + return canOutPet + #--------------------------------------------------------------------- ## 刷新宠物信息并通知客户端 # @param rolePet 宠物实例 -- Gitblit v1.8.0