From a348eeafe5400e5becf41902ff22589ea6edcbc6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 19 三月 2025 14:30:26 +0800 Subject: [PATCH] 10263 【英文】【BT】【GM】后端支持NPC仿真实玩家战斗和快速战斗(触发被动死循环防范修改;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index e6c31e9..848d310 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -1973,7 +1973,7 @@ #PlayerControl.DoPlayerStand(curPlayer) #激活玩家 PlayerControl.SetIsNeedProcess(curPlayer, True) - + # 暂且只有玩家被攻击触发 if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List: # 优先触发,如无敌可以抵挡后续的被动伤害技能 -- Gitblit v1.8.0