From a37eb96d6acab1cee41fbaba5010285099ee0ae7 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 02 七月 2019 16:52:23 +0800 Subject: [PATCH] 7724 【后端】【主干】分解获得仙丹材料的体验优化 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 79 +++++++++++++++++++++++---------------- 1 files changed, 47 insertions(+), 32 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py index c6acf5e..ce3dc08 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py @@ -28,6 +28,9 @@ import PlayerSuccess import PlayerMagicWeapon import IPY_GameWorld +import OpenServerCampaign +import DataRecordPack +import PlayerWeekParty g_runeLVExpDict = {} @@ -96,6 +99,9 @@ qualityPerDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 2, {}) if itemColor in qualityPerDict: value *= float(qualityPerDict[itemColor]) + extraValueDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 4, {}) + value += extraValueDict.get(itemColor, 0) + if isSpecial: specialPer = IpyGameDataPY.GetFuncCfg(keyStr, 3) if specialPer: @@ -164,18 +170,10 @@ ## 获取符印是否已解锁 def GetIsOpenByRuneID(curPlayer, itemid): - itemData = GameWorld.GetGameData().GetItemByTypeID(itemid) - if not itemData: - return - curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV) - curEff = itemData.GetEffectByIndex(0) - curRuneType = curEff.GetEffectID() - floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2) - towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType') - for floor, typeList in towerRuneTypeDict.items(): - if curRuneType in typeList: - floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0 - return curPassLV >= floorkey + ipyData = GetRuneIpyData(itemid) + if ipyData: + curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV) + return curPassLV >= ipyData.GetTowerID() # 没配置限制层数解锁的默认解锁 return True @@ -211,7 +209,9 @@ if not srcIpyData: GameWorld.DebugLog("该符印没有配置属性! 无法镶嵌! itemID=%s" % srcRuneItemID, curPlayer.GetPlayerID()) return True - srcRuneAttrType = srcIpyData.GetAttrType() + srcRuneAttrTypeList = srcIpyData.GetAttrType() + srcRuneAttrTypeCntDict = {attrType:1 for attrType in srcRuneAttrTypeList} + maxSameAttrRuneCnt = IpyGameDataPY.GetFuncCfg('RuneUnlock', 5) # 判断是否已有镶嵌该属性类型 doubleCnt = 0 #双属性符印个数 for RuneNum in xrange(1, maxRuneHole + 1): @@ -225,13 +225,19 @@ if not ipyData: continue attrTypeList = ipyData.GetAttrType() - if srcRuneAttrType == attrTypeList: - GameWorld.DebugLog("已有镶嵌该属性类型! 无法镶嵌! RuneHoleNum=%s,srcRuneAttrType=%s" % (RuneNum, srcRuneAttrType), curPlayer.GetPlayerID()) - return True + for attrType in attrTypeList: + if attrType in srcRuneAttrTypeCntDict: + srcRuneAttrTypeCntDict[attrType] += 1 + if srcRuneAttrTypeCntDict[attrType] > maxSameAttrRuneCnt: + GameWorld.DebugLog( + "该属性类型已镶嵌数量超过%s! 无法镶嵌! ,attrType=%s" % (maxSameAttrRuneCnt, attrType), + curPlayer.GetPlayerID()) + return + if len(attrTypeList) > 1: doubleCnt +=1 - if len(srcRuneAttrType) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer): + if len(srcRuneAttrTypeList) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer): GameWorld.DebugLog("当前可镶嵌双属性符印个数已达上限%s! 无法镶嵌! itemID=%s" % (doubleCnt, srcRuneItemID), curPlayer.GetPlayerID()) return True @@ -254,11 +260,12 @@ if emptyIndex == -1: GameWorld.DebugLog("符印背包已满,无法摘下! ", curPlayer.GetPlayerID()) return True - + desRuneData = 0 # 摘下设置孔数据为0 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % srcRuneNum, 0) ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, emptyIndex, srcRuneData) - + dataDict = {'desBackPack':desBackPack, 'srcRuneData':srcRuneData, 'desRuneData':desRuneData} + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict) RefreshRuneAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() Sync_RuneInfo(curPlayer) @@ -304,6 +311,7 @@ RuneItemID = ItemControler.GetRuneItemID(RuneData) RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData) RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData) + RuneSource = ItemControler.GetRuneItemSource(RuneData) itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID) if not itemData: return @@ -321,7 +329,7 @@ return - updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock) + updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource) if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost): curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune) GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s" @@ -364,7 +372,10 @@ runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始 totalLV += runeItemPlusLV PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor]) + PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False) PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV) + # 开服活动数据 + #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV) return #// A5 66 符印分解 #tagCMRuneDecompose @@ -389,8 +400,7 @@ totalMJ = 0 packIndex = ShareDefine.rptRune placeList = xrange(ItemCommon.GetVPackCnt(packIndex)) if (isAll or clientData.QualityCnt > 0) else clientData.PlaceIndexList - wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, ChConfig.MWPrivilege_RuneDecompose) - addPer = int(wmpIpyData.GetEffectValue()) if wmpIpyData else 0 + addPer = 0 for place in placeList: RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place)) if not RuneData: @@ -422,7 +432,7 @@ decompose += decompose * addPer / ShareDefine.Def_MaxRateValue ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID) - if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]: + if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]: totalMJ += ipyData.GetNeedMJ() @@ -524,19 +534,19 @@ GameWorld.DebugLog(' 符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList)) return - needMJ = ipyData.GetNeedMJ() - infoDict = {"TagItemID":tagItemID} - if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict): - return - if 0 not in packList: #如果没有背包的材料要判断格子数 emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1) if emptySpace < 1: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune]) GameWorld.DebugLog(' 符印合成 背包格子数量不足1个') return - - + + needMJ = ipyData.GetNeedMJ() + infoDict = {"TagItemID":tagItemID} + if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict): + return + totalPoint = 0 for itemID in materialsIDList: decompose = 0 @@ -560,7 +570,11 @@ ItemCommon.DelVPackItem(curPlayer, ShareDefine.rptRune, indexList1, ChConfig.ItemDel_Rune) if indexList2: for index in indexList2: + srcRuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % index, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % index, 0) + dataDict = {'doType':'RuneCompound', 'srcRuneData':srcRuneData, 'desRuneData':0} + DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict) + Sync_RuneInfo(curPlayer) RefreshRuneAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() @@ -568,9 +582,10 @@ #给新物品 curItem = ItemControler.GetOutPutItemObj(tagItemID) curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV) - curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2) + curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound) PlayerItemControler = ItemControler.PlayerItemControler(curPlayer) - PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}]) + PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}]) + curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitRuneCompound, 1) return -- Gitblit v1.8.0