From a388abb4b97782c1c694a8d28d8a1e73e03a35c0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 六月 2019 16:33:25 +0800
Subject: [PATCH] 7155 【后端】【2.0】新增仙盟创建规则(通知修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py | 323 ++++++++++++++++++++++-------------------------------
1 files changed, 133 insertions(+), 190 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
index 0b0a821..dd0ad70 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -21,37 +21,37 @@
import GameWorldProcess
import IpyGameDataPY
import ChConfig
+import PlayerBossReborn
import PyGameData
import PlayerControl
import ShareDefine
import NPCCustomRefresh
import PlayerAuctionHouse
import ItemControler
+import PlayerWeekParty
import PlayerActivity
import EventReport
+import GameObj
-FBDict_StartTick = 'FBDict_StartTick' #开始时间
-FBDict_Speed = 'FBDict_Speed' #掉血速度 /s
-FBDict_RemainHP = 'FBDict_RemainHP' #剩余时间
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
-FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
-FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
-FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
-FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
+FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
+
(
- Def_BossTime, #BOSS时间
- Def_LeaveTime,#离开时间
- ) = range(2)
+ Def_BossTime, #BOSS时间
+ Def_LeaveTime, #离开时间
+ Def_HPSpeed, #掉血速度公式
+ ) = range(3)
#当前副本地图的状态
(
-FB_Step_Open, # 副本开启
-FB_Step_Fighting, # 副本进行中
-FB_Step_Over, # 副本结束
-FB_Step_Close, # 副本关闭
+FB_Step_Open, # 副本开启
+FB_Step_Fighting, # 副本进行中
+FB_Step_Over, # 副本结束
+FB_Step_Close, # 副本关闭
) = range(4)
+
def OnFBPlayerOnLogin(curPlayer):
@@ -112,8 +112,6 @@
if not bossID:
return
NPCCustomRefresh.SetNPCRefresh(101, [bossID])
- BossTime = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)[Def_BossTime]
- GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP, BossTime * 1000)
return
@@ -125,7 +123,7 @@
GameWorld.DebugLog(' 多仙盟BOSS活动状态变更 state=%s' % state)
if not state:
- if GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_StartTick) and not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
+ if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
__DoLogicAllFamilyBossOver(0, tick)
return
@@ -142,35 +140,38 @@
playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
-
+ familyID = curPlayer.GetFamilyID()
+ fbStep = GameWorld.GetGameFB().GetFBStep()
hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
if not hadDelTicket:
FBCommon.SetHadDelTicket(curPlayer)
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
- if lineID == 0:
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
- else:
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
- if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
+
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
+ PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FamilyBoss, 1)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_FamilyBoss, 1)
+ if fbStep == FB_Step_Open:
FBCommon.SetFBStep(FB_Step_Fighting, tick)
- familyID = curPlayer.GetFamilyID()
- if familyID not in PyGameData.g_allfamilyBossDict:
- PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
- elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
- PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
+ if fbStep >= FB_Step_Over:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+
+ if familyID not in PyGameData.g_allfamilyBossDict:
+ PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
+ elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
+ PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
- UpdateHPReduceSpeed(tick)
gameFB = GameWorld.GetGameFB()
# 上鼓舞buff
- encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
+ encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
if encourageLV > 0:
- FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
+ FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
else:
- FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
+ FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
- #DoFBHelp(curPlayer, tick)
+ DoFBHelp(curPlayer, tick)
return
@@ -181,10 +182,6 @@
def OnCloseFB(tick):
gameWorld = GameWorld.GetGameWorld()
- gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
- gameWorld.SetGameWorldDict(FBDict_Speed, 0)
- gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
-
gameWorld.SetPropertyID(0)
PyGameData.g_allfamilyBossDict = {}
return
@@ -206,8 +203,6 @@
# GameWorldProcess.CloseFB(tick)
# return
- UpdateHPReduceSpeed(tick, True)
-
return
@@ -217,19 +212,13 @@
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
# FBCommon.SetHadDelTicket(curPlayer, 0)
-# #主动退出的去掉排行榜信息
-# lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-# playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
-# playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
-# PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
-# if not playerHurtDict: #榜上没人,停止掉血
-# StopReduceHP(lineID, tick)
- return
-
-
-##玩家切换地图
-def DoPlayerChangeMapLogic(curPlayer):
- #FBCommon.SetHadDelTicket(curPlayer, 0)
+ #主动退出的去掉排行榜信息
+ familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
+ if familyHurtInfo:
+ playerID = curPlayer.GetPlayerID()
+ if playerID in familyHurtInfo[2]:
+ familyHurtInfo[2].remove(playerID)
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
return
@@ -264,19 +253,14 @@
hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
hurtInfo.append(hurtDict)
-
- curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed)
- isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing)
- remainHP = GetBossRemainHP(tick)
- totalHP = __GetBossTotalHP()
- hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
- remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
-
- fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
- 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
+ remainHPPer = GetBossRemainHPPer(0, tick)
+ playerID = curPlayer.GetPlayerID()
+ IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
+ fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
+ 'myHurt':myHurt % ChConfig.Def_PerPointValue,
'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
}
- GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
+ GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
return
@@ -289,7 +273,17 @@
# @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
if actionType == 0:
- FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
+ playerID = curPlayer.GetID()
+ gameFB = GameWorld.GetGameFB()
+ if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
+ GameWorld.DebugLog('只能鼓舞一次!', playerID)
+ return
+ if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
+ gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
+ #给鼓舞奖励
+ itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
+ giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
+ ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
return
@@ -300,7 +294,6 @@
# @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
UpdateHurtInfo(curPlayer, hurtHP)
- GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
return
@@ -313,8 +306,6 @@
PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
- #有人上榜开始掉血
- StartReduceHP(GameWorld.GetGameWorld().GetTick())
return
@@ -339,19 +330,12 @@
GameWorldProcess.CloseFB(tick)
FBCommon.SetFBStep(FB_Step_Close, tick)
return
-
elif fbStep == FB_Step_Fighting:
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- if not startTick or overTick:
+ if overTick:
return
- lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
- if lastHurtTick and tick - lastHurtTick >= 2000:
- StopReduceHP(tick)
- gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
- __CheckBossHP(tick)
return
@@ -379,30 +363,44 @@
if isPass:
worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
- event=["AllFamilyBoss", False, {}]
+ familyAuctionItemDict = {} #{仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,总个数,拍品组数], ...]], ...}
+ batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
+ event = ["AllFamilyBoss", False, {}]
+ needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')
for rank, hurtInfo in enumerate(playerHurtList, 1):
familyID = hurtInfo[0]
memberIDList = hurtInfo[1][2]
+ memberCnt = len(memberIDList)
familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
- GameWorld.DebugLog('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s'%(rank, worldLV,familyAuctionItemList,menberItemList), familyID)
- if familyAuctionItemList:#仙盟拍品
+ GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s' % (rank, worldLV, familyAuctionItemList, menberItemList, memberCnt), familyID)
+
+ overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
+ if memberCnt >= needMemberCnt and familyAuctionItemList: #仙盟拍品
familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
- if menberItemList: #成员奖励
- overDict = {FBCommon.Over_rank:rank,
- FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
- 'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList),
- 'memberCnt':len(memberIDList)}
- for memberID in memberIDList:
- member = playerManager.FindPlayerByID(memberID)
- if member:
+ overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
+ if menberItemList: #成员奖励
+ overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
+
+ mailPlayerIDList = []
+ for memberID in memberIDList:
+ member = playerManager.FindPlayerByID(memberID)
+ if member:
+ if menberItemList:
ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
- member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
- FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
- else:
- PlayerControl.SendMailByKey('LeagueBOSS2', [memberID], menberItemList)
+ member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
+ FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
+ elif menberItemList:
+ mailPlayerIDList.append(memberID)
+ if mailPlayerIDList:
+ batchPlayerIDList.append(mailPlayerIDList)
+ batchAddItemList.append(menberItemList)
+ batchParamList.append([])
+ batchDetailList.append({'rank':rank})
+
+ if batchPlayerIDList:
+ PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
if familyAuctionItemDict:
- GameWorld.Log('familyAuctionItemDict=%s'%familyAuctionItemDict)
+ GameWorld.Log('familyAuctionItemDict=%s' % familyAuctionItemDict)
PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
else:
playerCount = playerManager.GetPlayerCount()
@@ -410,14 +408,16 @@
curPlayer = playerManager.GetPlayerByIndex(index)
if not curPlayer:
continue
- member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
- FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
+ curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
+ FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
return
+
def __GetFamilyBossAward(rank, worldLV):
familyAuctionItemList, menberItemList = [], []
awardRateList = []
+ awardPieRateDict = {}
ipyMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyMgr.GetFamilyBossAwardCount()):
ipyData = ipyMgr.GetFamilyBossAwardByIndex(i)
@@ -427,125 +427,68 @@
rankList = ipyData.GetRank()
if rank < rankList[0] or rank > rankList[1]:
continue
- awardRateList = ipyData.GetAward()
- if not awardRateList:
- GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s'%(rank, worldLV))
+ awardRateList = ipyData.GetAward1()
+ awardPieRateDict = ipyData.GetAward2()
+ if not awardRateList and not awardPieRateDict:
+ GameWorld.ErrLog('仙盟Boss奖励表 未配置该奖励 rank=%s,worldLV=%s' % (rank, worldLV))
return familyAuctionItemList, menberItemList
for rate, itemInfo in awardRateList:
if not GameWorld.CanHappen(rate, 10000):
continue
if len(itemInfo) != 3:
- GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s'%itemInfo)
+ GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % itemInfo)
+ continue
+ if not itemInfo[0]:
continue
if itemInfo[2]:
familyAuctionItemList.append(itemInfo)
else:
menberItemList.append(itemInfo)
+ for doCnt, awardPieRateList in awardPieRateDict.items():
+ for _ in xrange(doCnt):
+ resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
+ if len(resultItem) != 3:
+ GameWorld.ErrLog('仙盟Boss奖励表配置错误 itemInfo=%s' % resultItem)
+ continue
+ if not resultItem[0]:
+ continue
+ if resultItem[2]:
+ familyAuctionItemList.append(resultItem)
+ else:
+ menberItemList.append(resultItem)
return familyAuctionItemList, menberItemList
-def __CheckBossHP(tick):
- gameFB = GameWorld.GetGameFB()
- isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
-
- if not isOver and GetBossRemainHP(tick) == 0:
-
- #结束 设置BOSS死亡
- FBCommon.ClearFBNPC()
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- GameWorld.DebugLog('结束 设置BOSS死亡')
-
- gameFB.SetGameFBDict(FBDict_IsOver, tick)
-
- __DoLogicAllFamilyBossOver(1, tick)
-
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
+def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
return
-
-def UpdateHPReduceSpeed(tick, isExit=False):
- gameWorld = GameWorld.GetGameWorld()
- playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
- playerCnt = playerCnt - 1 if isExit else playerCnt
- if playerCnt <= 0:
- return
+## 执行副本杀怪逻辑
+def __FBNPCOnKilled(curNPC, tick):
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
- if lineID < 0:
+ bossID = CurFBLineBOSSID(lineID)
+ if curNPC.GetNPCID() != bossID:
return
-
- curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
- gameWorld.SetGameWorldDict(FBDict_Speed, curSpeed)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
- if not startTick:
- startTick = tick
- lastSpeed = curSpeed
- remainHP = __GetBossTotalHP()
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
-
- gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
- GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
+ GameWorld.DebugLog('结束 设置BOSS死亡')
-
-def StopReduceHP(tick):
- ##暂停BOSS血量减少
- gameWorld = GameWorld.GetGameWorld()
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return
- remainHP = GetBossRemainHP(tick)
- if not remainHP:
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
- gameWorld.SetGameWorldDict(FBDict_RemainHP, remainHP)
- return
-
-
-def StartReduceHP(tick):
- ##开始BOSS掉血
- gameWorld = GameWorld.GetGameWorld()
- if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing, 1)
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- if not startTick:
- gameWorld.SetGameWorldDict(FBDict_RemainHP, __GetBossTotalHP())
- gameWorld.SetGameWorldDict(FBDict_StartTick, tick)
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
-
-
-def __GetBossTotalHP():return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP)
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
-
-def GetBossRemainHP(tick):
- gameWorld = GameWorld.GetGameWorld()
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
- return remainHP
- if not startTick:
- startTick = tick
- remainHP = __GetBossTotalHP()
- else:
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- return remainHP
+ __DoLogicAllFamilyBossOver(1, tick)
+ return
-def GetBossRemainHPPer(tick):
- remainHP = GetBossRemainHP(tick)
- totalHP = __GetBossTotalHP()
- if not totalHP:
- return 0
- return remainHP * 100 / totalHP
+
+def GetBossRemainHPPer(copyMapID, tick):
+ bossID = CurFBLineBOSSID()
+ curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
+ if not curBoss:
+ return 100
+ return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
def CurFBLineBOSSID(lineID=-1):
--
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