From a388abb4b97782c1c694a8d28d8a1e73e03a35c0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 六月 2019 16:33:25 +0800
Subject: [PATCH] 7155 【后端】【2.0】新增仙盟创建规则(通知修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
index 2af46e3..9c5135a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
@@ -30,7 +30,7 @@
 ## 是否需要做进入副本通用检查条件逻辑,默认需要检查
 def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
     ## 进行中的不需要重复检查,防止断线重连被禁止进入
-    if FBCommon.GetCustomSceneState(curPlayer, mapID, lineID) == ChConfig.CustomSceneState_Fight:
+    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
         GameWorld.DebugLog("VIPBoss已经在进行中,本次进入不需要重新检查!")
         return False
     return True
@@ -38,7 +38,8 @@
 ## 客户端进入自定义场景
 def OnEnterCustomScene(curPlayer, mapID, lineID):
     
-    if FBCommon.SetCustomSceneStart(curPlayer, mapID, lineID):
+    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
+        FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Fight)
         FBCommon.DelFBEnterTicket(curPlayer, ChConfig.Def_FBMapID_PersonalBoss)
         #增加进入次数
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_PersonalBoss)
@@ -58,9 +59,9 @@
     if npcID != bossID:
         return
     
-    if FBCommon.GetCustomSceneState(curPlayer, mapID, lineID) != ChConfig.CustomSceneState_Fight:
+    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
         return
-    FBCommon.SetCustomSceneOver(curPlayer, mapID, lineID)
+    FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
     
     npcCountDict = {bossID:1}
     dropItemMapInfo = [0, 0]

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