From a388abb4b97782c1c694a8d28d8a1e73e03a35c0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 六月 2019 16:33:25 +0800
Subject: [PATCH] 7155 【后端】【2.0】新增仙盟创建规则(通知修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   43 +++++++++++++++++++++++++++++++++++++++----
 1 files changed, 39 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 4aa7450..a0c2c21 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -332,19 +332,54 @@
         #扣消耗
         ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_MagicWeapon)
     elif ipyDataList:
-        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID':mwID}, True, False)
-        if not ipyDataList:
-            return
         for ipyData in ipyDataList:
             if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
                 return
     elif mwID == 101: #定海神针特殊 可直接获得
         FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_MagicWeapon,FBCommon.Over_isPass:1})
+        PlayerControl.SetCustomMap(curPlayer, 0, 0)
     else:
         return
     DoActiveMW(curPlayer, mwID)
     return
 
+def GetXBXZAwardProgress(curPlayer, mwID):
+    ##获取仙宝寻主当前达到条件的个数
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID': mwID}, True, False)
+    if not ipyDataList:
+        return 0
+    cnt = 0
+    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+    for ipyData in ipyDataList:
+        curType = ipyData.GetType()
+        conditionList = ipyData.GetCondition()
+        
+        if curType == 1:
+            #穿戴X阶X颜色是否套装X部位装备
+            for classlv, color, suite, place in conditionList:
+                equipIpyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap',classlv,place)
+                if not equipIpyData:
+                    continue
+                gridIndex = equipIpyData.GetGridIndex()
+                curEquip = playerEquip.GetAt(gridIndex)
+                if curEquip.IsEmpty():
+                    continue
+                curItemColor = curEquip.GetItemColor()
+                curIsSuite = curEquip.GetSuiteID()
+                if curItemColor >= color and curIsSuite >= suite:
+                    cnt += 1
+                    break
+        else:
+            continue
+    return cnt
+
+#    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID': mwID}, True, False)
+#    cnt = 0
+#    if ipyDataList:
+#        for ipyData in ipyDataList:
+#            if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
+#                cnt += 1
+#    return cnt
 #-------------------------------------------------------------------------------
 
 
@@ -407,9 +442,9 @@
     SyncXBXZAwardRecord(curPlayer, [index])
     #成就
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XBXZ, 1, [ipyData.GetMWID()])
+    EventShell.EventRespons_XBXZ(curPlayer, ipyData.GetMWID())
     GameWorld.DebugLog('    仙宝寻主领奖OK, ID=%s, cnt=%s' % (index, cnt))
     return
-
 
 ## 通知仙宝寻主对应奖励领奖记录
 #  @param None

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