From a388abb4b97782c1c694a8d28d8a1e73e03a35c0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 六月 2019 16:33:25 +0800
Subject: [PATCH] 7155 【后端】【2.0】新增仙盟创建规则(通知修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 43 +++++++++++++++++++++++++++++++++++++++----
1 files changed, 39 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 4aa7450..a0c2c21 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -332,19 +332,54 @@
#扣消耗
ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_MagicWeapon)
elif ipyDataList:
- ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID':mwID}, True, False)
- if not ipyDataList:
- return
for ipyData in ipyDataList:
if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
return
elif mwID == 101: #定海神针特殊 可直接获得
FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_MagicWeapon,FBCommon.Over_isPass:1})
+ PlayerControl.SetCustomMap(curPlayer, 0, 0)
else:
return
DoActiveMW(curPlayer, mwID)
return
+def GetXBXZAwardProgress(curPlayer, mwID):
+ ##获取仙宝寻主当前达到条件的个数
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID': mwID}, True, False)
+ if not ipyDataList:
+ return 0
+ cnt = 0
+ playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ for ipyData in ipyDataList:
+ curType = ipyData.GetType()
+ conditionList = ipyData.GetCondition()
+
+ if curType == 1:
+ #穿戴X阶X颜色是否套装X部位装备
+ for classlv, color, suite, place in conditionList:
+ equipIpyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap',classlv,place)
+ if not equipIpyData:
+ continue
+ gridIndex = equipIpyData.GetGridIndex()
+ curEquip = playerEquip.GetAt(gridIndex)
+ if curEquip.IsEmpty():
+ continue
+ curItemColor = curEquip.GetItemColor()
+ curIsSuite = curEquip.GetSuiteID()
+ if curItemColor >= color and curIsSuite >= suite:
+ cnt += 1
+ break
+ else:
+ continue
+ return cnt
+
+# ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('XBXZ', {'MWID': mwID}, True, False)
+# cnt = 0
+# if ipyDataList:
+# for ipyData in ipyDataList:
+# if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_XBXZAwardRecord, ipyData.GetID()):
+# cnt += 1
+# return cnt
#-------------------------------------------------------------------------------
@@ -407,9 +442,9 @@
SyncXBXZAwardRecord(curPlayer, [index])
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_XBXZ, 1, [ipyData.GetMWID()])
+ EventShell.EventRespons_XBXZ(curPlayer, ipyData.GetMWID())
GameWorld.DebugLog(' 仙宝寻主领奖OK, ID=%s, cnt=%s' % (index, cnt))
return
-
## 通知仙宝寻主对应奖励领奖记录
# @param None
--
Gitblit v1.8.0