From a388abb4b97782c1c694a8d28d8a1e73e03a35c0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 六月 2019 16:33:25 +0800
Subject: [PATCH] 7155 【后端】【2.0】新增仙盟创建规则(通知修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py | 19 +++++++++++++------
1 files changed, 13 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 33d1369..920a8a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -35,12 +35,12 @@
#攻击效果
skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack)
- skillPer = 1
+ skillPer = 10000
skillEnhance = 0
if skillEffect != None:
#技能增强百分比
- skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue)
+ skillPer = skillEffect.GetEffectValue(0)
multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1 # 第几次攻击
skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer)
#技能增强值
@@ -72,13 +72,20 @@
#攻击次数处理,配置为0的说明是以持续时间为主
# SwordStormAttack 可能因被动导致自己死亡,所以不能在攻击后处理
curBuff.SetValue(max(curBuff.GetValue() - 1, 0))
-
BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer,
skillEnhance, skillMatrix, tick)
+ PassiveBuffEffMng.OnPassiveBuffTrigger(tagObj, None, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
+ if GameObj.GetHP(tagObj) > 0:
+ if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
+ # 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了
+ curBuff.SetValue(curBuff.GetValue() + 1)
+ tagObj.SetDict(ChConfig.Def_PlayerKey_1314HurtCount, 0)
+
+ if curBuff.GetValue() == 0:
+ # 让下一次循环取消buff,客户端退出旋转
+ curBuff.SetRemainTime(1)
-
-
#buffvalue第一个值为攻击次数, 第二个值为被动增强
def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
@@ -89,7 +96,7 @@
## 添加BUFF后的逻辑
# @param None
# @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
Attack(curObj, addBuff, tick) #立即执行一次攻击
if GameObj.GetHP(curObj) != 0:
addBuff.SetProcessInterval(tick)
--
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