From a4609786df8768c1c138dc261d1b924860c9f07b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 21 一月 2019 17:52:17 +0800
Subject: [PATCH] 5931 【后端】【1.5.100】诛仙装备开发(诛仙物品背包34、诛仙装备背包35、诛仙装备传奇属性生成规则支持)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   76 +++++++++++++++++++++++++++++++++++++
 1 files changed, 75 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 2b18d39..47c70b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1097,7 +1097,7 @@
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
         ## 跨服获得物品
-        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
+        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
             #GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
             return
         curPlayer = self.__Player
@@ -2416,6 +2416,10 @@
     if itemType == ChConfig.Def_ItemType_retWing:
         return __GetAddWingLegendAttr(curItem)
     
+    isZhuXianEquip = ItemCommon.GetIsZhuXianEquip(curItem)
+    if isZhuXianEquip:
+        return __GetRandLegendAttr(curItem)
+    
     itemColor = curItem.GetItemColor()
     itemClassLV = ItemCommon.GetItemClassLV(curItem)
     itemQuality = curItem.GetItemQuality()
@@ -2514,6 +2518,76 @@
 #                       % (randAttrIDList, curLegAttrIDList, curLegAttrValueList))
     return [curLegAttrIDList, curLegAttrValueList]
 
+def __GetRandLegendAttr(curItem):
+    # 纯随机类型及数值的规则
+        
+    itemType = curItem.GetType()
+    equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {(装备类型1, 装备类型2, ...):[传奇属性类型组1, ...], ...}
+    if itemType in equipTypeRandGroupDict:
+        randGroupList = equipTypeRandGroupDict[itemType]
+    else:
+        randGroupList = []
+        for typeTuple, groupList in equipTypeRandGroupDict.items():
+            if not isinstance(typeTuple, tuple):
+                continue
+            if itemType in typeTuple:
+                randGroupList = groupList
+                break
+            
+    if not randGroupList:
+        GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
+        return
+    
+    randLegendAttrIDLsit = []
+    legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {1:[传奇属性类型ID组], ...}
+    for groupType in randGroupList:
+        if groupType not in legendAttrGroupDict:
+            GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
+            continue
+        randLegendAttrIDLsit += legendAttrGroupDict[groupType]
+    
+    if not randLegendAttrIDLsit:
+        return
+    
+    itemClassLV = ItemCommon.GetItemClassLV(curItem)
+    itemQuality = curItem.GetItemQuality()
+    randCountKey = (itemClassLV, itemQuality)
+    randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {(阶,星):[随机条数A, 随机条数B]], ...}
+    if randCountKey not in randCountDict:
+        GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
+        return
+    randCountList = randCountDict[randCountKey]
+    if not randCountList or len(randCountList) != 2:
+        return
+    legAttrCnt = random.randint(randCountList[0], randCountList[1])
+    legAttrCnt = min(len(randLegendAttrIDLsit), legAttrCnt)
+    curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
+    curLegAttrValueList = []
+    
+    randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {传奇属性类型:[随机数值1, 数值2, ...], ...}
+    maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...}  没配置的默认0
+    maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
+    if legAttrCnt < maxValueMinCount:
+        GameWorld.ErrLog("传奇属性条数少于保底最大数值条数: itemClassLV=%s, itemQuality=%s, legAttrCnt=%s, maxValueMinCount=%s" 
+                         % (itemClassLV, itemQuality, legAttrCnt, maxValueMinCount))
+        return
+    
+    for i, attrID in enumerate(curLegAttrIDList):
+        if attrID not in randValueListDict:
+            GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
+            return
+        randValueList = randValueListDict[attrID]
+        if i < maxValueMinCount:
+            randValue = max(randValueList)
+        else:
+            randValue = random.choice(randValueList)
+        curLegAttrValueList.append(randValue)
+        
+#    GameWorld.DebugLog("itemType=%s,itemClassLV=%s,itemQuality=%s,randLegendAttrIDLsit=%s" % (itemType, itemClassLV, itemQuality, randLegendAttrIDLsit))
+#    GameWorld.DebugLog("legAttrCnt=%s,maxValueMinCount=%s" % (legAttrCnt, maxValueMinCount))
+#    GameWorld.DebugLog("curLegAttrIDList=%s,curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
+    return [curLegAttrIDList, curLegAttrValueList]
+
 def __GetAddWingLegendAttr(curItem):
     # {阶数:条数, ...}
     wingLegAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("WingLegendAttrCount")

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