From a49287c1591671d95952114f04db742c1507de13 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 八月 2024 15:01:53 +0800
Subject: [PATCH] 10223 10238 10241 【越南】【砍树】【主干】【港台】仙匣秘境、骑宠养成、古宝养成增加可配置是否关联跨服活动;

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index c15a5ac..99d6dc2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -24,6 +24,8 @@
 import CrossActCTGBillboard
 import PlayerActBossTrial
 import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
 import CrossRealmMsg
 import PyGameData
 import PlayerFB
@@ -629,6 +631,12 @@
                 elif actName == ShareDefine.CrossActName_XianXiaMJ:
                     PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                     
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
                 else:
                     actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                     
@@ -656,6 +664,12 @@
                     elif actName == ShareDefine.CrossActName_XianXiaMJ:
                         PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
                         
+                    elif actName == ShareDefine.CrossActName_Gubao:
+                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
             GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
             # 非活动中的处理完关闭后,最后删除
             if not state and isEnd:

--
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