From a49287c1591671d95952114f04db742c1507de13 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 20 八月 2024 15:01:53 +0800
Subject: [PATCH] 10223 10238 10241 【越南】【砍树】【主干】【港台】仙匣秘境、骑宠养成、古宝养成增加可配置是否关联跨服活动;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py |   20 ++++++++++++++------
 1 files changed, 14 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
index e652130..c24f3bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -22,7 +22,7 @@
 import ChEquip
 import GameWorld
 import EventShell
-import SkillShell
+import FBLogic
 import GameObj
 import NPCCommon
 import ChNPC
@@ -62,8 +62,13 @@
         return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
     
     defenderCampType = NPCCommon.GetFaction(curNormalNPC)
+    tagFaction = curTagPlayer.GetFaction()
+    if tagFaction and defenderCampType:
+        if tagFaction == defenderCampType:
+            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
+        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
     #正义的 不攻击玩家 宠物以及玩家的召唤兽
-    if defenderCampType == ChConfig.CampType_Justice:
+    elif defenderCampType == ChConfig.CampType_Justice:
         return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
     
     return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
@@ -87,7 +92,7 @@
     lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
     if lastHP > 0 :
         #添加伤血列表
-        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
+        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
     #给这个玩家的召唤兽增加仇恨
     AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
     #添加技能伤害通知列表,(用于攻击结束,统一通知客户端)
@@ -104,7 +109,7 @@
 def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
 
     #玩家活着
-    if curTagPlayer.GetHP() > 0:
+    if GameObj.GetHP(curTagPlayer) > 0:
         #被攻击玩家进入战斗状态
         AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
@@ -113,11 +118,14 @@
     else:
         #通知玩家
         if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
-            PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
+            if curNormalNPC.GetType() == ChConfig.ntRobot:
+                PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])
+            else:
+                PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
         #玩家已经死亡
         playerControl = PlayerControl.PlayerControl(curTagPlayer)
         playerControl.SetDead()
-        
+        FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)
         #触发玩家死亡事件
         EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
     return True

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