From a49457fc2f46247825439f7a6ffce7e4f507216f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 19 三月 2025 14:31:46 +0800
Subject: [PATCH] 10263 【英文】【BT】【GM】后端支持NPC仿真实玩家战斗和快速战斗(触发被动死循环防范修改;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py  |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index e6c31e9..848d310 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1973,7 +1973,7 @@
     #PlayerControl.DoPlayerStand(curPlayer)
     #激活玩家
     PlayerControl.SetIsNeedProcess(curPlayer, True)
-        
+    
     # 暂且只有玩家被攻击触发
     if not curSkill or curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List:
         # 优先触发,如无敌可以抵挡后续的被动伤害技能
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index c0fe341..f4c47f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3809,7 +3809,7 @@
         #GameWorld.DebugLog("PyGameData.g_singleAtkRecordList: %s, %s" % (len(PyGameData.g_singleAtkRecordList), PyGameData.g_singleAtkRecordList))
         if len(PyGameData.g_singleAtkRecordList) >= 50:
             mapID = GameWorld.GetMap().GetMapID()
-            GameWorld.SendGameError("MirrorAIAtkDepthError", "mapID=%s,%s" % (mapID, PyGameData.g_singleAtkRecordList))
+            GameWorld.SendGameError("MirrorAIAtkDepthError", "mapID=%s, %s" % (mapID, PyGameData.g_singleAtkRecordList))
             PyGameData.g_singleAtkRecordList = None
             return result
         

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