From a4cc5ca09eb2b1ccbb40d7db4b45ded8195d0a98 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 十一月 2019 16:19:16 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(协助表修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py | 302 +++++++++++++++++++++++++-------------------------
1 files changed, 151 insertions(+), 151 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
index 18af030..9ebc49c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -22,78 +22,65 @@
import PlayerControl
import PlayerSuccess
import IPY_GameWorld
+import DataRecordPack
+import PlayerActLogin
import ShareDefine
import ItemCommon
import ChConfig
import ChEquip
-import EventShell
import random
-Def_EquipWashMaxType = 3 # 装备洗练最大归组类型
+Def_EquipWashMaxType = 2 # 装备洗练最大归组类型
Def_EquipWashMaxAttrCount = 3 # 装备洗练最大洗练属性条数
+g_allIndexList = [] #可洗炼的部位缓存
-def OnEquipWashLogin(curPlayer):
- Sycn_EquipWashInfo(curPlayer, isLogin=True)
- return
+#def OnEquipWashLogin(curPlayer):
+# Sycn_EquipWashInfo(curPlayer, isLogin=True)
+# return
-def GetEquipWashMaxLV(curPlayer, equipPlace):
+def GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace):
# @return: 0-未开放; >=1-该装备位最大可洗练等级
washType = GetEquipWashType(equipPlace)
if not washType:
return 0
- maxLVDict = IpyGameDataPY.GetFuncEvalCfg("EquipWashGroup%s" % washType, 2)
- if not maxLVDict:
- return 0
+
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- curEquip = equipPack.GetAt(equipPlace)
+ curEquip = equipPack.GetAt(equipPackindex)
if not curEquip or curEquip.IsEmpty():
- GameWorld.DebugLog("该装备位没有装备,无法洗练!equipPlace=%s" % (equipPlace))
+ GameWorld.DebugLog("该装备位没有装备,无法洗练!equipPackindex=%s" % (equipPackindex))
return 0
- equipClassLV = ItemCommon.GetItemClassLV(curEquip)
- minClassLVCfg = min(maxLVDict)
- if equipClassLV < minClassLVCfg:
- GameWorld.DebugLog("该装备位装备阶级=%s < minClassLVCfg(%s),无法洗练!equipPlace=%s"
- % (equipClassLV, minClassLVCfg, equipPlace))
+
+ equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, equipPackindex, curEquip)
+ ipyData = IpyGameDataPY.InterpolationSearch('ItemWashMax', 'Star', equipStar, {'Type':washType})
+ if not ipyData:
return 0
- if equipClassLV in maxLVDict:
- maxWashLV = maxLVDict[equipClassLV]
- if not maxWashLV:
- GameWorld.DebugLog("该装备位装备阶级=%s,maxWashLV=%s,无法洗练!equipPlace=%s"
- % (equipClassLV, maxWashLV, equipPlace))
- return 0
- return maxWashLV
- maxClassLVCfg = max(maxLVDict)
- if equipClassLV > maxClassLVCfg:
- return maxLVDict[maxClassLVCfg]
- # 默认返回当前部位洗练等级
- return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
+ return ipyData.GetLevelMax()
+
+
-def GetEquipWashPlaceList(washType):
- ## 获取洗练类型对应的所有装备位
- placeList = IpyGameDataPY.GetFuncEvalCfg("EquipWashGroup%s" % washType, 1)
- if placeList:
- return placeList
- return []
def GetEquipWashType(equipPlace):
## 获取装备位对应的洗练类型
- for washType in range(1, Def_EquipWashMaxType + 1):
- placeList = GetEquipWashPlaceList(washType)
- if equipPlace in placeList:
- return washType
- return
+ return IpyGameDataPY.GetFuncEvalCfg('EquipWashGroup', 1, {}).get(equipPlace)
+
def GetEquipWashData(washType, washLV):
return IpyGameDataPY.GetIpyGameData("EquipWash", washType, washLV)
def GetAllEquipWashPlace():
# 获取所有可洗练的装备位
- allPlaceList = []
- for washType in range(1, Def_EquipWashMaxType + 1):
- allPlaceList += GetEquipWashPlaceList(washType)
- return allPlaceList
+ global g_allIndexList
+ if not g_allIndexList:
+ maxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
+ for equipPlace in IpyGameDataPY.GetFuncEvalCfg('EquipWashGroup', 1, {}):
+ for classLV in xrange(1, maxClasslv+1):
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+ if not ipyData:
+ continue
+ g_allIndexList.append(ipyData.GetGridIndex())
+ return g_allIndexList
#// A3 25 装备洗炼 #tagCMEquipXLAttrChange
#
@@ -108,20 +95,31 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
- equipPlace = clientData.EquipPlace
+ equipPackindex = clientData.EquipPlace
checkUseGoldAttr = clientData.CheckUseGoldAttr
-
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackindex})
+ if not ipyData:
+ return
+ equipPlace = ipyData.GetEquipPlace()
+ classLV = ipyData.GetClassLV()
+ funcPlusMinClassInfo = IpyGameDataPY.GetFuncEvalCfg("EquipPlusByFuncID", 1, {})
+ funcID = ShareDefine.GameFuncID_EquipWash
+ if str(funcID) in funcPlusMinClassInfo:
+ funcMinClassLV = funcPlusMinClassInfo[str(funcID)]
+ if classLV < funcMinClassLV:
+ GameWorld.Log("该装备阶无法洗练! classLV=%s < funcMinClassLV=%s" % (classLV, funcMinClassLV), playerID)
+ return
washType = GetEquipWashType(equipPlace)
- maxWashLV = GetEquipWashMaxLV(curPlayer, equipPlace)
- washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
- GameWorld.DebugLog("装备洗练: equipPlace=%s,checkUseGoldAttr=%s,washType=%s,washLV=%s,maxWashLV=%s"
- % (equipPlace, checkUseGoldAttr, washType, washLV, maxWashLV), playerID)
-
if washType is None:
GameWorld.Log("该装备位无法洗练! equipPlace=%s" % (equipPlace), playerID)
return
- if maxWashLV < 1:
+ maxWashLV = GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace)
+ washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPackindex)
+ GameWorld.DebugLog("装备洗练: classLV=%s,equipPlace=%s,checkUseGoldAttr=%s,washType=%s,washLV=%s,maxWashLV=%s"
+ % (classLV, equipPlace, checkUseGoldAttr, washType, washLV, maxWashLV), playerID)
+
+ if maxWashLV < washLV:
return
washData = GetEquipWashData(washType, washLV)
@@ -132,11 +130,11 @@
maxValueAttrNumList = [] # 已达到当前等级最大值的属性编号列表
for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
maxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
- washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
- washValueTemp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum))
+ washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
+ washValueTemp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum))
if washValueTemp != 0:
- GameWorld.Log("还有未选择是否保存的洗练属性,不可洗练!equipPlace=%s,attrNum=%s,washValueTemp=%s"
- % (equipPlace, attrNum, washValueTemp), playerID)
+ GameWorld.Log("还有未选择是否保存的洗练属性,不可洗练!equipPackindex=%s,attrNum=%s,washValueTemp=%s"
+ % (equipPackindex, attrNum, washValueTemp), playerID)
return
if washValue >= maxValue:
maxValueAttrNumList.append(attrNum)
@@ -169,7 +167,7 @@
if attrNum in maxValueAttrNumList:
continue
- washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+ washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
if checkUseGoldAttr & pow(2, attrNum - 1):
useGoldAttrNumList.append(attrNum)
randValueMin = getattr(washData, "GetAttrCostGoldMin%s" % attrNum)()
@@ -182,11 +180,19 @@
randValueMin, randValueMax = randRange
break
if not randValueMin and not randValueMax:
- GameWorld.ErrLog("找不到该装备位当前洗练值范围随机值!equipPlace=%s,washType=%s,washLV=%s,attrNum=%s,washValue=%s,randDict=%s"
- % (equipPlace, washType, washLV, attrNum, washValue, randDict))
+ GameWorld.ErrLog("找不到该装备位当前洗练值范围随机值!equipPackindex=%s,washType=%s,washLV=%s,attrNum=%s,washValue=%s,randDict=%s"
+ % (equipPackindex, washType, washLV, attrNum, washValue, randDict))
return
GameWorld.DebugLog("随机范围属性%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax))
randValue = random.randint(randValueMin, randValueMax)
+ for _ in xrange(50):
+ if randValue != 0:
+ break
+ randValue = random.randint(randValueMin, randValueMax)
+ #GameWorld.DebugLog("随机值0,重新随机!")
+ if randValue == 0:
+ randValue = 1
+ #GameWorld.DebugLog("随机值还是0,强制设置为1!")
randAttrDict[attrNum] = randValue
if randValue <= 0:
negativeValueCnt += 1
@@ -214,7 +220,7 @@
return
preWashData = None # 上一洗练等级数据
- if washLV > 1:
+ if washLV > 0:
preWashData = GetEquipWashData(washType, washLV - 1)
if not preWashData:
GameWorld.ErrLog("找不到上一级洗练数据,无法洗练!preWashLV=%s" % (washLV - 1))
@@ -226,7 +232,7 @@
ItemCommon.DelCostItemByBind(curPlayer, mustItemIndexList, mustBindCnt, mustUnBindCnt, delMustIDCount, "EquipWash")
if needGold:
- infoDict = {"EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt}
+ infoDict = {'classLV':classLV, "EquipPlace":equipPlace, "WashType":washType, "WashLV":washLV, "CheckUseGoldCnt":checkUseGoldCnt}
PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, needGold, ChConfig.Def_Cost_EquipWash, infoDict)
GameWorld.DebugLog("随机洗练: randAttrDict=%s,fixMaxValueDict=%s" % (randAttrDict, fixMaxValueDict), playerID)
@@ -235,7 +241,7 @@
minPer = 1
minPerAttrNum = 1
for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
- washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+ washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
curMaxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
curPer = (washValue - preMaxValue) / float(curMaxValue - preMaxValue)
@@ -253,7 +259,7 @@
# 最终洗练值确认
isRefreshAttr = False
for attrNum, randValue in randAttrDict.items():
- washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+ washValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
tempValue = washValue + randValue
preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
maxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
@@ -273,20 +279,22 @@
# 使用钻石洗练的直接更新,不用确认
if attrNum in useGoldAttrNumList:
isRefreshAttr = True
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum), tempValue)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum), tempValue)
+ dataDict = {'classLV':classLV, 'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':washValue,'newValue':tempValue}
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipWash, dataDict)
GameWorld.DebugLog(" 勾选洗练,直接更新数值: %s" % tempValue, playerID)
else:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum), tempValue)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum), tempValue)
#屏蔽自动升级
# if isRefreshAttr and washLV < maxWashLV:
# CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData)
- Sycn_EquipWashInfo(curPlayer, equipPlace)
+ Sycn_EquipWashInfo(curPlayer, equipPackindex)
if isRefreshAttr:
- RefreshEquipWashAttr(curPlayer)
-
+ RefreshEquipWashAttr(curPlayer, classLV)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_EquipWash, 1)
return
@@ -302,18 +310,27 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
playerID = curPlayer.GetPlayerID()
- equipPlace = clientData.EquipPlace
+ equipPackindex = clientData.EquipPlace
isSave = clientData.IsSave
-
- washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
- maxWashLV = GetEquipWashMaxLV(curPlayer, equipPlace)
- GameWorld.DebugLog("确认洗练结果: equipPlace=%s,isSave=%s,washLV=%s,maxWashLV=%s"
- % (equipPlace, isSave, washLV, maxWashLV), playerID)
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackindex})
+ if not ipyData:
+ return
+ curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ curEquip = curPack.GetAt(equipPackindex)
+ if not curEquip or curEquip.IsEmpty():
+ GameWorld.DebugLog("OnEquipWashAttrChangeOK() equip is empty")
+ return
+ equipPlace = ipyData.GetEquipPlace()
+ classLV = ipyData.GetClassLV()
+ washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPackindex)
+ maxWashLV = GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace)
+ GameWorld.DebugLog("确认洗练结果: classLV=%s, equipPlace=%s,isSave=%s,washLV=%s,maxWashLV=%s"
+ % (classLV, equipPlace, isSave, washLV, maxWashLV), playerID)
washType = GetEquipWashType(equipPlace)
if washType is None:
return
- if maxWashLV < 1:
+ if maxWashLV < 0:
return
washData = GetEquipWashData(washType, washLV)
if not washData:
@@ -324,82 +341,87 @@
if washLV >= maxWashLV:
GameWorld.DebugLog("已达到最大洗练等级,不可升级!", playerID)
return
- if CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData):
- RefreshEquipWashAttr(curPlayer)
- Sycn_EquipWashInfo(curPlayer, equipPlace)
+ if CheckEquipWashLVUp(curPlayer, curEquip, equipPackindex, washLV, washData):
+ RefreshEquipWashAttr(curPlayer, classLV)
+ Sycn_EquipWashInfo(curPlayer, equipPackindex)
EquipWashSuccess(curPlayer)
else:
GameWorld.DebugLog("升级失败,有属性未达到最大值,无法升级!", playerID)
return
for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
- tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum))
+ tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum))
if not tempValue:
continue
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPlace, attrNum), 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (equipPackindex, attrNum), 0)
if isSave == 1:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum), tempValue)
- GameWorld.DebugLog("保存洗练数据: equipPlace=%s,attrNum=%s,tempValue=%s" % (equipPlace, attrNum, tempValue), playerID)
+ oldValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum), tempValue)
+ dataDict = {'classLV':classLV, 'equipPlace':equipPlace,'attrNum':attrNum,'oldValue':oldValue,'newValue':tempValue}
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipWash, dataDict)
+ GameWorld.DebugLog("保存洗练数据: classLV=%s, equipPlace=%s,attrNum=%s,tempValue=%s" % (classLV, equipPlace, attrNum, tempValue), playerID)
if isSave == 1:
- RefreshEquipWashAttr(curPlayer)
+ RefreshEquipWashAttr(curPlayer, classLV)
#屏蔽自动升级
# if washLV < maxWashLV:
# CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData)
- Sycn_EquipWashInfo(curPlayer, equipPlace)
+ Sycn_EquipWashInfo(curPlayer, equipPackindex)
return
-def CheckEquipWashLVUp(curPlayer, equipPlace, washLV, washData):
+def CheckEquipWashLVUp(curPlayer, curEquip, equipPackindex, washLV, washData):
# 检查洗练类型升级
for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
- tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+ tempValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPackindex, attrNum))
# 只要有未达到本级最大值的,则不能升级
if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)():
return
washLV += 1
- # 字典存储的从0开始,0代表1级,所以实际存进去的值需减1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPlace), washLV - 1)
- GameWorld.DebugLog("装备洗练等级升级: equipPlace=%s,washLV=%s" % (equipPlace, washLV), curPlayer.GetPlayerID())
+ SetEquipWashLV(curPlayer, equipPackindex, washLV)
# 洗练广播
- PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), equipPlace, washLV])
- for washType in range(1, Def_EquipWashMaxType + 1):
- placeList = GetEquipWashPlaceList(washType)
- if equipPlace not in placeList:
- continue
-
- minWashLV = 999
- for equipPlace in placeList:
- minWashLV = min(minWashLV, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1)
-
- if minWashLV == washLV:
- # 有精确命中数据等级,代表刚好达成该洗练套装
- washSpecLVIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipWashSpec", washType, washLV)
- if washSpecLVIpyData:
- PlayerControl.WorldNotify(0, "WashMasterCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), washType, washLV])
- EventShell.EventRespons_EquipWash(curPlayer, washType, washLV)
- break
+ itemID = curEquip.GetItemTypeID()
+ userData = curEquip.GetUserData()
+ guid = ItemCommon.CacheNotifyEquipDetailInfo(curPlayer, curEquip)
+ msgParamList = [curPlayer.GetPlayerName(), itemID, userData, guid, washLV]
+ PlayerControl.WorldNotify(0, "WashCongratulation", msgParamList)
return True
+def SetEquipWashLV(curPlayer, index, setWashLV):
+ befWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
+ if befWashLV == setWashLV:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), setWashLV)
+
+ # 同步更新洗练总等级
+ befTotalWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
+ updTotalWashLV = max(0, befTotalWashLV + setWashLV - befWashLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, updTotalWashLV)
+ GameWorld.DebugLog("设置洗练等级: index=%s,befWashLV=%s,setWashLV=%s,befTotalWashLV=%s,updTotalWashLV=%s"
+ % (index, befWashLV, setWashLV, befTotalWashLV, updTotalWashLV))
+ return
-def Sycn_EquipWashInfo(curPlayer, equipPlace=-1, isLogin=False):
+## 全身洗练总等级
+def GetTotalEquipWashLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
+
+def Sycn_EquipWashInfo(curPlayer, equipPackindex=-1, isLogin=False):
hasValue = False
pack = ChPyNetSendPack.tagMCEquipPartXLAttrInfo()
pack.Clear()
pack.InfoList = []
- if equipPlace == -1:
+ if equipPackindex == -1:
syncPlaceList = GetAllEquipWashPlace()
else:
- syncPlaceList = [equipPlace]
+ syncPlaceList = [equipPackindex]
for place in syncPlaceList:
equipPart = ChPyNetSendPack.tagMCEquipPartXLAttr()
equipPart.EquipPlace = place
- equipPart.XLAttrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % place) + 1
+ equipPart.XLAttrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % place)
equipPart.XLAttrList = []
for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
washValue = ChPyNetSendPack.tagMCEquipPartXLAttrValue()
@@ -421,16 +443,18 @@
NetPackCommon.SendFakePack(curPlayer, pack)
return
-def RefreshEquipWashAttr(curPlayer):
- ChEquip.RefreshPlayerEquipAttribute(curPlayer)
+def RefreshEquipWashAttr(curPlayer, classLV):
+ ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
#刷新所有属性
playControl = PlayerControl.PlayerControl(curPlayer)
playControl.RefreshPlayerAttrState()
return
-def CalcAttr_EquipWash(curPlayer, equipPlace, allAttrList):
+def CalcAttr_EquipWash(curPlayer, equipIndex, equipPlace, allAttrList):
## 装备位洗练属性
- washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
+ washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipIndex)
+ maxWashLV = GetEquipWashMaxLV(curPlayer, equipIndex, equipPlace)
+ washLV = min(washLV, maxWashLV)
washType = GetEquipWashType(equipPlace)
if washType is None:
return
@@ -440,49 +464,25 @@
#GameWorld.DebugLog("装备位属性: equipPlace=%s,washLV=%s" % (equipPlace, washLV))
for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
attrID = getattr(washData, "GetAttrType%s" % attrNum)()
- attrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipPlace, attrNum))
+ maxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
+ attrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (equipIndex, attrNum))
+ attrValue = min(attrValue, maxValue)
#GameWorld.DebugLog(" attrNum=%s,attrID=%s, attrValue=%s" % (attrNum, attrID, attrValue))
if attrValue:
PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
return
-def CalcAttr_EquipWashSpec(curPlayer, equipPlaceList, allAttrList):
- ## 装备洗练类型等级对应特殊套属性
- for washType in range(1, Def_EquipWashMaxType + 1):
- washTypeLV = 999
- placeList = GetEquipWashPlaceList(washType)
- for equipPlace in placeList:
- if equipPlace not in equipPlaceList:
- washTypeLV = 0 # 需穿戴装备才有效
- break
- washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
- washTypeLV = min(washTypeLV, washLV)
- #GameWorld.DebugLog("洗练套装属性: washType=%s,washTypeLV=%s" % (washType, washTypeLV))
- if not washTypeLV:
- continue
- washSpecData = IpyGameDataPY.InterpolationSearch("EquipWashSpec", "WashLVNeed", washTypeLV, {"WashTypeNeed":washType})
- if not washSpecData:
- continue
-
- attrTypeList = washSpecData.GetAddAttrType()
- attrValueList = washSpecData.GetAddAttrValue()
- for i, attrID in enumerate(attrTypeList):
- PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
- #GameWorld.DebugLog(" EquipWashSpec attrID=%s, attrValue=%s" % (attrID, attrValueList[i]))
-
- return
-
def EquipWashSuccess(curPlayer):
- succList = [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]
- for washType in range(1, Def_EquipWashMaxType + 1):
- washTypeLV = 999
- placeList = GetEquipWashPlaceList(washType)
- for equipPlace in placeList:
- washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
- washTypeLV = min(washTypeLV, washLV)
-
- if not washTypeLV:
- continue
- PlayerSuccess.DoAddSuccessProgress(curPlayer, succList[washType-1], 1, [washTypeLV])
+# succList = [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]
+# for washType in range(1, Def_EquipWashMaxType + 1):
+# washTypeLV = 999
+# placeList = GetEquipWashPlaceList(washType)
+# for equipPlace in placeList:
+# washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace)
+# washTypeLV = min(washTypeLV, washLV)
+#
+# if not washTypeLV:
+# continue
+# PlayerSuccess.DoAddSuccessProgress(curPlayer, succList[washType-1], 1, [washTypeLV])
return
--
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