From a4cc5ca09eb2b1ccbb40d7db4b45ded8195d0a98 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 十一月 2019 16:19:16 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(协助表修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py | 55 +++++++++++++++++++++++++++++++++++++++++++++++--------
1 files changed, 47 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
index cdb674a..9ebc49c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -36,9 +36,9 @@
Def_EquipWashMaxAttrCount = 3 # 装备洗练最大洗练属性条数
g_allIndexList = [] #可洗炼的部位缓存
-def OnEquipWashLogin(curPlayer):
- Sycn_EquipWashInfo(curPlayer, isLogin=True)
- return
+#def OnEquipWashLogin(curPlayer):
+# Sycn_EquipWashInfo(curPlayer, isLogin=True)
+# return
def GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace):
# @return: 0-未开放; >=1-该装备位最大可洗练等级
@@ -102,6 +102,13 @@
return
equipPlace = ipyData.GetEquipPlace()
classLV = ipyData.GetClassLV()
+ funcPlusMinClassInfo = IpyGameDataPY.GetFuncEvalCfg("EquipPlusByFuncID", 1, {})
+ funcID = ShareDefine.GameFuncID_EquipWash
+ if str(funcID) in funcPlusMinClassInfo:
+ funcMinClassLV = funcPlusMinClassInfo[str(funcID)]
+ if classLV < funcMinClassLV:
+ GameWorld.Log("该装备阶无法洗练! classLV=%s < funcMinClassLV=%s" % (classLV, funcMinClassLV), playerID)
+ return
washType = GetEquipWashType(equipPlace)
if washType is None:
GameWorld.Log("该装备位无法洗练! equipPlace=%s" % (equipPlace), playerID)
@@ -178,6 +185,14 @@
return
GameWorld.DebugLog("随机范围属性%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax))
randValue = random.randint(randValueMin, randValueMax)
+ for _ in xrange(50):
+ if randValue != 0:
+ break
+ randValue = random.randint(randValueMin, randValueMax)
+ #GameWorld.DebugLog("随机值0,重新随机!")
+ if randValue == 0:
+ randValue = 1
+ #GameWorld.DebugLog("随机值还是0,强制设置为1!")
randAttrDict[attrNum] = randValue
if randValue <= 0:
negativeValueCnt += 1
@@ -300,6 +315,11 @@
ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':equipPackindex})
if not ipyData:
return
+ curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ curEquip = curPack.GetAt(equipPackindex)
+ if not curEquip or curEquip.IsEmpty():
+ GameWorld.DebugLog("OnEquipWashAttrChangeOK() equip is empty")
+ return
equipPlace = ipyData.GetEquipPlace()
classLV = ipyData.GetClassLV()
washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPackindex)
@@ -321,7 +341,7 @@
if washLV >= maxWashLV:
GameWorld.DebugLog("已达到最大洗练等级,不可升级!", playerID)
return
- if CheckEquipWashLVUp(curPlayer, equipPackindex, classLV, equipPlace, washLV, washData):
+ if CheckEquipWashLVUp(curPlayer, curEquip, equipPackindex, washLV, washData):
RefreshEquipWashAttr(curPlayer, classLV)
Sycn_EquipWashInfo(curPlayer, equipPackindex)
EquipWashSuccess(curPlayer)
@@ -350,7 +370,7 @@
Sycn_EquipWashInfo(curPlayer, equipPackindex)
return
-def CheckEquipWashLVUp(curPlayer, equipPackindex, classLV, equipPlace, washLV, washData):
+def CheckEquipWashLVUp(curPlayer, curEquip, equipPackindex, washLV, washData):
# 检查洗练类型升级
for attrNum in range(1, Def_EquipWashMaxAttrCount + 1):
@@ -359,13 +379,32 @@
if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)():
return
washLV += 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
- GameWorld.DebugLog("装备洗练等级升级: equipPackindex=%s,washLV=%s" % (equipPackindex, washLV), curPlayer.GetPlayerID())
+ SetEquipWashLV(curPlayer, equipPackindex, washLV)
# 洗练广播
- PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), classLV, equipPlace, washLV])
+ itemID = curEquip.GetItemTypeID()
+ userData = curEquip.GetUserData()
+ guid = ItemCommon.CacheNotifyEquipDetailInfo(curPlayer, curEquip)
+ msgParamList = [curPlayer.GetPlayerName(), itemID, userData, guid, washLV]
+ PlayerControl.WorldNotify(0, "WashCongratulation", msgParamList)
return True
+def SetEquipWashLV(curPlayer, index, setWashLV):
+ befWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
+ if befWashLV == setWashLV:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), setWashLV)
+
+ # 同步更新洗练总等级
+ befTotalWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
+ updTotalWashLV = max(0, befTotalWashLV + setWashLV - befWashLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, updTotalWashLV)
+ GameWorld.DebugLog("设置洗练等级: index=%s,befWashLV=%s,setWashLV=%s,befTotalWashLV=%s,updTotalWashLV=%s"
+ % (index, befWashLV, setWashLV, befTotalWashLV, updTotalWashLV))
+ return
+
+## 全身洗练总等级
+def GetTotalEquipWashLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
def Sycn_EquipWashInfo(curPlayer, equipPackindex=-1, isLogin=False):
hasValue = False
--
Gitblit v1.8.0