From a4cc5ca09eb2b1ccbb40d7db4b45ded8195d0a98 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 十一月 2019 16:19:16 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(协助表修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 395 ++++++++++++++++++++++++++++++-------------------------
1 files changed, 215 insertions(+), 180 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index b40aa4e..c90a941 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -114,7 +114,7 @@
for i in range(0, curPack.GetCount()):
item = curPack.GetAt(i)
- if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+ if not ItemCommon.CheckItemCanUse(item):
continue
if item.GetItemTypeID() == id:
@@ -134,7 +134,7 @@
for i in range(0, curPack.GetCount()):
item = curPack.GetAt(i)
- if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+ if not ItemCommon.CheckItemCanUse(item):
continue
if item.GetItemTypeID() == id:
@@ -153,7 +153,7 @@
for i in range(0, curPack.GetCount()):
item = curPack.GetAt(i)
- if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+ if not ItemCommon.CheckItemCanUse(item):
continue
effect = item.GetEffectByIndex(0)
@@ -274,7 +274,7 @@
for i in range(0, curPack.GetCount()):
item = curPack.GetAt(i)
- if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+ if not ItemCommon.CheckItemCanUse(item):
continue
if item.GetItemTypeID() != id:
@@ -537,37 +537,6 @@
# @param itemMark 当前物品
# @return 是否是贵重品
def IsValuableItem(curItem):
-
- #装备是否卓越物品
- #===========================================================================
- # ValuableItemQualityList = ReadChConfig.GetEvalChConfig("ValuableItemQuality")
- # if curItem.GetItemQuality() in ValuableItemQualityList:
- # return True
- #
- # # 贵重物品配置[[贵重物品id], [贵重物品类型], 贵重物品加强等级, 贵重物品追加等级]
- # valuablesInfo = ReadChConfig.GetEvalChConfig("ValuablesConfigInfo")
- # valuablesIDList, valuablesTypeList, valuableMinStar, valuableAddAttrLV = valuablesInfo
- #
- # #物品ID满足
- # if curItem.GetItemTypeID() in valuablesIDList:
- # return True
- #
- # #物品类型满足
- # if curItem.GetType() in valuablesTypeList:
- # return True
- #
- # #普通装备判定
- # if ItemCommon.CheckItemIsEquip(curItem):
- #
- # #套装物品
- # if curItem.GetIsSuite():
- # return True
- #
- # #装备强化星级
- # if curItem.GetItemStarLV() >= valuableMinStar:
- # return True
- #===========================================================================
-
return False
@@ -797,26 +766,27 @@
# 计算装备的珍品数量
def RefreshStartEquipCount(self):
- curPlayer = self.__Player
- count = 0
- equipPack = self.__PlayerEquip
- for i in xrange(equipPack.GetCount()):
- curEquip = equipPack.GetAt(i)
-
- if curEquip.IsEmpty():
- continue
-
- if not curEquip.GetItemQuality():
- continue
-
- count += 1
-
- curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
+# curPlayer = self.__Player
+# count = 0
+# equipPack = self.__PlayerEquip
+# for i in xrange(equipPack.GetCount()):
+# curEquip = equipPack.GetAt(i)
+#
+# if curEquip.IsEmpty():
+# continue
+#
+# if not curEquip.GetItemQuality():
+# continue
+#
+# count += 1
+#
+# curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
return
def GetStartEquipCount(self):
- curPlayer = self.__Player
- return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
+ return 0
+ #curPlayer = self.__Player
+ #return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
## 装备当前物品
# @param curItem 当前物品
@@ -834,6 +804,9 @@
desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
+ befIsOrangeEquip = 1 if (not equipItem.IsEmpty() and equipItem.GetItemColor() >= ChConfig.Def_Quality_Orange) else 0
+ aftIsOrangeEquip = 1 if curItem.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
+
#--其他装备物品---
#itemColor = curItem.GetItemColor()
result = self.SwitchEquip(curItem, equipPackIndex)
@@ -842,14 +815,24 @@
PlayerSuccess.DoEquipSuccessLogic(curPlayer)
#换装宝石处理
Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex)
- EventShell.EventRespons_EquipStar(curPlayer)
+ EventShell.EventRespons_EquipItem(curPlayer)
dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
+ self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
self.RefreshStartEquipCount()
return equipPlace if result else -1
-
+ def __UpdEquipOrangeCount(self, befIsOrangeEquip, aftIsOrangeEquip):
+ #更新橙装数量
+ curPlayer = self.__Player
+ befEquipOrangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
+ aftEquipOrangeCount = max(0, befEquipOrangeCount + aftIsOrangeEquip - befIsOrangeEquip)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, aftEquipOrangeCount)
+ GameWorld.DebugLog("更新橙装及以上件数: befIsOrangeEquip=%s,aftIsOrangeEquip=%s,befEquipOrangeCount=%s,aftEquipOrangeCount=%s"
+ % (befIsOrangeEquip, aftIsOrangeEquip, befEquipOrangeCount, aftEquipOrangeCount))
+ return
+
## 替换可以叠加物品逻辑
# @param curEquip 当前装备
# @param curItem 当前物品
@@ -938,11 +921,15 @@
#curEquip.SetIsSoulActive(False)
# if curEquip.GetItemStarLV() != 0:
# curEquip.SetItemStarLV(0) # 脱下的物品星级设置为0
-
+
+ befIsOrangeEquip = 1 if curEquip.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
+ aftIsOrangeEquip = 0
+
#背包物品放入仓库
if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
return
self.RefreshStartEquipCount()
+ self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
# 广播卸装
if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
@@ -951,7 +938,7 @@
#脱当前外观阶的套装
ChEquip.ChangeEquipfacadeByClassLV(curPlayer, itemClassLV)
- EventShell.EventRespons_EquipStar(curPlayer)
+ EventShell.EventRespons_EquipItem(curPlayer)
dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
#===============================================================================
@@ -1015,12 +1002,15 @@
return False
return True
- def DoTransformItem(self, curPlayer, tagItem):
+ def DoTransformItem(self, curPlayer, tagItem, event=["", False, {}]):
## 将特殊物品转化为对应数值
itemID = tagItem.GetItemTypeID()
if itemID not in ChConfig.Def_TransformItemIDList:
return False
itemCount = max(tagItem.GetUserAttr(ShareDefine.Def_IudetItemCount), tagItem.GetCount())
+ eventName, isForceEvent, addDict = event
+ if isForceEvent:
+ pass
if itemID == ChConfig.Def_ItemID_FamilyContribution:
PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
@@ -1031,7 +1021,7 @@
elif itemID == ChConfig.Def_ItemID_SP:
PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
elif itemID == ChConfig.Def_ItemID_GoldPaper:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount)
+ PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
elif itemID == ChConfig.Def_ItemID_RealmPoint:
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
elif itemID == ChConfig.Def_ItemID_BossReborn:
@@ -1047,11 +1037,15 @@
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
elif itemID == ChConfig.Def_ItemID_Honor:
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
+ elif itemID == ChConfig.Def_ItemID_GoldMoney:
+ PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
+ elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
+ PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
return True
def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
## 跨服获得物品
- if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
+ if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
#GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
return
curPlayer = self.__Player
@@ -1101,7 +1095,7 @@
if itemID in ChConfig.Def_TransformItemIDList:
# 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
if packIndex == IPY_GameWorld.rptItem:
- self.DoTransformItem(curPlayer, tagItem)
+ self.DoTransformItem(curPlayer, tagItem, event)
tagItem.Clear() # 需清除,不然会导致内存泄露
return True
defaultPile = True
@@ -1239,16 +1233,11 @@
curPlayer = self.__Player
srcScore = ItemCommon.GetEquipGearScore(curItem)
- legendAttrIDList, legendAttrValueList = legendAttrInfo
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
- curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
- for i in xrange(len(legendAttrIDList)):
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
- curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
+ SetEquipLegendAttr(curItem, legendAttrInfo)
ItemCommon.MakeEquipGS(curItem)
updScore = ItemCommon.GetEquipGearScore(curItem)
- GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"
- % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
+ GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,srcScore=%s,updScore=%s"
+ % (packType, curItem.GetItemTypeID(), srcScore, updScore), curPlayer.GetPlayerID())
return
def CheckRolePackEquipAttr(self):
@@ -1262,45 +1251,6 @@
# return
# playerID = curPlayer.GetPlayerID()
# GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
-#
-# outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
-# ipyDataMgr = IpyGameDataPY.IPY_Data()
-# for i in xrange(ipyDataMgr.GetAppointItemCount()):
-# ipyData = ipyDataMgr.GetAppointItemByIndex(i)
-# outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
-# outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
-# if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
-# continue
-# itemID = GetAppointItemRealID(ipyData.GetID())
-# if not itemID:
-# continue
-# outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
-#
-# checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
-# for packType in checkPackList:
-# curPack = curPlayer.GetItemManager().GetPack(packType)
-# for i in xrange(curPack.GetCount()):
-# curItem = curPack.GetAt(i)
-# #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
-# if curItem.IsEmpty():
-# continue
-# isEquip = ItemCommon.CheckItemIsEquip(curItem)
-# if not isEquip:
-# continue
-# itemID = curItem.GetItemTypeID()
-# self.CheckEquipAttr(packType, curItem)
-#
-# # 重刷绝版属性
-# if itemID in outOfPrintAttrItemDict:
-# outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
-# curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
-# curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
-# for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
-# curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
-# curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
-# GameWorld.Log(" 玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s"
-# % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
-#
# PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
return
@@ -1556,7 +1506,8 @@
if curPack == None:
#GameWorld.Log("重整背包类型不对")
return
-
+ if endIndex == 0:
+ endIndex = curPack.GetCount() - 1
#检查是否能整理
for i in range(0, curPack.GetCount()):
curItem = curPack.GetAt(i)
@@ -1717,7 +1668,7 @@
#需要比较评分的装备
equipGS = ItemCommon.GetEquipGearScore(tmpItem)
#查找当前装备比较GS
- cmpItem = equipPack.GetAt(tmpItem.GetEquipPlace())
+ cmpItem = equipPack.GetAt(ItemCommon.GetEquipPackIndex(tmpItem))
if ItemCommon.CheckNoteEquipGS(cmpItem):
cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)
elif ItemCommon.CheckNoteEquipGS(tmpItem):
@@ -2109,15 +2060,11 @@
itemDictData['legendAttrID'] = ipyData.GetLegendAttrID()
itemDictData['legendAttrValue'] = ipyData.GetLegendAttrValue()
- #itemDictData['SuiteLV'] = ipyData.GetSuiteLV()
itemDictData['ItemID'] = itemID
itemDictData['CancelUseLimit'] = ipyData.GetCancelUseLimit()
itemDictData['IsAuctionItem'] = isAuctionItem
- #装备绝版属性,随等级变化
- itemDictData['OutOfPrintAttrID'] = ipyData.GetOutOfPrintAttr()
- itemDictData['OutOfPrintAttrValue'] = ipyData.GetOutOfPrintAttrValue()
return itemDictData
def GetAppointItemRealID(itemID):
@@ -2171,9 +2118,6 @@
tmpEquipData.legendAttrIDList = itemData.get('legendAttrID', [])
tmpEquipData.legendAttrValueList = itemData.get('legendAttrValue', [])
-
- tmpEquipData.OutOfPrintAttrIDList = itemData.get('OutOfPrintAttrID', []) # 绝版属性ID
- tmpEquipData.OutOfPrintAttrValueList = itemData.get('OutOfPrintAttrValue', []) # 绝版属性最大值
# 装备附加属性
ChItem.EquipAddAdditionEx(equipItem, tmpEquipData)
@@ -2240,12 +2184,32 @@
return
if ItemCommon.GetIsEquip(curItem):
- # 生成传奇属性
- legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
- if not legendAttrInfo:
- return
- attrIDList, attrValueList = legendAttrInfo
- updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
+ legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+ legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+ if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
+ legendAttrInfo = GetEquipLegendAttrGroup(curItem)
+ #GameWorld.DebugLog("已经有传奇属性的拍品: %s" % str(legendAttrInfo))
+ else:
+ # 生成传奇属性
+ legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
+ #GameWorld.DebugLog("重新生成传奇属性的拍品: %s" % str(legendAttrInfo))
+ if not legendAttrInfo:
+ return
+
+ updateDict = {}
+ if legendAttrInfo[0]:
+ updateDict[ShareDefine.Def_IudetLegendAttrID] = legendAttrInfo[0]
+ updateDict[ShareDefine.Def_IudetLegendAttrValue] = legendAttrInfo[1]
+ if legendAttrInfo[2]:
+ updateDict[ShareDefine.Def_IudetLegendAttrIDShen] = legendAttrInfo[2]
+ updateDict[ShareDefine.Def_IudetLegendAttrValueShen] = legendAttrInfo[3]
+ if legendAttrInfo[4]:
+ updateDict[ShareDefine.Def_IudetLegendAttrIDXian] = legendAttrInfo[4]
+ updateDict[ShareDefine.Def_IudetLegendAttrValueXian] = legendAttrInfo[5]
+ if legendAttrInfo[6]:
+ updateDict[ShareDefine.Def_IudetLegendAttrIDJi] = legendAttrInfo[6]
+ updateDict[ShareDefine.Def_IudetLegendAttrValueJi] = legendAttrInfo[7]
+
delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
@@ -2333,7 +2297,7 @@
''' 获取功能产出的物品实例
@param isAuctionItem: 是否拍品,默认非拍品
@param expireTime: 有效时间,时间单位由时效类型决定
- @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
+ @param curPlayer: 产出该物品时的玩家,物品某些属性由玩家等级决定,如传奇属性
@param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
'''
curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
@@ -2351,9 +2315,9 @@
#GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
- # 拍品不处理其他属性
- if isAuctionItem:
- return curItem
+# # 拍品不处理其他属性
+# if isAuctionItem:
+# return curItem
tmpEquipData = SingleEquipTmpData()
@@ -2362,6 +2326,12 @@
if legendAttrInfo:
tmpEquipData.legendAttrIDList = legendAttrInfo[0]
tmpEquipData.legendAttrValueList = legendAttrInfo[1]
+ tmpEquipData.legendAttrIDListShen = legendAttrInfo[2]
+ tmpEquipData.legendAttrValueListShen = legendAttrInfo[3]
+ tmpEquipData.legendAttrIDListXian = legendAttrInfo[4]
+ tmpEquipData.legendAttrValueListXian = legendAttrInfo[5]
+ tmpEquipData.legendAttrIDListJi = legendAttrInfo[6]
+ tmpEquipData.legendAttrValueListJi = legendAttrInfo[7]
# 其他装备属性
ChItem.EquipAddAdditionEx(curItem, tmpEquipData)
@@ -2369,17 +2339,26 @@
def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):
'''获取生成到装备上的传奇属性
- @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
+ @return: None 或者 [传奇属性效果ID列表], [属性值列表], [神ID], [神值], [仙ID], [仙值], [极ID], [极值]
'''
- if GetIsAuctionItem(curItem):
- #GameWorld.DebugLog("拍品无法生成传奇属性!")
- return
+# if GetIsAuctionItem(curItem):
+# #GameWorld.DebugLog("拍品无法生成传奇属性!")
+# return
itemID = curItem.GetItemTypeID()
itemType = curItem.GetType()
itemColor = curItem.GetItemColor()
+ itemQuality = curItem.GetItemQuality()
isSuit = 1 if curItem.GetSuiteID() else 0
+
+ ipyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipShenAttr", itemID)
+ if ipyData:
+ return ipyData.GetLegendAttrIDList(), ipyData.GetLegendAttrValueList(), \
+ ipyData.GetShenAttrIDList(), ipyData.GetShenAttrValueList(), \
+ ipyData.GetXianAttrIDList(), ipyData.GetXianAttrValueList(), \
+ ipyData.GetJiAttrIDList(), ipyData.GetJiAttrValueList()
+
# 1. 定条数
- attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)
+ attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
if not attrCountIpyData:
if itemColor >= ChConfig.Def_Quality_Purple:
GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
@@ -2388,11 +2367,13 @@
if not legendAttrCountInfoList:
return
- if not curPlayer:
- GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
- return
-
- playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+ if curPlayer:
+ playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+ else:
+ playerID = 0
+ playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ GameWorld.Log("生成装备传奇属性时没有玩家等级, 取当前世界等级! itemID=%s,worldLV=%s" % (itemID, playerLV))
+
# 2. 定属性ID
attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
if not attrTypeIpyData:
@@ -2427,10 +2408,10 @@
# % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
# 3. 定数值
- attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
+ attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit, itemQuality)
if not attrValueIpyData:
- GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
- % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
+ GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,itemQuality=%s"
+ % (itemID, itemType, itemClassLV, itemColor, isSuit, itemQuality), playerID)
return
attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
@@ -2462,8 +2443,91 @@
curLegAttrValueList.append(attrValue)
#GameWorld.DebugLog(" 随机属性: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s"
# % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)
- return [curLegAttrIDList, curLegAttrValueList]
+ return curLegAttrIDList, curLegAttrValueList, [], [], [], [], [], []
+def GetEquipLegendAttrAll(curItem):
+ ## 获取装备传奇属性 - 所有分组合并返回
+ legendAttrInfo = GetEquipLegendAttrGroup(curItem)
+ legAttrIDList = legendAttrInfo[0] + legendAttrInfo[2] + legendAttrInfo[4] + legendAttrInfo[6]
+ legAttrValueList = legendAttrInfo[1] + legendAttrInfo[3] + legendAttrInfo[5] + legendAttrInfo[7]
+ return legAttrIDList, legAttrValueList
+
+def GetEquipLegendAttrGroup(curItem):
+ ## 获取装备传奇属性 - 按类型分组返回
+
+ legAttrIDList, legAttrValueList = [], []
+ legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+ legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+ if legendAttrIDCnt == legendAttrValueCnt:
+ for i in xrange(legendAttrIDCnt):
+ legAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i))
+ legAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i))
+
+ shenAttrIDList, shenAttrValueList = [], []
+ shenAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDShen)
+ shenAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueShen)
+ if shenAttrIDCnt == shenAttrValueCnt:
+ for i in xrange(shenAttrIDCnt):
+ shenAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDShen, i))
+ shenAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueShen, i))
+
+ xianAttrIDList, xianAttrValueList = [], []
+ xianAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDXian)
+ xianAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueXian)
+ if xianAttrIDCnt == xianAttrValueCnt:
+ for i in xrange(xianAttrIDCnt):
+ xianAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDXian, i))
+ xianAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueXian, i))
+
+ jiAttrIDList, jiAttrValueList = [], []
+ jiAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDJi)
+ jiAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueJi)
+ if jiAttrIDCnt == jiAttrValueCnt:
+ for i in xrange(jiAttrIDCnt):
+ jiAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDJi, i))
+ jiAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueJi, i))
+
+ return legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList
+
+def SetEquipLegendAttr(curItem, legendAttrInfo):
+ ## 设置装备传奇属性
+
+ legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, \
+ xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList = legendAttrInfo
+
+ # 普通传奇属性
+ if legAttrIDList and legAttrValueList and len(legAttrIDList) == len(legAttrValueList):
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+ for i in xrange(len(legAttrIDList)):
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legAttrIDList[i])
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legAttrValueList[i])
+
+ # 神 传奇属性
+ if shenAttrIDList and shenAttrValueList and len(shenAttrIDList) == len(shenAttrValueList):
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
+ for i in xrange(len(shenAttrIDList)):
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, shenAttrIDList[i])
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, shenAttrValueList[i])
+
+ # 仙 传奇属性
+ if xianAttrIDList and xianAttrValueList and len(xianAttrIDList) == len(xianAttrValueList):
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
+ for i in xrange(len(xianAttrIDList)):
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, xianAttrIDList[i])
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, xianAttrValueList[i])
+
+ # 极 传奇属性
+ if jiAttrIDList and jiAttrValueList and len(jiAttrIDList) == len(jiAttrValueList):
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
+ curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
+ for i in xrange(len(jiAttrIDList)):
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, jiAttrIDList[i])
+ curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, jiAttrValueList[i])
+
+ return
##创建物品所需的动态数据
#
@@ -2484,9 +2548,12 @@
self.source = ShareDefine.Item_Source_Unkown #物品来源
self.legendAttrIDList = [] # 传奇属性ID
self.legendAttrValueList = [] # 传奇属性值
-
- self.OutOfPrintAttrIDList = [] # 绝版属性ID
- self.OutOfPrintAttrValueList = [] # 绝版属性最大值
+ self.legendAttrIDListShen = [] # 传奇属性ID - 神
+ self.legendAttrValueListShen = [] # 传奇属性值 - 神
+ self.legendAttrIDListXian = [] # 传奇属性ID - 仙
+ self.legendAttrValueListXian = [] # 传奇属性值 - 仙
+ self.legendAttrIDListJi = [] # 传奇属性ID - 极
+ self.legendAttrValueListJi = [] # 传奇属性值 - 极
return
def ClearPack(curPlayer, packType):
@@ -2559,16 +2626,13 @@
def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
##给物品,背包满则发邮件
needPackSpaceDict = {}
- for itemInfo in itemList:
- itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
- if not itemID:
- continue
+ for itemID, itemCnt, isAuctionItem in itemList:
curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not curItem:
GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID())
return
packType = ChConfig.GetItemPackType(curItem.GetType())
- needSpace = GetItemNeedPackCount(packType, curItem, itemCount, isAuctionItem)
+ needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
isSendMail = False
for packType, needSpace in needPackSpaceDict.items():
@@ -2579,37 +2643,8 @@
if isSendMail:
PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)
GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
- return
-
- playerItemControl = PlayerItemControler(curPlayer)
- for itemInfo in itemList:
- itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
- if not itemID:
- continue
- if GetAppointItemRealID(itemID):
- curCreateItem = GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
- else:
- curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem)
- if not curCreateItem:
- continue
- if userData:
- curCreateItem.SetUserData(userData, len(userData))
- ItemCommon.MakeEquipGS(curCreateItem)
- #放入玩家背包
- playerItemControl.PutInItem(IPY_GameWorld.rptItem, curCreateItem, event=event)
-
- return
-
-def GetItemInfo(itemInfo):
- if isinstance(itemInfo, dict):
- itemID = itemInfo['ItemID']
- itemCount = itemInfo['Count']
- isAuctionItem = itemInfo['IsAuctionItem']
- userData = itemInfo['UserData']
- elif isinstance(itemInfo, list) and len(itemInfo) == 3:
- itemID, itemCount, isAuctionItem = itemInfo
- userData = ""
else:
- return 0, 0, 0, ""
- return itemID, itemCount, isAuctionItem, userData
+ for itemID, itemCnt, isAuctionItem in itemList:
+ GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
+ return
--
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