From a4cc5ca09eb2b1ccbb40d7db4b45ded8195d0a98 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 十一月 2019 16:19:16 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(协助表修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py |   70 ++++++++++++++++++++++------------
 1 files changed, 45 insertions(+), 25 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
index 5f9e96a..6be7530 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
@@ -39,6 +39,7 @@
 import PlayerPet
 import PlayerRefineStove
 import PlayerSuccess
+import SkillShell
 
 (
 Def_LimitType_Cnt, # 按个数限制
@@ -199,7 +200,6 @@
     
     # 刷新属性
     __RefreshAttr(curPlayer, funcIndex)
-    
     return True, hasUseCnt
 
 ## 玩家使用属性果实
@@ -266,6 +266,18 @@
     if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
         
+    effect = item.GetEffectByIndex(0)
+    effID = effect.GetEffectID()
+    ## 特殊属性ID处理,此属性ID做一次性处理,不做属性计算
+    if effID == ShareDefine.Def_Effect_FreePoint:
+        effValue = effect.GetEffectValue(0)
+        addFreePoint = effValue * hasUseCnt
+        freePoint = curPlayer.GetFreePoint()
+        updFreePoint = freePoint + addFreePoint
+        curPlayer.SetFreePoint(updFreePoint)
+        GameWorld.DebugLog("丹药增加自由属性点: freePoint=%s,addFreePoint=%s(%s*%s),updFreePoint=%s" 
+                           % (freePoint, addFreePoint, effValue, hasUseCnt, updFreePoint))
+        
     ItemCommon.DelItem(curPlayer, item, hasUseCnt, True, ChConfig.ItemDel_AttrFruit)
     return addValue, hasUseCnt
 
@@ -289,11 +301,11 @@
 def __AddFruitAttr(curPlayer, fruitItemID, funcIndex, addValue):
     
     if addValue < 1:
-        return
+        return []
     
     itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
     if not itemData:
-        return
+        return []
     
     
     limitType = Def_LimitType_Cnt #默认按个数
@@ -306,14 +318,14 @@
     fightPowerEx = fightPowerEx + addFightPowerEx * addValue
     curPlayer.SetDict(fightPowerExfigKey, fightPowerEx)
     GameWorld.DebugLog("    Add funcIndex=%s,addFightPowerEx=%s,addValue=%s,fightPowerEx=%s" % (funcIndex, addFightPowerEx, addValue, fightPowerEx))
-    
+    attrIDList = []
     for i in range(itemData.GetEffectCount()):
         curEffect = itemData.GetEffectByIndex(i)
         effectID = curEffect.GetEffectID()
         
-        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict:
+        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict or effectID == ShareDefine.Def_Effect_FreePoint:
             continue
-                    
+        attrIDList.append(effectID)
         attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
         curValue = curPlayer.GetDictByKey(attrKey)
         effValueA = curEffect.GetEffectValue(0)
@@ -326,7 +338,7 @@
         curPlayer.SetDict(attrKey, updValue)
         GameWorld.DebugLog("    Add funcIndex=%s,effID=%s,curValue=%s,effA=%s,effB=%s,count=%s,updV=%s" 
                            % (funcIndex, effectID, curValue, effValueA, effValueB, addValue, updValue))
-    return
+    return attrIDList
 
 ## 加载果实增加的属性缓存,一般是登录或切地图后
 # @param curPlayer
@@ -396,7 +408,7 @@
     
     #[属性索引, 是否基础属性,(非)线性]
     attrInfo = ChConfig.ItemEffect_AttrDict.get(effPerID, [])
-    if attrInfo == []:
+    if attrInfo is []:
         return
     
     addAttrList = attrInfo[0]
@@ -421,12 +433,12 @@
 #  @param curPlayer 
 #  @param fruitItemID 
 #  @return None
-def Sync_AttrFruitEatCnt(curPlayer, fruitItemIDList=[]):
+def Sync_AttrFruitEatCnt(curPlayer, fruitItemIDList=None):
     
     eatPack = ChPyNetSendPack.tagMCAttrFruitEatCntList()
     eatPack.Clear()
     eatPack.EatCntList = []
-    if fruitItemIDList == []:
+    if fruitItemIDList is None:
         itemidList = []
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         maxCnt = ipyDataMgr.GetAttrFruitCount()
@@ -446,7 +458,8 @@
         eatCntPack.Clear()
         eatCntPack.ItemID = fruitItemID
         eatCntPack.EatCnt = curPlayer.NomalDictGetProperty(eatCntKey)
-        eatCntPack.AddItemCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % fruitItemID)
+        eatCntPack.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % fruitItemID)
+        eatCntPack.ItemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % fruitItemID)
         eatPack.EatCntList.append(eatCntPack)
     
     eatPack.count = len(eatPack.EatCntList)
@@ -504,11 +517,7 @@
             maxEatCnt = maxEatCntDict[order]
             break
     addItemUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
-    if addItemUseCnt:
-        addItemInfo = ipyData.GetAddItemInfo()
-        if addItemInfo:
-            singleItemCnt, singleAddCnt = addItemInfo[1:]
-            maxEatCnt += (addItemUseCnt/singleItemCnt*singleAddCnt)
+    maxEatCnt += addItemUseCnt
     return maxEatCnt
 
 
@@ -525,19 +534,30 @@
     ipyData = GetAttrFruitIpyData(itemID)
     if not ipyData:
         return
-    addItemInfo = ipyData.GetAddItemInfo()
-    if not addItemInfo:
+    addItemInfoList = ipyData.GetAddItemInfo()
+    if not addItemInfoList:
         return
-    addItemUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
-    needItemID, singleItemCnt, singleAddCnt = addItemInfo
-    if addItemUseCnt + singleItemCnt> ChConfig.Def_UpperLimit_DWord:
+    itemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID)
+    itemAddUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
+    needUseCnt = canUpCnt = 0
+    for breakCnt, useCnt, upCnt in addItemInfoList:
+        if itemBreakCnt >= breakCnt:
+            continue
+        needUseCnt, canUpCnt = useCnt, upCnt
+        break
+    if not needUseCnt:
+        return
+
+    needItemID = IpyGameDataPY.GetFuncCfg('AlchemyOverLimit')
+    if itemAddUseCnt + canUpCnt> ChConfig.Def_UpperLimit_DWord:
         return
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
-    enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(needItemID, itemPack, singleItemCnt)
+    enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(needItemID, itemPack, needUseCnt)
     if not enough:
         return
-    ItemCommon.ReduceItem(curPlayer, itemPack, indexList, singleItemCnt, False, "AddFruitUseLimit")
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID, addItemUseCnt+singleItemCnt)
-    
+    ItemCommon.ReduceItem(curPlayer, itemPack, indexList, needUseCnt, False, "AddFruitUseLimit")
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID, itemAddUseCnt+canUpCnt)
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID,
+                                       itemBreakCnt + 1)
     Sync_AttrFruitEatCnt(curPlayer, [itemID])
     return

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