From a4cc5ca09eb2b1ccbb40d7db4b45ded8195d0a98 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 27 十一月 2019 16:19:16 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(协助表修改)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py | 60 ++++++++++++++++++++++++++++++++++++++++--------------------
1 files changed, 40 insertions(+), 20 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
index f2d2012..6be7530 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
@@ -196,7 +196,7 @@
Sync_AttrFruitEatCnt(curPlayer, [itemID])
# 增加属性
- attrIDList = __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
+ __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
# 刷新属性
__RefreshAttr(curPlayer, funcIndex)
@@ -266,6 +266,18 @@
if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
+ effect = item.GetEffectByIndex(0)
+ effID = effect.GetEffectID()
+ ## 特殊属性ID处理,此属性ID做一次性处理,不做属性计算
+ if effID == ShareDefine.Def_Effect_FreePoint:
+ effValue = effect.GetEffectValue(0)
+ addFreePoint = effValue * hasUseCnt
+ freePoint = curPlayer.GetFreePoint()
+ updFreePoint = freePoint + addFreePoint
+ curPlayer.SetFreePoint(updFreePoint)
+ GameWorld.DebugLog("丹药增加自由属性点: freePoint=%s,addFreePoint=%s(%s*%s),updFreePoint=%s"
+ % (freePoint, addFreePoint, effValue, hasUseCnt, updFreePoint))
+
ItemCommon.DelItem(curPlayer, item, hasUseCnt, True, ChConfig.ItemDel_AttrFruit)
return addValue, hasUseCnt
@@ -311,7 +323,7 @@
curEffect = itemData.GetEffectByIndex(i)
effectID = curEffect.GetEffectID()
- if not effectID or effectID not in ChConfig.ItemEffect_AttrDict:
+ if not effectID or effectID not in ChConfig.ItemEffect_AttrDict or effectID == ShareDefine.Def_Effect_FreePoint:
continue
attrIDList.append(effectID)
attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
@@ -396,7 +408,7 @@
#[属性索引, 是否基础属性,(非)线性]
attrInfo = ChConfig.ItemEffect_AttrDict.get(effPerID, [])
- if attrInfo == []:
+ if attrInfo is []:
return
addAttrList = attrInfo[0]
@@ -421,12 +433,12 @@
# @param curPlayer
# @param fruitItemID
# @return None
-def Sync_AttrFruitEatCnt(curPlayer, fruitItemIDList=[]):
+def Sync_AttrFruitEatCnt(curPlayer, fruitItemIDList=None):
eatPack = ChPyNetSendPack.tagMCAttrFruitEatCntList()
eatPack.Clear()
eatPack.EatCntList = []
- if fruitItemIDList == []:
+ if fruitItemIDList is None:
itemidList = []
ipyDataMgr = IpyGameDataPY.IPY_Data()
maxCnt = ipyDataMgr.GetAttrFruitCount()
@@ -446,7 +458,8 @@
eatCntPack.Clear()
eatCntPack.ItemID = fruitItemID
eatCntPack.EatCnt = curPlayer.NomalDictGetProperty(eatCntKey)
- eatCntPack.AddItemCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % fruitItemID)
+ eatCntPack.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % fruitItemID)
+ eatCntPack.ItemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % fruitItemID)
eatPack.EatCntList.append(eatCntPack)
eatPack.count = len(eatPack.EatCntList)
@@ -504,11 +517,7 @@
maxEatCnt = maxEatCntDict[order]
break
addItemUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
- if addItemUseCnt:
- addItemInfo = ipyData.GetAddItemInfo()
- if addItemInfo:
- singleItemCnt, singleAddCnt = addItemInfo[1:]
- maxEatCnt += (addItemUseCnt/singleItemCnt*singleAddCnt)
+ maxEatCnt += addItemUseCnt
return maxEatCnt
@@ -525,19 +534,30 @@
ipyData = GetAttrFruitIpyData(itemID)
if not ipyData:
return
- addItemInfo = ipyData.GetAddItemInfo()
- if not addItemInfo:
+ addItemInfoList = ipyData.GetAddItemInfo()
+ if not addItemInfoList:
return
- addItemUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
- needItemID, singleItemCnt, singleAddCnt = addItemInfo
- if addItemUseCnt + singleItemCnt> ChConfig.Def_UpperLimit_DWord:
+ itemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID)
+ itemAddUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
+ needUseCnt = canUpCnt = 0
+ for breakCnt, useCnt, upCnt in addItemInfoList:
+ if itemBreakCnt >= breakCnt:
+ continue
+ needUseCnt, canUpCnt = useCnt, upCnt
+ break
+ if not needUseCnt:
+ return
+
+ needItemID = IpyGameDataPY.GetFuncCfg('AlchemyOverLimit')
+ if itemAddUseCnt + canUpCnt> ChConfig.Def_UpperLimit_DWord:
return
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(needItemID, itemPack, singleItemCnt)
+ enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(needItemID, itemPack, needUseCnt)
if not enough:
return
- ItemCommon.ReduceItem(curPlayer, itemPack, indexList, singleItemCnt, False, "AddFruitUseLimit")
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID, addItemUseCnt+singleItemCnt)
-
+ ItemCommon.ReduceItem(curPlayer, itemPack, indexList, needUseCnt, False, "AddFruitUseLimit")
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID, itemAddUseCnt+canUpCnt)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID,
+ itemBreakCnt + 1)
Sync_AttrFruitEatCnt(curPlayer, [itemID])
return
--
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