From a4e9d95f1afee7c045a78e1bed3ede1867eb3a87 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 08 三月 2019 16:33:40 +0800
Subject: [PATCH] 6291 【后端】【2.0】限时仙盟boss

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index ae6aa90..2465e39 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -111,7 +111,6 @@
     
     if GameObj.GetHP(curTagNormalNPC) <= 0:
         if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
-            GameObj.SetHP(curTagNormalNPC, 1)
             return
         #执行击杀NPC逻辑
         FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)

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