From a54e403db134f1a6ead3096a5518614db4641d94 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 27 九月 2021 16:20:34 +0800
Subject: [PATCH] 9198 【后端】【主干】【BT3】【BT4】LoginOut的流向增加玩家当前经验记录

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py |   49 ++++++++++++++++++++++++++++---------------------
 1 files changed, 28 insertions(+), 21 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
index 624de77..770c385 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
@@ -26,7 +26,6 @@
 import IpyGameDataPY
 import PlayerViewCache
 import PyGameData
-
 #--------------------社交圈基本结构-------------------
 # 社交圈
 class SocialPlayers(object):
@@ -99,6 +98,8 @@
     def GetCount(self):
         return len(self.SocialDict)
     
+    def GetSocialIDList(self): return self.SocialDict.keys()
+    
     def Find(self, tagID):
         return self.SocialDict.get(tagID, None)
     
@@ -147,7 +148,10 @@
         sendPack.Count = 1
         sendPack.Player = []
         socialManager = PyDataManager.GetPersonalSocialManager()
-        socialInfo = socialManager.GetSocialPlayer(tagID).GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
+        socialPlayer = socialManager.GetSocialPlayer(tagID)
+        if not socialPlayer:
+            return
+        socialInfo = socialPlayer.GetPackStruct(ChPyNetSendPack.tagGCSocialPlayer())
         sendPack.Player.append(socialInfo)
             
         NetPackCommon.SendFakePack(curPlayer, sendPack)
@@ -189,18 +193,21 @@
     
     # 通知地图好友信息
     def MapServer_SyncFriendInfo(self, curPlayer):
-        if not curPlayer:
-            return
-        sendPack = ChGameToMapPyPack.tagGMFriendInfo() 
-        sendPack.PlayerID = curPlayer.GetPlayerID()
-        sendPack.FriendCnt = self.GetCount()
-        sendPack.Friends = []
-        
-        for friendInfo in self.SocialDict.values():
-            playerFriend = ChGameToMapPyPack.tagGMPlayerFrendInfo()
-            playerFriend.TagID = friendInfo.PlayerID
-            sendPack.Friends.append(playerFriend)
-        NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), sendPack) 
+        return
+        #=======================================================================
+        # if not curPlayer:
+        #    return
+        # sendPack = ChGameToMapPyPack.tagGMFriendInfo() 
+        # sendPack.PlayerID = curPlayer.GetPlayerID()
+        # sendPack.FriendCnt = self.GetCount()
+        # sendPack.Friends = []
+        # 
+        # for friendInfo in self.SocialDict.values():
+        #    playerFriend = ChGameToMapPyPack.tagGMPlayerFrendInfo()
+        #    playerFriend.TagID = friendInfo.TagID
+        #    sendPack.Friends.append(playerFriend)
+        # NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), sendPack) 
+        #=======================================================================
     
 
 # 整个游戏的好友管理
@@ -261,7 +268,7 @@
                 cnt += 1
                 savaData += friend.getBuffer()
         
-        GameWorld.Log("SaveFriendData cnt :%s"%cnt)
+        GameWorld.Log("SaveFriendData cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
     # 从数据库载入好友数据
@@ -378,7 +385,7 @@
                 cnt += 1
                 savaData += socialPlayer.getBuffer()
         
-        GameWorld.Log("!!SaveEnemyData cnt :%s"%cnt)
+        GameWorld.Log("!!SaveEnemyData cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
     # 从数据库载入
@@ -534,7 +541,7 @@
                 cnt += 1
                 savaData += socialPlayer.getBuffer()
         
-        GameWorld.Log("!!SaveContactsData cnt :%s"%cnt)
+        GameWorld.Log("!!SaveContactsData cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
     # 从数据库载入
@@ -615,7 +622,7 @@
                 cnt += 1
                 savaData += socialPlayer.getBuffer()
         
-        GameWorld.Log("!!SaveBlacklistData cnt :%s"%cnt)
+        GameWorld.Log("!!SaveBlacklistData cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
     # 从数据库载入
@@ -706,7 +713,7 @@
         
     # 增加社交对象信息,针对不在社交圈记录并且不在线玩家的情况
     def AddPlayerInfoByViewCache(self, playerID):
-        curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
+        curCache = PlayerViewCache.FindViewCache(playerID)
         playerSocial = PyGameDataStruct.tagPersonalSocial()
         if not curCache:
             # 实在找不到设置为初始化数据
@@ -718,7 +725,7 @@
             playerSocial.RealmLV = 1
             playerSocial.OnlineType = ChConfig.Def_Offline
         else:
-            cacheDict = eval(curCache.GetPropData())
+            cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
     
             playerSocial.clear()
             playerSocial.PlayerID = playerID
@@ -758,7 +765,7 @@
             cnt += 1
             savaData += socialPlayer.playerInfo.getBuffer()
         
-        GameWorld.Log("SaveSocialData cnt :%s"%cnt)
+        GameWorld.Log("SaveSocialData cnt :%s len=%s" % (cnt, len(savaData)))
         return CommFunc.WriteDWORD(cntData, cnt) + savaData
 
 

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