From a572273422ce72347de0697eccc0c57fefb1f85d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 27 三月 2019 14:25:49 +0800
Subject: [PATCH] 6244 【后端】【2.0】法宝调整
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetFabao.py | 27 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 52 -----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 71 -------
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py | 52 -----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py | 19 +
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 71 -------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 211 ++++-----------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 27 -
PySysDB/PySysDBPY.h | 9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 4
15 files changed, 78 insertions(+), 484 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 88ae5d3..9268dbb 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -678,9 +678,9 @@
DWORD _ID; //ID
BYTE TreasureType; //法宝类型
DWORD PreTreasure; //前置法宝
- list SuccID; //成就ID
- list Potentials; //技能潜力升级
- list SkillPower; //技能解锁战力
+ DWORD FBMapID; //副本ID
+ DWORD FBLineID; //副本线路ID
+ DWORD NeedLV; //需要等级
dict NeedItem; //需要消耗物品
};
@@ -693,9 +693,6 @@
DWORD NeedExp; //需要经验
dict AddAttr; //属性
list UnLockSkill; //解锁的技能
- DWORD ActiveMWID; //激活法宝ID
- list ItemAward; //物品奖励[itemID,cnt,isbind]
- DWORD ActiveSoulID; //激活魂ID
DWORD PowerEx; //额外固定战力
};
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 237882b..770691f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -9899,58 +9899,6 @@
#------------------------------------------------------
-# A5 16 法宝状态记录 #tagCMMagicWeaponState
-
-class tagCMMagicWeaponState(Structure):
- _pack_ = 1
- _fields_ = [
- ("Cmd", c_ubyte),
- ("SubCmd", c_ubyte),
- ("MWID", c_int), #法宝ID
- ]
-
- def __init__(self):
- self.Clear()
- self.Cmd = 0xA5
- self.SubCmd = 0x16
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.Cmd = 0xA5
- self.SubCmd = 0x16
- self.MWID = 0
- return
-
- def GetLength(self):
- return sizeof(tagCMMagicWeaponState)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// A5 16 法宝状态记录 //tagCMMagicWeaponState:
- Cmd:%s,
- SubCmd:%s,
- MWID:%d
- '''\
- %(
- self.Cmd,
- self.SubCmd,
- self.MWID
- )
- return DumpString
-
-
-m_NAtagCMMagicWeaponState=tagCMMagicWeaponState()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMagicWeaponState.Cmd,m_NAtagCMMagicWeaponState.SubCmd))] = m_NAtagCMMagicWeaponState
-
-
-#------------------------------------------------------
# A5 15 提升法宝等级 #tagCMMagicWeaponUp
class tagCMMagicWeaponUp(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 3be2ddf..c85740d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -14901,73 +14901,6 @@
#------------------------------------------------------
-# A3 12 通知玩家法宝信息 #tagMCMagicWeaponData
-
-class tagMCMagicWeaponData(Structure):
- Head = tagHead()
- Num = 0 #(BYTE Num)//个数
- MagicWeaponID = list() #(vector<DWORD> MagicWeaponID)// 已激活的法宝ID列表
- data = None
-
- def __init__(self):
- self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x12
- return
-
- def ReadData(self, _lpData, _pos=0, _Len=0):
- self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.Num,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.Num):
- value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
- self.MagicWeaponID.append(value)
- return _pos
-
- def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x12
- self.Num = 0
- self.MagicWeaponID = list()
- return
-
- def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- length += 4 * self.Num
-
- return length
-
- def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.Num)
- for i in range(self.Num):
- data = CommFunc.WriteDWORD(data, self.MagicWeaponID[i])
- return data
-
- def OutputString(self):
- DumpString = '''
- Head:%s,
- Num:%d,
- MagicWeaponID:%s
- '''\
- %(
- self.Head.OutputString(),
- self.Num,
- "..."
- )
- return DumpString
-
-
-m_NAtagMCMagicWeaponData=tagMCMagicWeaponData()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMagicWeaponData.Head.Cmd,m_NAtagMCMagicWeaponData.Head.SubCmd))] = m_NAtagMCMagicWeaponData
-
-
-#------------------------------------------------------
# A3 52 法宝等级信息 #tagMCMagicWeaponLVInfo
class tagMCMagicWeaponInfo(Structure):
@@ -14976,7 +14909,6 @@
("MWID", c_int),
("LV", c_ubyte),
("Exp", c_int),
- ("State", c_ubyte), #是否点击法宝认主
("FBPassLV", c_ubyte), #副本关卡
("IsWear", c_ubyte), #是否佩戴(仅适用王者法宝)
]
@@ -14994,7 +14926,6 @@
self.MWID = 0
self.LV = 0
self.Exp = 0
- self.State = 0
self.FBPassLV = 0
self.IsWear = 0
return
@@ -15010,7 +14941,6 @@
MWID:%d,
LV:%d,
Exp:%d,
- State:%d,
FBPassLV:%d,
IsWear:%d
'''\
@@ -15018,7 +14948,6 @@
self.MWID,
self.LV,
self.Exp,
- self.State,
self.FBPassLV,
self.IsWear
)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index 1d2c205..c792523 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1045,7 +1045,7 @@
Writer = xdh
Releaser = xdh
RegType = 0
-RegisterPackCount = 4
+RegisterPackCount = 3
PacketCMD_1=0xA5
PacketSubCMD_1=0x1D
@@ -1059,9 +1059,6 @@
PacketSubCMD_3=0x15
PacketCallFunc_3=OnMagicWeaponUp
-PacketCMD_4=0xA5
-PacketSubCMD_4=0x16
-PacketCallFunc_4=SaveMagicWeaponState
;副本
[FBCommon]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 2f430f8..f3a381d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3867,14 +3867,12 @@
Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
#法宝
-Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
-Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s" #法宝激活状态 参数法宝ID
-Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s" #法宝点击状态 参数法宝ID
Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #法宝升级经验 参数法宝ID
Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
+
#炼丹炉
Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 237882b..770691f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -9899,58 +9899,6 @@
#------------------------------------------------------
-# A5 16 法宝状态记录 #tagCMMagicWeaponState
-
-class tagCMMagicWeaponState(Structure):
- _pack_ = 1
- _fields_ = [
- ("Cmd", c_ubyte),
- ("SubCmd", c_ubyte),
- ("MWID", c_int), #法宝ID
- ]
-
- def __init__(self):
- self.Clear()
- self.Cmd = 0xA5
- self.SubCmd = 0x16
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.Cmd = 0xA5
- self.SubCmd = 0x16
- self.MWID = 0
- return
-
- def GetLength(self):
- return sizeof(tagCMMagicWeaponState)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// A5 16 法宝状态记录 //tagCMMagicWeaponState:
- Cmd:%s,
- SubCmd:%s,
- MWID:%d
- '''\
- %(
- self.Cmd,
- self.SubCmd,
- self.MWID
- )
- return DumpString
-
-
-m_NAtagCMMagicWeaponState=tagCMMagicWeaponState()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMagicWeaponState.Cmd,m_NAtagCMMagicWeaponState.SubCmd))] = m_NAtagCMMagicWeaponState
-
-
-#------------------------------------------------------
# A5 15 提升法宝等级 #tagCMMagicWeaponUp
class tagCMMagicWeaponUp(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 3be2ddf..c85740d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -14901,73 +14901,6 @@
#------------------------------------------------------
-# A3 12 通知玩家法宝信息 #tagMCMagicWeaponData
-
-class tagMCMagicWeaponData(Structure):
- Head = tagHead()
- Num = 0 #(BYTE Num)//个数
- MagicWeaponID = list() #(vector<DWORD> MagicWeaponID)// 已激活的法宝ID列表
- data = None
-
- def __init__(self):
- self.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x12
- return
-
- def ReadData(self, _lpData, _pos=0, _Len=0):
- self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.Num,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.Num):
- value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
- self.MagicWeaponID.append(value)
- return _pos
-
- def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xA3
- self.Head.SubCmd = 0x12
- self.Num = 0
- self.MagicWeaponID = list()
- return
-
- def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- length += 4 * self.Num
-
- return length
-
- def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.Num)
- for i in range(self.Num):
- data = CommFunc.WriteDWORD(data, self.MagicWeaponID[i])
- return data
-
- def OutputString(self):
- DumpString = '''
- Head:%s,
- Num:%d,
- MagicWeaponID:%s
- '''\
- %(
- self.Head.OutputString(),
- self.Num,
- "..."
- )
- return DumpString
-
-
-m_NAtagMCMagicWeaponData=tagMCMagicWeaponData()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMagicWeaponData.Head.Cmd,m_NAtagMCMagicWeaponData.Head.SubCmd))] = m_NAtagMCMagicWeaponData
-
-
-#------------------------------------------------------
# A3 52 法宝等级信息 #tagMCMagicWeaponLVInfo
class tagMCMagicWeaponInfo(Structure):
@@ -14976,7 +14909,6 @@
("MWID", c_int),
("LV", c_ubyte),
("Exp", c_int),
- ("State", c_ubyte), #是否点击法宝认主
("FBPassLV", c_ubyte), #副本关卡
("IsWear", c_ubyte), #是否佩戴(仅适用王者法宝)
]
@@ -14994,7 +14926,6 @@
self.MWID = 0
self.LV = 0
self.Exp = 0
- self.State = 0
self.FBPassLV = 0
self.IsWear = 0
return
@@ -15010,7 +14941,6 @@
MWID:%d,
LV:%d,
Exp:%d,
- State:%d,
FBPassLV:%d,
IsWear:%d
'''\
@@ -15018,7 +14948,6 @@
self.MWID,
self.LV,
self.Exp,
- self.State,
self.FBPassLV,
self.IsWear
)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 9155840..fbfbc0c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1727,13 +1727,6 @@
RunQuestEvent(curPlayer, "on_activatepet", petID, Def_RunQuestType_Normal)
return
-def EventRespons_OnActiveMagicWeapon(curPlayer, mwID):
- # 激活法宝
- RunQuestEvent(curPlayer, "on_activemagicweapon", mwID, Def_RunQuestType_Normal)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", mwID, Def_RunQuestType_RunAll)
- RunQuestEvent(curPlayer, "on_activemagicweaponex", 0, Def_RunQuestType_RunAll)
- return
-
def EventRespons_MagicWeaponLV(curPlayer, mwID, lv):
# 法宝解锁进度
RunQuestEvent(curPlayer, "magicweaponlv", '%s_%s'%(mwID, lv), Def_RunQuestType_RunAll)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 4dbf2eb..7f352d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -7279,8 +7279,6 @@
def DoType_Active_Magicweapon(curPlayer, curMission, curActionNode):
mwID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
PlayerMagicWeapon.DoActiveMW(curPlayer, mwID)
- PlayerMagicWeapon.NotifyMagicWeapon(curPlayer)
-
return
## 人物隐身 <Visible id="0隐身1现身"/>
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetFabao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetFabao.py
index 75c5f9d..fad57cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetFabao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetFabao.py
@@ -30,31 +30,21 @@
# @remarks 函数详细说明.
def OnExec(curPlayer, paramList):
if len(paramList) == 0:
- GameWorld.DebugAnswer(curPlayer, "SetFabao 法宝ID 星数(选填) 经验(选填)")
+ GameWorld.DebugAnswer(curPlayer, "SetFabao 法宝ID 等级(选填) 经验(选填)")
GameWorld.DebugAnswer(curPlayer, "法宝ID: 0-重置所有, 1-激活所有")
return
mwID = paramList[0]
- mwLV = paramList[1] if len(paramList) > 1 else 0
+ mwLV = paramList[1] if len(paramList) > 1 else 1
exp = paramList[2] if len(paramList) > 2 else 0
if mwID == 0:
- playerSkillManager = curPlayer.GetSkillManager()
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetTreasureCount()):
ipyData = ipyDataMgr.GetTreasureByIndex(i)
mwID = ipyData.GetID()
- PlayerMagicWeapon.SetMagicWeaponActiveState(curPlayer, mwID, False)
- PlayerMagicWeapon.SetMagicWeaponClickState(curPlayer, mwID, False)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponExp % mwID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % mwID, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, 0)
-# skillIDList = ipyData.GetUnLockSkill()
-# for skillID in skillIDList:
-# playerSkillManager.DeleteSkillBySkillTypeID(skillID)
- skillIDList = ipyData.GetPotentials()
- for skillID in skillIDList:
- playerSkillManager.DeleteSkillBySkillTypeID(skillID)
- PlayerMagicWeapon.NotifyMagicWeapon(curPlayer, True)
+
PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer)
PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -64,8 +54,10 @@
for i in xrange(ipyDataMgr.GetTreasureCount()):
ipyData = ipyDataMgr.GetTreasureByIndex(i)
mwID = ipyData.GetID()
+ if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
+ continue
PlayerMagicWeapon.DoActiveMW(curPlayer, mwID)
- PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer)
+
else:
ipyData = PlayerMagicWeapon.GetWMIpyData(mwID)
if not ipyData:
@@ -77,11 +69,10 @@
if not nextIpyData:
GameWorld.DebugAnswer(curPlayer, "法宝等级不存在!")
return
- for lv in xrange(mwLV+1):
+ for lv in xrange(1, mwLV+1):
PlayerMagicWeapon.DoActiveMW(curPlayer, mwID, lv)
- PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer, mwID)
-
- PlayerMagicWeapon.NotifyMagicWeapon(curPlayer)
+
+
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index f8cd829..a4473cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -446,15 +446,18 @@
fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
if fbMissionID:
EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
- # 成就
+ #触发激活法宝
level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
- # 更新关卡
- if level:
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
- if ipyData:
- mwID = ipyData.GetMWID()
- PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
+ PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
+# # 成就
+# level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
+# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
+# # 更新关卡
+# if level:
+# ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
+# if ipyData:
+# mwID = ipyData.GetMWID()
+# PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
DoFBHelp(curPlayer, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index f4b77e0..3221f97 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -570,9 +570,9 @@
("DWORD", "ID", 1),
("BYTE", "TreasureType", 0),
("DWORD", "PreTreasure", 0),
- ("list", "SuccID", 0),
- ("list", "Potentials", 0),
- ("list", "SkillPower", 0),
+ ("DWORD", "FBMapID", 0),
+ ("DWORD", "FBLineID", 0),
+ ("DWORD", "NeedLV", 0),
("dict", "NeedItem", 0),
),
@@ -582,9 +582,6 @@
("DWORD", "NeedExp", 0),
("dict", "AddAttr", 0),
("list", "UnLockSkill", 0),
- ("DWORD", "ActiveMWID", 0),
- ("list", "ItemAward", 0),
- ("DWORD", "ActiveSoulID", 0),
("DWORD", "PowerEx", 0),
),
@@ -2525,18 +2522,18 @@
self.ID = 0
self.TreasureType = 0
self.PreTreasure = 0
- self.SuccID = []
- self.Potentials = []
- self.SkillPower = []
+ self.FBMapID = 0
+ self.FBLineID = 0
+ self.NeedLV = 0
self.NeedItem = {}
return
def GetID(self): return self.ID # ID
def GetTreasureType(self): return self.TreasureType # 法宝类型
def GetPreTreasure(self): return self.PreTreasure # 前置法宝
- def GetSuccID(self): return self.SuccID # 成就ID
- def GetPotentials(self): return self.Potentials # 技能潜力升级
- def GetSkillPower(self): return self.SkillPower # 技能解锁战力
+ def GetFBMapID(self): return self.FBMapID # 副本ID
+ def GetFBLineID(self): return self.FBLineID # 副本线路ID
+ def GetNeedLV(self): return self.NeedLV # 需要等级
def GetNeedItem(self): return self.NeedItem # 需要消耗物品
# 法宝升级表
@@ -2548,9 +2545,6 @@
self.NeedExp = 0
self.AddAttr = {}
self.UnLockSkill = []
- self.ActiveMWID = 0
- self.ItemAward = []
- self.ActiveSoulID = 0
self.PowerEx = 0
return
@@ -2559,9 +2553,6 @@
def GetNeedExp(self): return self.NeedExp # 需要经验
def GetAddAttr(self): return self.AddAttr # 属性
def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
- def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
- def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
- def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
def GetPowerEx(self): return self.PowerEx # 额外固定战力
# 连续签到奖励表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 359e937..591fedb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -31,6 +31,7 @@
import ChPyNetSendPack
import NetPackCommon
import Operate_EquipStone
+import PlayerMagicWeapon
import IpyGameDataPY
import DataRecordPack
import EventShell
@@ -1094,7 +1095,8 @@
itemID = tagItem.GetItemTypeID()
#激活成就的道具
if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
+ PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
+ tagItem.Clear()
return True
if itemID in ChConfig.Def_TransformItemIDList:
# 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index b725a41..ae1f2f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -9,7 +9,7 @@
# @date 2017-05-18
# @version 1.0
#
-# 详细描述: 法宝系统
+# 详细描述: 法宝系统 目前激活方式:1.任务接口激活 2.通关副本 3.获得某物品 4.仙宝寻主
#
#-------------------------------------------------------------------------------
#"""Version = 2017-05-18 12:00"""
@@ -38,15 +38,10 @@
import random
-g_succInfoDict = {}
-g_potentialsSkillDict = {}
-
-
##登录处理
# @param curPlayer 玩家
# @return None
def PlayerMagicWeaponLogin(curPlayer):
- NotifyMagicWeapon(curPlayer, True)
SyncXBXZAwardRecord(curPlayer)
Sycn_MagicWeaponLV(curPlayer)
return
@@ -63,78 +58,61 @@
# mwID = ipyData.GetID()
# GameWorld.DebugLog("法宝功能开启 激活第一个法宝 mwID=%s"%mwID)
# DoActiveMW(curPlayer, mwID)
-# NotifyMagicWeapon(curPlayer)
+
return True
-def GetIsActiveMagicWeapon(curPlayer, mwID, lv=0):
- #获取法宝是否激活
- #通过玩家字典值可直接判断是否已经激活,这里可不验证法宝ID是否存在,即使传入不存在的也是返回未激活
- #if not GetWMIpyData(mwID):
- # return False
- if lv:
- curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
- return curMWLV >= lv
- return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsActive, mwID, True)
+def GetIsActiveMagicWeapon(curPlayer, mwID, lv=1):
+ #获取法宝是否达到X级
+ curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
+ return curMWLV >= lv
-def SetMagicWeaponActiveState(curPlayer, mwID, isActive=True):
- #设置法宝激活状态
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsActive, mwID, isActive, True)
- return
-
-def ActiveMagicWeapon(curPlayer, succID):
- ##激活法宝
- mwID = GetMWIDBySuccID(succID)
- if mwID == None:
- return
-
- isActive = GetIsActiveMagicWeapon(curPlayer, mwID)
- if isActive:
- return
- succIDList = GetNeedSuccIDByMWID(mwID)
- needExp = len(succIDList)
- curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponExp % mwID)
-
- if curExp >= needExp:
- return
-
- newExp = min(needExp, curExp + 1)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponExp % mwID, newExp)
- DataRecordPack.DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp)
- ipyData = GetWMIpyData(mwID)
- needItemDict = ipyData.GetNeedItem()
- #GameWorld.DebugLog(' 激活法宝 mwID=%s,curExp=%s,succIDList=%s' % (mwID, newExp,succIDList))
- if newExp >= needExp and not needItemDict:
- #成就条件达成 激活法宝
+def ActiveMagicWeaponByFB(curPlayer, mapID, lineID, passLV=0):
+ ##通关副本激活法宝(人族、魔族法宝)
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':passLV})
+ if ipyData:
+ mwID = ipyData.GetMWID()
+ GameWorld.Log('更新魔族副本关卡 mwID=%s,level=%s' % (mwID, passLV), curPlayer.GetID())
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
+ Sycn_MagicWeaponLV(curPlayer, mwID)
+ EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID}, True)
+ maxLevel = ipyDataList[-1].GetLevel()
+ if passLV >= maxLevel:
+ DoActiveMW(curPlayer, mwID)
+ else:
+ CalcMagicWeaponAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+ else:
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('Treasure', {'FBMapID':mapID, 'FBLineID':lineID})
+ if not ipyData:
+ return
+ if curPlayer.GetLV() < ipyData.GetNeedLV():
+ GameWorld.Log('通关副本激活法宝 ,等级不足!!!mwID=%s, needLV=%s' % (mwID, ipyData.GetNeedLV()))
+ return
+ mwID = ipyData.GetID()
DoActiveMW(curPlayer, mwID)
-
return
-def DoActiveMW(curPlayer, mwID, mwLV=0):
+def DoActiveMW(curPlayer, mwID, mwLV=1):
if not GetWMIpyData(mwID):
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % mwID, mwLV)
- if mwLV == 0:
- SetMagicWeaponActiveState(curPlayer, mwID)
- #通知
- NotifyMagicWeapon(curPlayer)
-
+ if mwLV == 1:
+
if mwID in IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure'):
PlayerControl.NotifyCode(curPlayer, 'UnblockTreasure', [curPlayer.GetName(), mwID])
else:
sysMark = IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure', 2, {}).get(mwID, 'UnblockTreasure')
PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), mwID])
- #任务
- EventShell.EventRespons_OnActiveMagicWeapon(curPlayer, mwID)
- else:
-
- #通知客户端等级
- Sycn_MagicWeaponLV(curPlayer, mwID)
- EventShell.EventRespons_MagicWeaponLV(curPlayer, mwID, mwLV)
+
+ EventShell.EventRespons_MagicWeaponLV(curPlayer, mwID, mwLV)
+ #通知客户端等级
+ Sycn_MagicWeaponLV(curPlayer, mwID)
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetMagicWeapon, 1, [mwID, mwLV])
@@ -145,25 +123,7 @@
skillIDList = upIpyData.GetUnLockSkill()
for skillID in skillIDList:
GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
- #物品奖励
- itemAward = upIpyData.GetItemAward()
- if itemAward:
- itemID, itemCnt, isBind = itemAward
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
- if 1 > packSpace:
- PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
- else:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["MWAward", False, {"mwID":mwID}])
- activeMWID = upIpyData.GetActiveMWID()
- if activeMWID == mwID:
- GameWorld.ErrLog(' TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s' % mwID)
- elif activeMWID:
- DoActiveMW(curPlayer, activeMWID)
-
- #激活魂
-# activeSoulID = upIpyData.GetActiveSoulID()
-# if activeSoulID:
-# __DoActiveMWSoul(curPlayer, activeSoulID, False)
+
CalcMagicWeaponAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -181,32 +141,6 @@
def GetWMIpyData(mwID):return IpyGameDataPY.GetIpyGameData('Treasure', mwID)
-
-
-def GetNeedSuccIDByMWID(mwID, ipyData=None):
- ##获取法宝ID开启需要完成的成就ID
- if not ipyData:
- ipyData = GetWMIpyData(mwID)
- if not ipyData:
- return []
- succIDList = list(ipyData.GetSuccID())
- return succIDList
-
-
-def GetMWIDBySuccID(succID):
- global g_succInfoDict
-
- if not g_succInfoDict:
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetTreasureCount()):
- ipyData = ipyDataMgr.GetTreasureByIndex(i)
- mwID = ipyData.GetID()
- succIDList = GetNeedSuccIDByMWID(mwID, ipyData)
- for succid in succIDList:
- if succid in g_succInfoDict:
- GameWorld.ErrLog(' 存在相同成就激活条件的法宝 %s 和 %s' % (mwID, g_succInfoDict[succid]))
- g_succInfoDict[succid] = mwID
- return g_succInfoDict.get(succID)
def GetMWActiveCntTotal(curPlayer):
@@ -270,26 +204,6 @@
PlayerControl.PlayerControl(curPlayer).RefreshSkillFightPowerEx(skillResID, 0)
return
-
-def NotifyMagicWeapon(curPlayer, isLogin=False):
- #通知法宝信息
- packData = ChPyNetSendPack.tagMCMagicWeaponData()
- packData.Clear()
- packData.MagicWeaponID = []
-
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetTreasureCount()):
- ipyData = ipyDataMgr.GetTreasureByIndex(i)
- magicWeaponID = ipyData.GetID()
- isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID)
- if not isActive:
- continue
- packData.MagicWeaponID.append(magicWeaponID)
-
- packData.Num = len(packData.MagicWeaponID)
- if packData.Num or isLogin:
- NetPackCommon.SendFakePack(curPlayer, packData)
- return
##--------------------------------------------------------------------------------------------------
@@ -386,11 +300,7 @@
if isActive:
GameWorld.DebugLog(' 该法宝已开启! mwID=%s' % mwID)
return
- succIDList = GetNeedSuccIDByMWID(mwID)
- curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponExp % mwID)
- if curExp < len(succIDList):
- GameWorld.DebugLog(' 该法宝所需成就未完成! mwID=%s, curExp=%s, succIDList=%s' % (mwID, curExp, succIDList))
- return
+
#消耗物品判断
ipyData = GetWMIpyData(mwID)
needItemDict = ipyData.GetNeedItem()
@@ -602,16 +512,15 @@
for mwID in needCalList:
mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
- state = GetIsClickMagicWeapon(curPlayer, mwID)
+
FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
isWear = GetIsWearMagicWeapon(curPlayer, mwID)
- if isAll and not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
+ if isAll and not mwLv and not curUpExp and not FBPassLV and not isWear:
continue
pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
pack.MWID = mwID
pack.LV = mwLv
pack.Exp = curUpExp
- pack.State = state
pack.FBPassLV = FBPassLV
pack.IsWear = isWear
sendPack.InfoList.append(pack)
@@ -620,34 +529,6 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
-
-#// A5 16 法宝状态记录 #tagCMMagicWeaponState
-#
-#struct tagCMMagicWeaponState
-#
-#{
-# tagHead Head;
-# DWORD MWID; //法宝ID
-#};
-def SaveMagicWeaponState(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- mwID = clientData.MWID
- if GetIsClickMagicWeapon(curPlayer, mwID):
- return
- SetMagicWeaponClickState(curPlayer, mwID)
- Sycn_MagicWeaponLV(curPlayer, mwID)
- return
-
-
-def GetIsClickMagicWeapon(curPlayer, mwID):
- #获取法宝是否点击认主
- return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID, True)
-
-
-def SetMagicWeaponClickState(curPlayer, mwID, state=1):
- #设置法宝是否点击认主状态
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID, state, True)
- return
#// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
@@ -691,13 +572,3 @@
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID, state, True)
return
-
-def UptateMWFBPasslv(curPlayer, mwID, passLV):
- GameWorld.Log('更新关卡 mwID=%s,level=%s' % (mwID, passLV), curPlayer.GetID())
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
- CalcMagicWeaponAttr(curPlayer)
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- Sycn_MagicWeaponLV(curPlayer, mwID)
-
- EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
- return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 97c2873..135532a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -85,7 +85,6 @@
SetSuccFinish(curPlayer, succID, 0)
Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
- PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID)
EventShell.EventRespons_SuccessFinish(curPlayer, succID)
return
--
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